Paul Chote
a6d38c9260
Fix temperate tileset naming.
2015-06-21 09:31:22 +01:00
Paul Chote
c87ebce759
Offset the TS shroud sequences.
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This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Paul Chote
26fd858fc7
Use premultiplied alpha for all textures and blending.
2015-05-23 08:50:28 +01:00
Matthias Mailänder
63e4d40770
add alpha channel to every possible blend mode
2015-04-26 09:22:19 +02:00
Paul Chote
1b31001661
Merge pull request #7974 from Mailaender/ts-hover-wakes
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Added the Hovercraft wake animation
2015-04-26 18:50:42 +12:00
Matthias Mailänder
70db0fa784
add the Hovercraft wake animation
2015-04-25 11:26:59 +02:00
Matthias Mailänder
d5cbf82889
add the Tiberian Sun crates
2015-04-18 13:25:45 +02:00
Matthias Mailänder
bf588c1cf2
transparent build overlay
2015-04-03 12:03:39 +02:00
Paul Chote
070d8ea6a2
Merge pull request #7811 from reaperrr/new-blendmodes1
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Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
f785f15bf4
Merge pull request #7798 from reaperrr/ts-weapons01
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Split TS weapons.yaml and fix weapons and aircraft
2015-04-03 11:56:21 +02:00
reaperrr
0efce0e94a
Brings TS weapons more in line with the original's rules
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Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
40d73db9fd
Added BlendModes to TS EMP explosion and Ion Cannon explosion
2015-04-01 22:01:26 +02:00
Taryn Hill
32083344aa
Set place to default image for TS’ overlay sequence.
2015-03-31 21:37:28 -05:00
Taryn Hill
e066c893eb
Remove unnecessary image references in ts/sequences/misc.
2015-03-31 21:36:15 -05:00
Taryn Hill
79a0ab0667
Use palette.pal for the TS foundation overlay.
2015-03-31 15:26:16 -05:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Guido L.
ce5e6e5a76
Add Rocks to Tiberian Sun
2015-02-03 19:26:47 +01:00
Matthias Mailänder
26202520a1
add the GDI Upgrade Center and Ion Cannon
2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8
add the Nod Missile Silo and Cluster Missile
2015-01-24 17:35:52 +01:00
reaperrr
752d7fbbcb
Add smudges to TS weapons
2014-10-12 14:20:52 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
Paul Chote
96c9de2b96
Enable isometric perspective in TS.
2014-06-30 23:44:23 +12:00
Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
reaperrr
dc143d0967
Adds sequences for flameall, scorch and crater marks, and smoke placeholder
2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41
Adds various crate effect sequences, removes levelup ra backfall.
2014-05-22 21:50:05 +02:00
Matthias Mailänder
fd4cb59799
add Tiberium to Tiberian Sun
2014-05-02 15:35:10 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426
use the TS move flash instead of the RA one
2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
271dc3b4d4
Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
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Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde
Adds support for nearly all explosions, and some other misc stuff.
2013-08-22 16:49:54 +02:00
reaperrr
37208a608c
Added building explosion sequence to prevent game from crashing when a building blows up.
2013-08-22 16:48:33 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00