Commit Graph

233 Commits

Author SHA1 Message Date
Chris Forbes
2bce53b3d8 really fix the undeploy-while-damaged crash 2010-05-07 23:15:58 +12:00
Chris Forbes
acf55f1bb0 hack hack hack... working dog 2010-05-06 22:15:02 +12:00
Chris Forbes
888706befa initial work on DOG attack 2010-05-06 20:28:28 +12:00
Chris Forbes
3f25163b39 better sound match for wall destruction 2010-05-06 19:41:21 +12:00
Chris Forbes
7a25bea751 crushable walls 2010-05-06 19:05:31 +12:00
Chris Forbes
173c374de0 renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map 2010-05-06 18:16:36 +12:00
Chris Forbes
8c4502429c add 'h' hotkey to cycle through bases (fact/mcv) 2010-05-03 17:47:08 +12:00
Chris Forbes
510cfc4afb unbitrot cnc; fix double-surrender oddity 2010-05-02 15:58:44 +12:00
Chris Forbes
4bd195e21c factor out some hardcoded constants from various Heli activities 2010-05-02 15:10:52 +12:00
Chris Forbes
104d188d9b make surrender actually work 2010-05-02 13:59:21 +12:00
Chris Forbes
32c73fa72f heli separation 2010-05-02 13:18:13 +12:00
Chris Forbes
63b150f3fd revamp ore growth for massive simplification - pure SeedsResource-based 2010-05-01 15:27:42 +12:00
Chris Forbes
0c81356449 fix TSLA firing in low power or disabled 2010-05-01 14:51:56 +12:00
Chris Forbes
71cdb81ad8 accept null warheads in RenderInfantry.Damaged 2010-05-01 01:22:10 +12:00
Paul Chote
b5398b66f7 Try that again 2010-05-01 01:17:15 +12:00
Paul Chote
80621ca97a Test lose actions 2010-05-01 01:12:04 +12:00
Chris Forbes
66b1974237 unbreak AcceptSmudge on terraintypes again. 2010-04-30 10:49:34 +12:00
Chris Forbes
cc2a18d5cb reveal start positions of allies 2010-04-29 16:51:48 +12:00
Chris Forbes
587cd34b92 similar for HasUnitOnBuild. don't go digging through mod assemblies yourself, please 2010-04-25 13:52:16 +12:00
Chris Forbes
6249bbd897 fix 'Neutral has been defeated' crap 2010-04-23 21:59:19 +12:00
Chris Forbes
c0a851d4be convert 3tnk to have 1 weapon but a burst of 2 2010-04-23 21:18:12 +12:00
Chris Forbes
3dd343f594 cleanup some redundant bits 2010-04-23 21:04:11 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
01e90e4068 fix invisible units with gps 2010-04-23 18:27:52 +12:00
Chris Forbes
60f5e4d13e diplomacy menu & stance changes 2010-04-20 20:13:03 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
95ede55179 added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli] 2010-04-19 19:17:26 +12:00
Chris Forbes
c77397df65 #170 ra-ng fixed water crates 2010-04-19 18:53:51 +12:00
Chris Forbes
faea3d33e3 async server browser 2010-04-19 18:06:48 +12:00
Chris Forbes
d8c525d39c loop order change in ResourceLayer 2010-04-18 21:47:35 +12:00
Chris Forbes
df661fec03 similar perf wins in BibLayer/ResourceLayer 2010-04-18 18:23:47 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Chris Forbes
18250b8849 remove some BS casts 2010-04-18 17:59:00 +12:00
Chris Forbes
f1ca0a70b7 same for SmudgeLayer 2010-04-18 17:55:40 +12:00
Chris Forbes
9dbed9ed50 changed ResourceLayer to work the same as BibLayer 2010-04-18 17:52:34 +12:00
Chris Forbes
1f3f25de87 don't leak information about actors under fog etc 2010-04-18 17:40:57 +12:00
Chris Forbes
c3cd2442d8 file header for SpatialBins 2010-04-18 14:38:05 +12:00
Chris Forbes
9200803b94 AttackTesla cleanup 2010-04-18 14:29:22 +12:00
Chris Forbes
690664d9bd move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong 2010-04-18 14:22:55 +12:00
Paul Chote
acefd2a28d Tweak base speed, and ore values to be more correct as a multiplier 2010-04-17 21:57:02 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047 Custom path/move costs for resources 2010-04-17 21:56:40 +12:00
Paul Chote
8d145c8ae0 Fix map placed buildings with INotifyBuildComplete 2010-04-17 17:48:46 +12:00
Chris Forbes
22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc 2010-04-17 17:48:45 +12:00
Chris Forbes
ac449e4b66 visibility fix for prev, so mod code can use it. 2010-04-17 17:48:45 +12:00
Chris Forbes
645362fe93 map actor id -> live actor dict for map scripting purposes 2010-04-17 17:48:44 +12:00
Chris Forbes
4b70fa6594 #8 hardcoded refs to afld/hpad/fix 2010-04-17 17:48:44 +12:00
Chris Forbes
0f474d0f7c blah 2010-04-16 21:32:20 +12:00
Chris Forbes
4d46c2bb22 fix broken vis of units in shellmap 2010-04-16 21:31:30 +12:00