reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
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Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
Paul Chote
646a6aa1e8
Fix TS target types.
2017-09-11 19:08:33 +02:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a
Added ts power outage WithIdleOverlay polish.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
reaperrr
b0caa104f6
Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
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TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
abcdefg30
00d854f31b
Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
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TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
atlimit8
fbc850a73f
Prevent duplicate upgrades (plugs) to GDI Upgrade Center
2017-03-12 03:43:42 -05:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
Paul Chote
b5ee30345b
Convert Pluggable to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
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TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
reaperrr
8c67a32dd9
Set Ion Cannon ChargeTime to its original value
2016-09-30 02:13:10 +02:00
ABrandau
a67867fe73
Restore graphical look of the TS Ion Cannon.
2016-08-22 16:07:32 -04:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Taryn Hill
4b7af5d780
TS: Make use of ExitsDebugOverlay(Manager)
2016-07-07 08:58:56 -05:00
Matthias Mailänder
db146ae479
Remove Red Alert primary sprite font from Tiberian Sun.
2016-07-04 00:34:26 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
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to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
4896f2deb7
Replace Ion Cannon sounds with faction speech.
2016-06-19 18:49:23 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Zimmermann Gyula
6ef45d8f5c
Change the TS Primary notif's palette to the AllowModifiers: false variant.
2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab
Shift TS Primary Building tag from top to center.
2016-06-10 16:17:20 +02:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
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Closes #6011
2016-01-07 20:57:14 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
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Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
fcdf32015e
fix Nod building online/offline notifications using EVA voices
2015-12-27 11:44:50 +01:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
teees
5337c788ce
moved weapons factory exit and waypoint closer to the building
2015-11-20 07:39:03 +01:00
teees
326f82242d
use right cursor for ion and nuke
2015-10-22 14:40:00 +02:00