Commit Graph

12646 Commits

Author SHA1 Message Date
ScottNZ
104fb2d7c6 Update CHANGELOG for cloak fixes and phase transport addition 2014-03-14 22:41:46 +13:00
Paul Chote
67cbc1db1b Merge pull request #4233 from Mailaender/replay-timestep
Enabled a Timestep controller for replays and only there
2014-03-14 22:38:16 +13:00
ScottNZ
3980b6b7f2 Change submarine default stance to ReturnFire 2014-03-14 22:33:39 +13:00
ScottNZ
8af0310686 Let submarines detect other submarines 2014-03-14 22:33:39 +13:00
ScottNZ
34d1ccb82c Let hboxes detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
fc2c46a2c2 Let spy plane detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
4c1b70e28d Let only mine layers detect enemy mines 2014-03-14 22:33:38 +13:00
ScottNZ
5a5ed657d4 Let sniper detect cloaked units 2014-03-14 22:33:37 +13:00
ScottNZ
acea219f55 Remove actor generation increment when entering cloak 2014-03-14 22:33:37 +13:00
ScottNZ
70dea5303f Change sniper to use ReturnFire instead of HoldFire stance by default 2014-03-14 22:33:36 +13:00
ScottNZ
687f1f9bcd Implement phase transport 2014-03-14 22:33:36 +13:00
ScottNZ
704c4c17f8 Adjust tooltip description for gunboat to mention its cloak detection ability 2014-03-14 22:33:36 +13:00
ScottNZ
15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc 2014-03-14 22:33:35 +13:00
ScottNZ
5df88cb186 Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it 2014-03-14 22:33:35 +13:00
ScottNZ
963db53b7b Adjust tooltip description for destroyer to mention its cloak detection ability 2014-03-14 22:33:34 +13:00
ScottNZ
f80710ac7a Let cloaked units optionally uncloak when unloading 2014-03-14 22:33:34 +13:00
ScottNZ
9f69d13336 Let mobile radar jammer detect cloaked units 2014-03-14 22:33:34 +13:00
ScottNZ
58c648daa9 Let attack dog detect cloaked units 2014-03-14 22:33:33 +13:00
ScottNZ
5deb5e6686 Let radar dome detect cloaked units 2014-03-14 22:33:33 +13:00
Paul Chote
7e9793fa90 Fix the timestep jank threshold. 2014-03-14 10:07:54 +01:00
Paul Chote
d5edbc2bc7 Tick the game timer status independently of the game rate. 2014-03-14 10:07:54 +01:00
Paul Chote
45ad52f737 Adjust C&C replay UI. 2014-03-14 10:07:54 +01:00
Paul Chote
c21b27cddb Add some more robustness against UI-introduced desyncs. 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0d6517ec25 keep the catch up for small delays and truncate larger ones 2014-03-14 10:07:54 +01:00
Matthias Mailänder
3b78d6f343 use relative tick time intervals 2014-03-14 10:07:54 +01:00
Matthias Mailänder
212cf93ca4 separate World and Ui LastTickTime 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00
Matthias Mailänder
c5ef9cbfb2 moved internal time step setting to Game
player should not be able change it as it is not synced yet
2014-03-14 10:07:32 +01:00
Paul Chote
ba79e33d40 Merge pull request #4656 from Mailaender/everyone-shroud
Added a spectator player that shares shroud with everyone
2014-03-14 21:50:02 +13:00
Matthias Mailänder
fbf408b886 add a spectator player that shares shroud with everyone
closes #4607
2014-03-13 21:57:59 +01:00
Matthias Mailänder
987f285714 Merge pull request #4857 from pchote/ra-balance-changelog
Add changelog entry for Radar Dome cost tweak.
2014-03-13 21:40:55 +01:00
Paul Chote
d65ec5a4da Add changelog entry for Radar Dome cost tweak. 2014-03-14 09:28:01 +13:00
Paul Chote
5dd5e90175 Merge pull request #4810 from chrisforbes/delay-dome-balance
Adjust RA balance
2014-03-14 09:26:23 +13:00
Matthias Mailänder
ee6eac2436 removed bogus rules for the immobile bombs 2014-03-12 19:28:24 +01:00
Matthias Mailänder
4ce31f39c6 lint check maps, too
closes #4187
2014-03-12 19:05:55 +01:00
Matthias Mailänder
1f18374733 Merge pull request #4853 from pchote/airstrike-fixup
Airstrike improvements
2014-03-12 15:42:08 +01:00
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
91ea2d978f Don't render GravityBombs that are obscured by fog. 2014-03-13 00:59:36 +13:00
Paul Chote
2d80a8d0d8 Use Immobile for cameras and flares. 2014-03-13 00:59:35 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Matthias Mailänder
daf106ddb3 Merge pull request #4814 from pchote/descriptions
Update RA production tooltips.
2014-03-12 12:53:00 +01:00
Matthias Mailänder
27d49f48d2 Merge pull request #4828 from pchote/cursors
Cursor improvements
2014-03-12 12:52:01 +01:00
Paul Chote
1d95f5331d Update changelog. 2014-03-12 23:50:40 +13:00
Pizzaoverhead
ce49d5df5e Display an "outside range" cursor for attacks. 2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743 Remove some unnecessary trait/info lookups from AttackBase. 2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311 Make Attack*Info plumbing consistent. 2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3 Fix style nits in other Attack traits (no logic changes). 2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5 Clean up AttackPopupTurreted. 2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79 Clean up AttackOmni. 2014-03-12 23:50:07 +13:00