Commit Graph

109 Commits

Author SHA1 Message Date
Gustas
60a752cdef Rename TS defense to support 2024-10-17 17:18:14 +01:00
Gustas
b0899d0ee4 Added RenameOnDeath update rule 2024-09-19 17:53:43 +02:00
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
Mustafa Alperen Seki
a7004b2db7 Check for placeablilty of LineBuild Segment instead of the Post. 2022-03-11 22:32:08 +01:00
Orb370
d88198e61e Allow Targeting While Defenses are in the Construction Animation Commit 2021-10-11 17:49:44 -05:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
08c7c80bb7 Render building lights as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
0e436bc686 Move plugs and superweapons to Building queue. 2020-03-24 13:13:18 -05:00
Paul Chote
9f3254dbd1 Implement isometric selection boxes for TS structures. 2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9 Update TS decorations. 2020-03-24 00:07:10 -05:00
Punsho
e1e7691fb4 Make laser fence dissable on emp 2019-10-05 19:19:57 +02:00
abcdefg30
b8fbc63542 Empty the default of TrailSequences in NukePower 2019-05-17 18:53:52 +02:00
reaperrr
17a40099df Fix launch delay and offset of TS ClusterMissile 2019-05-09 22:28:46 +01:00
reaperrr
cf091e0548 Implement TS cluster missile warhead 2019-05-09 22:28:46 +01:00
reaperrr
36783efbfb Give TS ClusterMissile a smoke trail
And increase visual FlightVelocity.

We don't know when this will be replaced with
TS-style voxel projectile, so a bit of visual polish can't hurt.
2019-04-22 15:13:11 +02:00
reaperrr
ab4268025a Fix TS Stealth Generator ignoring EMP
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
Paul Chote
e77aaa1a47 Remove (INotify)BuildComplete from Attack* 2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa Reimplement demolition lock using conditions. 2018-11-03 15:09:14 +01:00
Paul Chote
e038b86742 Hook up make animation conditions for the default mods. 2018-10-07 19:29:34 +02:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00
Vasya N
afcb5148bc fix capturable buildings (TSun) 2018-06-14 12:54:19 +02:00
Smittytron
c5e36636ae Fix Nod Laser Turret disabled on lowpower 2018-05-12 17:47:13 +02:00
Michael Silber
29dd497c19 Allows GDI-Turrets, GDI- and Nod-Gates to replace walls. 2018-04-07 23:32:24 +02:00
reaperrr
bd097730cf Adapt TS 2018-03-09 18:58:49 +01:00
reaperrr
f0ee87f078 Upgrade TS rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
6e59fe3bc2 Adapt TS to removal of IsDisabled checks from Attack* traits 2017-11-25 03:55:56 +02:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
reaperrr
7537daf74e Adapt TS to power-related trait refactorings 2017-11-13 03:09:05 +02:00
abcdefg30
178e7afd30 Remove a tiny bit of duplication on the TS walls 2017-10-06 15:38:53 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
91c65f1e9c Adapt blocking height of TS walls etc.
to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
Paul Chote
d2973801e4 Update TS LocalOffsets for new coordinate system. 2017-05-07 13:47:12 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
61b84e0c5a Added ts power outage WithIdleOverlay polish. 2017-05-06 17:19:42 -05:00
atlimit8
18eddf4a70 Convert ProximityExternalCondition from disable-able to conditional. 2017-04-30 09:46:56 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
atlimit8
fe03929e6b Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
Paul Chote
fcbdb147ed Update build icon order. 2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
reaperrr
1e63013eb1 Add support for random sounds to AmbientSound 2017-04-22 14:36:55 +02:00
reaperrr
5789b73091 Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
Paul Chote
c6d8957307 Merge pull request #13080 from reaperrr/fix-ts-effectlighting
Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00