Commit Graph

676 Commits

Author SHA1 Message Date
reaperrr
31d822bcd2 Merge pull request #11565 from Mailaender/withtextdecoration
Added WithTextDecoration
2016-07-04 18:37:28 +02:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
db146ae479 Remove Red Alert primary sprite font from Tiberian Sun. 2016-07-04 00:34:26 +02:00
abcdefg30
d51960f621 Remove a bogus RevealsShroud definition from DPOD 2016-07-03 16:28:28 +02:00
abcdefg30
47f0b81448 Replace yes/no with true/false in all ts rule yamls 2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3 Remove an empty "Building:" definition from NASAM 2016-07-03 16:28:25 +02:00
abcdefg30
0c43c43509 Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
Matthias Mailänder
7152cec589 Fix railway rendering outside the map editor. 2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0 Move Inherits on top. 2016-07-02 12:39:43 +02:00
reaperrr
28376782aa Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
abcdefg30
383b155c4e Add a note in the tooltip of build-limited TS structures 2016-06-25 00:33:12 +02:00
Matthias Mailänder
aebd4a9fea Add faction specific select target speech notifications
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050 Consolidate EMP attack order with faction speech notifications. 2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb Replace cluster missile sounds with faction speech. 2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7 Replace Ion Cannon sounds with faction speech. 2016-06-19 18:49:23 +02:00
Matthias Mailänder
2f1169b548 Don't null unused fields as they default to null. 2016-06-19 18:47:29 +02:00
Matthias Mailänder
c8bc819034 Disable the trait instead of nulling the fields. 2016-06-19 18:43:27 +02:00
abcdefg30
1ea0607548 Support faction specific speech sounds 2016-06-14 20:18:50 +02:00
teees
ea4f33123e Use AttackOrderPower for EMP support power 2016-06-14 20:18:47 +02:00
Oliver Brakmann
79fa3f731e Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
abcdefg30
d97d02b97f Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4 Add explosion sound to TS explosion inf death 2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5 Make TS inf death sequences descriptive 2016-06-12 14:25:33 +02:00
reaperrr
873e2bfce4 Fix Tiberium and Vein DamageTypes 2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98 Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6 Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3 Fix Cyborgs to stay slow after losing their legs
Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
9def6b0f70 Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767 Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
ccd4c99f8f Merge pull request #11367 from reaperrr/ts-misc-polish
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
f069326143 Use UpgradeOnTerrain in the TS APC setup. 2016-06-11 18:01:38 +02:00
reaperrr
a6f6080df2 Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Zimmermann Gyula
6ef45d8f5c Change the TS Primary notif's palette to the AllowModifiers: false variant. 2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab Shift TS Primary Building tag from top to center. 2016-06-10 16:17:20 +02:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
Matthias Mailänder
af56bdef94 Explode the cyborgs to avoid glitchy no leg transitions. 2016-06-05 16:02:09 +02:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
reaperrr
fcec4eb4b5 Fixed InitialFacings of TS defenses to match original 2016-05-29 19:00:24 +02:00
reaperrr
8ee019a80a Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
f29904d77a Set firing offset and enable muzzle flash on TS Titan 2016-05-28 22:16:36 +02:00
reaperrr
f419b00cc6 Fix TS stealth tank firing offsets 2016-05-28 22:16:30 +02:00
reaperrr
0d3500ee2f Fix Component Tower weapon and muzzle offsets 2016-05-28 22:16:27 +02:00
Paul Chote
09e110c007 Remove CanPowerDown from gates. 2016-05-28 17:19:18 +01:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
reaperrr
d7b26509af Enable AutoTarget on TS Tick Tank 2016-05-23 20:28:02 +02:00
reaperrr
b327f6a3b2 Make vehicles and cyborgs in TS slow down when damaged
By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
Matthias Mailänder
b5eb537f2d Remove trailing tabs. 2016-05-15 19:48:07 +02:00