reaperrr
daef6283c1
Add Mercenaries and Smugglers to D2k
...
Rename some structures.
2016-01-29 23:18:07 +01:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
...
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
...
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
reaperrr
8d412e75ed
Misc ZOffset fixes
2015-12-28 21:29:21 +00:00
reaperrr
eafae0dee5
Fix ZOffset for move flash sequence
2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302
Fix beacon and rallypoint sequence ZOffsets
2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404
Fix powerdown/poweroff sequence ZOffsets
2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8
Fix repair indicator sequence ZOffset
2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e
Fix crate effect sequence ZOffsets
2015-12-28 21:28:22 +00:00
reaperrr
af2343f487
Fix D2k rpg sequence ZOffset
2015-12-28 21:28:21 +00:00
reaperrr
32c6860445
Adapt explosion ZOffsets for effect Z sorting
2015-12-28 21:28:18 +00:00
reaperrr
0f61bec6b2
Adjust D2k projectile sequences for Z sorting
2015-12-28 21:28:15 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
reaperrr
83dc3a36d2
Add d2k turret make sequences
...
Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00
reaperrr
e5b3291d41
Enable crumble overlay for D2k turrets
2015-12-14 15:28:31 +01:00
Pavel Penev
df71b42d13
Merge pull request #10104 from pchote/fix-d2k-tags
...
Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Paul Chote
555c02cd92
Fix D2K outpost artwork offsets and selection box.
2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd
Add upgraded tag to D2K production structures.
2015-11-24 23:21:19 +00:00
Paul Chote
d626c7c568
Add new primary building tag artwork.
2015-11-24 23:03:06 +00:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
...
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
...
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
...
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
1dca3f1206
Split D2K shroud/fog rendering and fix shroud blending.
2015-11-15 11:35:22 +00:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
reaperrr
f220a18fef
Align thumper-sand overlay with thump anim
2015-10-31 13:43:59 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
Paul Chote
8c50f444ec
Fix refinery flame animation.
2015-10-19 17:54:05 +01:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3
add an empty sprite
2015-10-11 19:30:28 +02:00
Paul Chote
7e1dfa96be
Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
...
Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
...
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
a26e1a1d52
Fix case sensitivity issue in d2k sequence definitions
...
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
Matthias Mailänder
9088a58756
Merge pull request #9408 from reaperrr/d2k-debris
...
Added original D2k debris
2015-09-26 13:56:51 +02:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
...
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
63344aafcb
Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset
2015-09-24 14:43:00 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca
Remove paradrop remnants from D2k
2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64
Remove paradrop power from Ix Lab
2015-09-13 21:49:22 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
10ab4cbe61
Fixed production overlay ZOffsets
2015-08-30 15:45:01 +02:00
Matija Hustić
25ce915a0c
Fixes D2K regression due to unspecified sprite file name.
2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf
Manually upgraded YAMLs.
2015-07-14 20:39:09 +01:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
...
Sanitized defaults.
2015-06-29 00:45:38 +02:00
reaperrr
11ce57523c
Fixes d2k rifle infantry prone sequence
2015-06-21 11:03:49 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00