Chris Forbes
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b2df8d3b0e
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inproc server
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2010-03-09 20:50:59 +13:00 |
|
Paul Chote
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9d139d43a8
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Spawn a server process from ingame
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2010-03-09 19:57:34 +13:00 |
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Paul Chote
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cddefb3919
|
Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits.
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2010-03-09 19:04:05 +13:00 |
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Chris Forbes
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62cad205ff
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remove crash on cancel undeploy
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2010-03-09 12:38:10 +13:00 |
|
Chris Forbes
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4f35eaccc5
|
make running out of AL sources nonfatal.
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2010-03-09 00:01:17 +13:00 |
|
Chris Forbes
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a4032d069e
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borrowed Mono's RNG.
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2010-03-08 23:43:53 +13:00 |
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Chris Forbes
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a3e869a733
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added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
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2010-03-08 20:50:56 +13:00 |
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Chris Forbes
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cbd12f90ae
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fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
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Chris Forbes
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34495cf3e7
|
wtf.
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2010-03-07 23:10:43 +13:00 |
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Chris Forbes
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171cae1833
|
flying off map simplification
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2010-03-07 22:52:03 +13:00 |
|
Paul Chote
|
f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Paul Chote
|
66493aad86
|
Fix backspace on osx
|
2010-03-07 22:24:28 +13:00 |
|
Chris Forbes
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a303299bbb
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added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
Chris Forbes
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2547045881
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less misleading name; further reduce speed of NUKE anim
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2010-03-07 14:19:05 +13:00 |
|
Chris Forbes
|
2456739148
|
custom animation framerates
|
2010-03-07 14:12:58 +13:00 |
|
Chris Forbes
|
5e461d0082
|
enhanced smudge support to do rings, etc
|
2010-03-07 13:57:05 +13:00 |
|
Matthew Bowra-Dean
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ee88336060
|
Merge branch 'nuke'
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2010-03-07 00:05:45 +13:00 |
|
Matthew Bowra-Dean
|
bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
2c2f014342
|
Removed reflection hack and added nuke WeaponInfo to rules.ini
|
2010-03-06 21:13:48 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Chris Forbes
|
8d9bbbe2b4
|
fixes fix in prev
|
2010-03-06 16:36:53 +13:00 |
|
Chris Forbes
|
5ae3f2c814
|
fix dumb crash in cnc
|
2010-03-06 16:34:56 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
2edb672873
|
Fix nits
|
2010-03-04 21:13:21 +13:00 |
|
Paul Chote
|
399d2f73e8
|
Fix minimap size/render issues (still needs palette fix).
|
2010-03-04 20:57:55 +13:00 |
|
Paul Chote
|
65783c369a
|
Remove hardcoded limitation on mapsize everywhere except minimap
|
2010-03-04 19:35:21 +13:00 |
|
Paul Chote
|
724928cf56
|
Theater definitions in yaml
|
2010-03-04 18:26:43 +13:00 |
|
Paul Chote
|
1914a8adbe
|
cnc map tib support
|
2010-03-04 10:17:59 +13:00 |
|
Paul Chote
|
6ad23a191d
|
Resources stuff works with overlay names, not indices
|
2010-03-04 09:46:21 +13:00 |
|
Paul Chote
|
5c26386b2e
|
Fix map loading; some cleanups
|
2010-03-04 09:37:22 +13:00 |
|
Paul Chote
|
d405523378
|
Map selector works; selecting non-desert maps doesn't
|
2010-03-04 09:37:22 +13:00 |
|
Paul Chote
|
97bdb9b63f
|
Refactor map-actor loading
|
2010-03-04 09:37:22 +13:00 |
|
Paul Chote
|
ae2bbae16c
|
Begin unhardcoding 128 map size; Trees; Waypoints
|
2010-03-04 09:37:22 +13:00 |
|
Paul Chote
|
e841bbd3d2
|
Load cnc TEMPERAT maps (other theatres need tileset.til fixes)
|
2010-03-04 09:36:04 +13:00 |
|
Paul Chote
|
3fd7af5532
|
Test: Load c&c terrain tiles
|
2010-03-04 09:35:28 +13:00 |
|
Paul Chote
|
88f322d3cc
|
Linebuild walls
|
2010-03-04 09:35:27 +13:00 |
|
Chris Forbes
|
2c999808e7
|
Ore -> Resource
|
2010-03-04 08:43:35 +13:00 |
|
Chris Forbes
|
e634bec3fe
|
similar to prev.
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
ba1b05b4f2
|
fix clumsy check for wanted resource in Harvester.cs
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
bdd3426e59
|
some small changes to make it actually *work*.
|
2010-03-04 08:43:33 +13:00 |
|
Chris Forbes
|
6236acd35b
|
remove obsolete keys from GeneralInfo
|
2010-03-04 08:43:33 +13:00 |
|
Chris Forbes
|
4c528059fb
|
cleanup
|
2010-03-04 08:43:32 +13:00 |
|
Chris Forbes
|
bb0aaba950
|
renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
|
2010-03-04 08:43:32 +13:00 |
|
Chris Forbes
|
0e73431209
|
harvester can be fussy now.
|
2010-03-04 08:43:31 +13:00 |
|
Chris Forbes
|
40dbd3c9c5
|
project file.
|
2010-03-04 08:43:31 +13:00 |
|
Chris Forbes
|
915e824c88
|
rename SeedsOre -> SeedsResource, since that wasnt accurate anymore.
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
070caa5acb
|
oops, missed deleting that.
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
9b0d8b8f3b
|
moved growth/spread control onto ResourceType
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
15b82830a2
|
Ore.cs is dead. Long live ResourceLayer.cs.
|
2010-03-04 08:43:29 +13:00 |
|