Gustas
60a752cdef
Rename TS defense to support
2024-10-17 17:18:14 +01:00
Gustas
b0899d0ee4
Added RenameOnDeath update rule
2024-09-19 17:53:43 +02:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Mustafa Alperen Seki
a7004b2db7
Check for placeablilty of LineBuild Segment instead of the Post.
2022-03-11 22:32:08 +01:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
0e436bc686
Move plugs and superweapons to Building queue.
2020-03-24 13:13:18 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Punsho
e1e7691fb4
Make laser fence dissable on emp
2019-10-05 19:19:57 +02:00
abcdefg30
b8fbc63542
Empty the default of TrailSequences in NukePower
2019-05-17 18:53:52 +02:00
reaperrr
17a40099df
Fix launch delay and offset of TS ClusterMissile
2019-05-09 22:28:46 +01:00
reaperrr
cf091e0548
Implement TS cluster missile warhead
2019-05-09 22:28:46 +01:00
reaperrr
36783efbfb
Give TS ClusterMissile a smoke trail
...
And increase visual FlightVelocity.
We don't know when this will be replaced with
TS-style voxel projectile, so a bit of visual polish can't hurt.
2019-04-22 15:13:11 +02:00
reaperrr
ab4268025a
Fix TS Stealth Generator ignoring EMP
...
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
Paul Chote
e77aaa1a47
Remove (INotify)BuildComplete from Attack*
2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Smittytron
c5e36636ae
Fix Nod Laser Turret disabled on lowpower
2018-05-12 17:47:13 +02:00
Michael Silber
29dd497c19
Allows GDI-Turrets, GDI- and Nod-Gates to replace walls.
2018-04-07 23:32:24 +02:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
abcdefg30
178e7afd30
Remove a tiny bit of duplication on the TS walls
2017-10-06 15:38:53 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
91c65f1e9c
Adapt blocking height of TS walls etc.
...
to WDist rescaling.
Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
61b84e0c5a
Added ts power outage WithIdleOverlay polish.
2017-05-06 17:19:42 -05:00
atlimit8
18eddf4a70
Convert ProximityExternalCondition from disable-able to conditional.
2017-04-30 09:46:56 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
...
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
Paul Chote
fcbdb147ed
Update build icon order.
2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
...
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
...
Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00