Smittytron
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72923b9572
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Merge Hijacker into Thief
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2018-12-07 17:38:24 +03:00 |
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reaperrr
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eb86160021
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Remove CrateEffect in favor of using updated SpriteEffect
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2018-12-05 09:04:29 +13:00 |
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reaperrr
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74fa8752c9
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Revert granting condition from HackyAI
In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
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2018-11-09 23:45:24 +01:00 |
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reaperrr
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927b6cd561
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Convert AIHarvesterManager into *Module
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2018-11-04 01:11:00 +01:00 |
|
Paul Chote
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94088d37a6
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Remove building lock from Sellable.
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2018-11-03 15:09:14 +01:00 |
|
Paul Chote
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18b84750aa
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Reimplement demolition lock using conditions.
|
2018-11-03 15:09:14 +01:00 |
|
Mustafa Alperen Seki
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2dcd377aaf
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Update main mods for CrateAction>Notification rename
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2018-10-26 22:37:00 +01:00 |
|
Paul Chote
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75f78f8d27
|
Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
|
2018-06-14 13:40:18 +02:00 |
|
Paul Chote
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5b47aa4a9e
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Remove unused map options from minigame maps.
|
2018-06-03 12:27:20 +01:00 |
|
reaperrr
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1408fb74b2
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Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
|
2018-06-03 12:23:54 +01:00 |
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reaperrr
|
0501ced440
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Make RA use Locomotor
|
2018-05-03 10:49:21 +02:00 |
|
abcdefg30
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7f55e85530
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Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
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2018-03-21 00:52:18 -03:00 |
|
Arular101
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8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
Mustafa Alperen Seki
|
a021bd4584
|
Remove ^Tank default from RA mod
|
2018-01-06 12:08:25 +01:00 |
|
Arular101
|
56634564f2
|
Parabomb tooltip fixes
|
2017-12-12 23:14:30 +01:00 |
|
Paul Chote
|
36fccbc453
|
Add Checkbox/Dropdown to lobby options yaml fields.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
97cdce7448
|
Add additional metadata to lobby options.
|
2017-12-12 22:43:11 +01:00 |
|
Arular101
|
8069247726
|
Adjust values in custom maps and missions
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
e049452f22
|
Increase damage and HP by 100x
|
2017-12-12 20:50:27 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
|
Arular101
|
1b94378f71
|
Disable the new build radius lobby option for minigames
|
2017-12-02 20:26:23 +01:00 |
|
Arular101
|
3ed18f51e3
|
Fix V2 Rocket Launcher facings
Now with AmmoPool
V2 changes for Fort Lonestar
|
2017-11-26 15:01:43 +01:00 |
|
Mustafa Alperen Seki
|
ca1448c7ba
|
Add Support of Types for GivesBuildableArea
|
2017-11-20 16:17:13 +02:00 |
|
Arular101
|
9c61f524f0
|
Tooltip fixes
|
2017-11-19 23:23:24 +01:00 |
|
abcdefg30
|
0377c8ae20
|
Replace bogus values in the Fort Lonestar rules
|
2017-11-09 22:24:14 +02:00 |
|
reaperrr
|
98357cf2a9
|
Apply BurstDelays rename to RA
|
2017-08-20 20:48:25 +02:00 |
|
Paul Chote
|
96a1c8d54b
|
Update internal ra/cnc/d2k/ts bot types.
|
2017-07-07 21:31:45 +01:00 |
|
Paul Chote
|
b0906e1836
|
Add a bot type identifier.
|
2017-07-07 21:31:45 +01:00 |
|
reaperrr
|
8f4a92af99
|
Upgrade rules and yaml updates for Bib refactor
|
2017-07-06 01:42:55 +02:00 |
|
Jean-Rémy Buchs
|
fc725c6c0c
|
add GPLv3+ header to all lua scripts
|
2017-04-10 21:13:51 +02:00 |
|
reaperrr
|
7dcda5db30
|
CashTrickler style fixes and Period -> Interval rename
|
2017-01-08 13:53:17 +01:00 |
|
Paul Chote
|
a6f25438c3
|
Remove bogus ExternalConditions from fort-lonestar.
|
2016-12-23 11:29:24 +00:00 |
|
Paul Chote
|
f4f2030b29
|
Port scripts to new api.
|
2016-12-11 00:40:17 +00:00 |
|
Paul Chote
|
ea7ad2e337
|
Migrate lua upgrades to conditions.
|
2016-12-11 00:40:14 +00:00 |
|
Paul Chote
|
149705942c
|
Update RA rules.
|
2016-12-06 17:21:14 +00:00 |
|
abcdefg30
|
9bd23fa990
|
Let the Lonestar AI use the new Sell function instead of Destroy
|
2016-10-15 20:02:26 +02:00 |
|
Zimmermann Gyula
|
5eec9ef463
|
Automatically upgrade rules.
|
2016-08-21 12:05:34 +02:00 |
|
abcdefg30
|
f945837860
|
Lower the case of the TechLevel in all rules.yaml files
|
2016-07-01 00:00:42 +02:00 |
|
Paul Chote
|
d08a8eb1f6
|
Replace Map.Difficulty with Map.LobbyOption in scripts.
|
2016-06-19 22:15:27 +01:00 |
|
Paul Chote
|
8ce4ab0bd1
|
Port map difficulty to new options backend.
|
2016-06-19 22:15:26 +01:00 |
|
reaperrr
|
1258ddde7f
|
Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
|
2016-04-30 16:02:15 +02:00 |
|
Paul Chote
|
03913ef768
|
Increase ambient light level in fort lonestar.
|
2016-04-17 20:07:05 -04:00 |
|
abcdefg30
|
3294415e8e
|
Add an "Lonestar AI" to Fort Lonestar
|
2016-04-17 11:01:26 +02:00 |
|
reaperrr
|
3a97757bfa
|
Migrate SelfHealing.HealIfBelow from float to int percentage
|
2016-03-28 17:20:49 +02:00 |
|
Matthias Mailänder
|
8ba875476f
|
Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
|
2016-03-28 17:13:52 +02:00 |
|
Paul Chote
|
85c41bf50e
|
Update RA maps to format 11.
|
2016-03-27 12:17:00 +01:00 |
|
reaperrr
|
38cea38f6b
|
Migrate BuildSpeed from float to int
|
2016-03-24 18:43:48 +01:00 |
|
colonelpopcorn
|
95350a7e81
|
Upgraded rules for Red Alert mod.
|
2016-03-22 16:58:38 -04:00 |
|
Paul Chote
|
9884a29b9e
|
Upgrade RA maps to format 10.
|
2016-03-08 22:19:26 +00:00 |
|
Paul Chote
|
505dddcf96
|
Upgrade RA maps to format 9.
|
2016-03-07 21:41:14 +00:00 |
|