Commit Graph

24552 Commits

Author SHA1 Message Date
UberWaffe
8b9df5f32c Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00
UberWaffe
f7f0dde4bb Added LineImpactProjectile. 2015-12-05 00:23:55 +02:00
abcdefg30
642e213049 Fix DeathSounds not working without DeathTypes defined 2015-12-04 22:06:16 +01:00
atlimit8
d196d2d40f make WDist.ToString() return <cells>c<units> 2015-12-04 13:03:57 -06:00
Paul Chote
a34b0be873 Add AnyBlockingActorsBetween helper. 2015-12-04 17:44:40 +02:00
Oliver Brakmann
b45ae48c59 Merge pull request #10170 from abcdefg30/crashActorsNear
Fix a crash when producing an actor without OccupiesSpace...
2015-12-03 21:57:15 +01:00
Oliver Brakmann
44b940333a Merge pull request #9988 from pchote/isometric-boundingregion
Fix CellRegion.BoundingRegion behaviour.
2015-12-03 21:36:58 +01:00
abcdefg30
6f8d580567 Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear 2015-12-03 16:25:46 +01:00
Pavel Penev
a4b755dd87 Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
Added Keyboard input filter to only register first key press.
2015-12-02 21:56:05 +02:00
Oliver Brakmann
fd2bd7c9d3 Merge pull request #9639 from abcdefg30/specchat
Add team chat for spectators
2015-12-01 22:32:57 +01:00
Oliver Brakmann
5174da6d93 Merge pull request #10048 from r34ch/scientist-on-sell
Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Oliver Brakmann
1a11eec43a Merge pull request #10099 from abcdefg30/newExplosions
Add more building explosions to d2k and cnc
2015-12-01 21:19:00 +01:00
abcdefg30
07bfd5f59e Merge pull request #9786 from RoosterDragon/reserve-fixes
Reserve fixes
2015-12-01 21:13:41 +01:00
Matthias Mailänder
035dc3fc5c Merge pull request #9943 from abcdefg30/moreexplosions
Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
abcdefg30
837c553e88 Merge pull request #10068 from Mailaender/catch-natdevice-externalip
Fixed crashes when NatDevice.GetExternalIP() fails
2015-12-01 17:20:13 +01:00
Pavel Penev
e1dc53a0d2 Merge pull request #10093 from teees/harvesterdocksequence
Made the HarvesterDockSequence class abstract
2015-12-01 13:53:21 +02:00
Paul Chote
03693a06eb Add CurrentSource parameter to ProjectileArgs. 2015-12-01 07:47:39 +02:00
teees
2211808ef4 enable banshee death sound 2015-11-30 18:56:40 +01:00
abcdefg30
354f44a17b Merge pull request #10151 from teees/fix-falltoearth
Fixed FallToEarth groundlevel check
2015-11-30 16:57:22 +01:00
teees
c9e5dba38b Fixed FallToEarth groundlevel check 2015-11-30 13:02:16 +01:00
DArcy Rush
8eb34f3cfa Replace 'Always show Healthbars' checkbox with dropdown
The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Matthias Mailänder
70de26557b Merge pull request #10145 from obrakmann/fix10127_creeps-enemies
Set enemies of the 'Creeps' player when adding a new player in the editor
2015-11-29 19:47:23 +01:00
Pavel Penev
f9efe94f62 Merge pull request #10134 from abcdefg30/upgradeUpgrades
Try to polish the upgrade rules
2015-11-29 20:45:29 +02:00
abcdefg30
a10ea0350e Misc (style) improvements in the upgrade rule code 2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b Try to avoid adding duplicate values through upgrade rules 2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc Let upgrade rules also account for negated traits
(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046 Set enemies of 'Creeps' player when adding a new player in the editor 2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831 Fix actors not going back to idle animation after custom animation 2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766 Add RenderUtils
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
RoosterDragon
9e43daeec7 Add tests for trait inheritance and removals in yaml. 2015-11-28 17:20:32 +01:00
RoosterDragon
0caffa8196 Remove some global state dependence in ActorInfo.
Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6 Move yaml removals to the end of the merge. 2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge. 2015-11-28 17:20:21 +01:00
abcdefg30
b8715b0377 Let the utility fix cosmetics in the chrome yamls 2015-11-28 16:12:17 +01:00
abcdefg30
18b9022915 Fix potential crashes in the upgrade rules 2015-11-28 16:12:16 +01:00
abcdefg30
abed25d293 Merge pull request #9501 from atlimit8/DeployedInit
Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
Oliver Brakmann
f89d40ee10 Merge pull request #10131 from pchote/add-join-logging
Add a server log line for player joins.
2015-11-28 15:44:59 +01:00
Matthias Mailänder
19e000a8ec Merge pull request #10021 from teees/weed
added nawast
2015-11-28 11:54:01 +01:00
Paul Chote
cfb2933a6b Merge pull request #10125 from Mailaender/eluant-20151127
Updated to current version from Eluant fork
2015-11-28 10:44:13 +00:00
Paul Chote
4c0ffe98f1 Merge pull request #10121 from RoosterDragon/spelling
Fix some spellings
2015-11-28 10:42:58 +00:00
Paul Chote
92e6efd45c Add a server log line for player joins. 2015-11-28 10:38:47 +00:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
RoosterDragon
91ea3532b4 Change a dictionary to an array for faster player lookup in FrozenUnderFog.
Deferencing an array element to get the state is cheaper than a dictionary lookup. We can do this since the players collection does not change during gameplay.
2015-11-27 15:46:32 +00:00
RoosterDragon
ab6ef9be40 Cache traits directly in FrozenUnderFog.
Avoid the performance impact of accessing Lazy.Value by caching the traits on the first tick and accessing the references directly when needed.
2015-11-27 15:45:50 +00:00
RoosterDragon
23a38a08f7 Refactor player setup.
Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
Matthias Mailänder
5dcd48a54e update Eluant 2015-11-27 14:01:22 +01:00
Matthias Mailänder
5c083fa6de Merge pull request #10092 from pchote/saboteur-suicide
Implement suicide bomb for D2K Saboteur
2015-11-27 13:41:23 +01:00
Paul Chote
373bfefc6c Only support move orders against terrain targets. 2015-11-26 18:38:10 +00:00
Paul Chote
756bec69b3 Fall back to target cell if there are no valid orders against the target actor. 2015-11-26 18:37:40 +00:00