ScottNZ
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104fb2d7c6
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Update CHANGELOG for cloak fixes and phase transport addition
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2014-03-14 22:41:46 +13:00 |
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Paul Chote
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67cbc1db1b
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Merge pull request #4233 from Mailaender/replay-timestep
Enabled a Timestep controller for replays and only there
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2014-03-14 22:38:16 +13:00 |
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ScottNZ
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3980b6b7f2
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Change submarine default stance to ReturnFire
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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8af0310686
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Let submarines detect other submarines
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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34d1ccb82c
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Let hboxes detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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fc2c46a2c2
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Let spy plane detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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4c1b70e28d
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Let only mine layers detect enemy mines
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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5a5ed657d4
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Let sniper detect cloaked units
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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acea219f55
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Remove actor generation increment when entering cloak
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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70dea5303f
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Change sniper to use ReturnFire instead of HoldFire stance by default
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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687f1f9bcd
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Implement phase transport
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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704c4c17f8
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Adjust tooltip description for gunboat to mention its cloak detection ability
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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15019d5b06
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Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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5df88cb186
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Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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963db53b7b
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Adjust tooltip description for destroyer to mention its cloak detection ability
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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f80710ac7a
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Let cloaked units optionally uncloak when unloading
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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9f69d13336
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Let mobile radar jammer detect cloaked units
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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58c648daa9
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Let attack dog detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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ScottNZ
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5deb5e6686
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Let radar dome detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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Paul Chote
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7e9793fa90
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Fix the timestep jank threshold.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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d5edbc2bc7
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Tick the game timer status independently of the game rate.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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45ad52f737
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Adjust C&C replay UI.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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c21b27cddb
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Add some more robustness against UI-introduced desyncs.
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0d6517ec25
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keep the catch up for small delays and truncate larger ones
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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3b78d6f343
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use relative tick time intervals
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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212cf93ca4
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separate World and Ui LastTickTime
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0c20e38443
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add a pause/slowdown/play/fastforward button for replays
closes #4633
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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c5ef9cbfb2
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moved internal time step setting to Game
player should not be able change it as it is not synced yet
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2014-03-14 10:07:32 +01:00 |
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Paul Chote
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ba79e33d40
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Merge pull request #4656 from Mailaender/everyone-shroud
Added a spectator player that shares shroud with everyone
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2014-03-14 21:50:02 +13:00 |
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Matthias Mailänder
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fbf408b886
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add a spectator player that shares shroud with everyone
closes #4607
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2014-03-13 21:57:59 +01:00 |
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Matthias Mailänder
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987f285714
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Merge pull request #4857 from pchote/ra-balance-changelog
Add changelog entry for Radar Dome cost tweak.
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2014-03-13 21:40:55 +01:00 |
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Paul Chote
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d65ec5a4da
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Add changelog entry for Radar Dome cost tweak.
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2014-03-14 09:28:01 +13:00 |
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Paul Chote
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5dd5e90175
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Merge pull request #4810 from chrisforbes/delay-dome-balance
Adjust RA balance
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2014-03-14 09:26:23 +13:00 |
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Matthias Mailänder
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ee6eac2436
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removed bogus rules for the immobile bombs
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2014-03-12 19:28:24 +01:00 |
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Matthias Mailänder
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4ce31f39c6
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lint check maps, too
closes #4187
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2014-03-12 19:05:55 +01:00 |
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Matthias Mailänder
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1f18374733
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Merge pull request #4853 from pchote/airstrike-fixup
Airstrike improvements
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2014-03-12 15:42:08 +01:00 |
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Paul Chote
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acda996227
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Remove airstrike beacon when the attack begins.
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2014-03-13 01:03:24 +13:00 |
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Paul Chote
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d7d12ef799
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Rework airstrike flare and camera spawning.
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2014-03-13 01:03:24 +13:00 |
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Paul Chote
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91ea2d978f
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Don't render GravityBombs that are obscured by fog.
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2014-03-13 00:59:36 +13:00 |
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Paul Chote
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2d80a8d0d8
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Use Immobile for cameras and flares.
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2014-03-13 00:59:35 +13:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Matthias Mailänder
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daf106ddb3
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Merge pull request #4814 from pchote/descriptions
Update RA production tooltips.
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2014-03-12 12:53:00 +01:00 |
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Matthias Mailänder
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27d49f48d2
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Merge pull request #4828 from pchote/cursors
Cursor improvements
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2014-03-12 12:52:01 +01:00 |
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Paul Chote
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1d95f5331d
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Update changelog.
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2014-03-12 23:50:40 +13:00 |
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Pizzaoverhead
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ce49d5df5e
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Display an "outside range" cursor for attacks.
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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2fd47ee743
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Remove some unnecessary trait/info lookups from AttackBase.
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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113bfe5311
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Make Attack*Info plumbing consistent.
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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116e4acda3
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Fix style nits in other Attack traits (no logic changes).
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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a8bd25a6a5
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Clean up AttackPopupTurreted.
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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93c8be4e79
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Clean up AttackOmni.
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2014-03-12 23:50:07 +13:00 |
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