Commit Graph

42 Commits

Author SHA1 Message Date
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
Paul Chote
c87ebce759 Offset the TS shroud sequences.
This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
1b31001661 Merge pull request #7974 from Mailaender/ts-hover-wakes
Added the Hovercraft wake animation
2015-04-26 18:50:42 +12:00
Matthias Mailänder
70db0fa784 add the Hovercraft wake animation 2015-04-25 11:26:59 +02:00
Matthias Mailänder
d5cbf82889 add the Tiberian Sun crates 2015-04-18 13:25:45 +02:00
Matthias Mailänder
bf588c1cf2 transparent build overlay 2015-04-03 12:03:39 +02:00
Paul Chote
070d8ea6a2 Merge pull request #7811 from reaperrr/new-blendmodes1
Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
f785f15bf4 Merge pull request #7798 from reaperrr/ts-weapons01
Split TS weapons.yaml and fix weapons and aircraft
2015-04-03 11:56:21 +02:00
reaperrr
0efce0e94a Brings TS weapons more in line with the original's rules
Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
40d73db9fd Added BlendModes to TS EMP explosion and Ion Cannon explosion 2015-04-01 22:01:26 +02:00
Taryn Hill
32083344aa Set place to default image for TS’ overlay sequence. 2015-03-31 21:37:28 -05:00
Taryn Hill
e066c893eb Remove unnecessary image references in ts/sequences/misc. 2015-03-31 21:36:15 -05:00
Taryn Hill
79a0ab0667 Use palette.pal for the TS foundation overlay. 2015-03-31 15:26:16 -05:00
Paul Chote
0a6e21d908 Support tileset-specific art in TS. 2015-03-26 22:42:43 +00:00
Paul Chote
a7c64a0941 Remove redundancies from TS sequences. 2015-03-22 17:31:42 +00:00
Guido L.
ce5e6e5a76 Add Rocks to Tiberian Sun 2015-02-03 19:26:47 +01:00
Matthias Mailänder
26202520a1 add the GDI Upgrade Center and Ion Cannon 2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8 add the Nod Missile Silo and Cluster Missile 2015-01-24 17:35:52 +01:00
reaperrr
752d7fbbcb Add smudges to TS weapons 2014-10-12 14:20:52 +02:00
reaperrr
67e7c99b5c Fix TS offsets, selection bounds, weapon factory exits 2014-10-05 01:25:11 +02:00
Paul Chote
bb44d76762 Add a GrantUpgradeWarhead and initial TS EMP implementation. 2014-10-01 21:29:21 +13:00
Taryn Hill
2988c500c0 More TS art fixes. 2014-09-24 14:20:14 -05:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
Paul Chote
96c9de2b96 Enable isometric perspective in TS. 2014-06-30 23:44:23 +12:00
Paul Chote
8cd6f05b71 Use TS shroud artwork. 2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
reaperrr
dc143d0967 Adds sequences for flameall, scorch and crater marks, and smoke placeholder 2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41 Adds various crate effect sequences, removes levelup ra backfall. 2014-05-22 21:50:05 +02:00
Matthias Mailänder
fd4cb59799 add Tiberium to Tiberian Sun 2014-05-02 15:35:10 +02:00
reaperrr
c8815e1413 Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
reaperrr
6ae4b74535 Makes rank chevron palette customizable.
Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426 use the TS move flash instead of the RA one 2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
271dc3b4d4 Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde Adds support for nearly all explosions, and some other misc stuff. 2013-08-22 16:49:54 +02:00
reaperrr
37208a608c Added building explosion sequence to prevent game from crashing when a building blows up. 2013-08-22 16:48:33 +02:00
Matthias Mailänder
389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00