Matthias Mailänder
b289478123
Merge pull request #10189 from reaperrr/less-lazy1
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AttackBase and Armament optimizations
2015-12-25 14:04:46 +01:00
RoosterDragon
3a2139de26
Add PlayerDictionary.
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This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
RoosterDragon
5c14044138
Support sending sequences of points when drawing lines.
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This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
RoosterDragon
6ab6d774a7
Ensure LuaValues are disposed.
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Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
atlimit8
43b2957331
Merge pull request #10251 from abcdefg30/removeISpriteBody
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Remove ISpriteBody
2015-12-21 11:37:54 -06:00
Paul Chote
95629c29a4
Use map rules to build the editor sidebar.
2015-12-21 15:05:44 +00:00
Matthias Mailänder
0fe644f458
Merge pull request #10203 from pchote/widelines2
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Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
2015-12-21 07:36:21 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
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Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
abcdefg30
72ac5240b8
Remove ISpriteBody
2015-12-20 18:44:55 +01:00
Paul Chote
8e9318e64d
Use RgbaColorRenderer in UISpriteRenderable.
2015-12-19 12:28:59 +00:00
Paul Chote
1b755d9833
Use RgbaColorRenderer in RadarWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
ee5ccc4b8a
Use RgbaColorRenderer in LineGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
17c98e8af5
Use RgbaColorRenderer in PerfGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b
Use RgbaColorRenderer in CombatDebugOverlay.
2015-12-19 12:28:10 +00:00
Paul Chote
b0806fca92
Use RgbaColorRenderer in SelectionBoxRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
310222eb0e
Use RgbaColorRenderer for rendering contrails.
2015-12-19 12:28:10 +00:00
Paul Chote
8719b4ed3c
Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Paul Chote
27f615261a
Use RgbaColorRenderer in VoxelRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
50dfa6df8f
Fix Contrail field description.
2015-12-19 12:28:08 +00:00
Paul Chote
55433bd27c
Fix voxel shadow geometry position.
2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00
teees
00c15eaf3a
Add cruising upgrade to Aircraft trait
2015-12-16 13:18:18 +01:00
Oliver Brakmann
c7a9d024b0
Merge pull request #10234 from abcdefg30/damagedFix
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Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
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Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212
Merge pull request #9918 from penev92/fixTransforms
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Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
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Unglobal file system
2015-12-14 20:52:30 +01:00
reaperrr
0d60ee5fe0
Disable WithSpriteTurret until build/transform complete
2015-12-14 15:27:52 +01:00
teees
19036d1927
Disable WithVoxelTurret until build/transform complete
2015-12-14 12:10:40 +01:00
reaperrr
2d55bbdedf
Cache trait look-ups and range modifiers directly in Armament
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Avoid the performance impact of accessing Lazy.Value by caching them
when the actor is created and accessing the references directly when needed.
2015-12-14 04:34:58 +01:00
reaperrr
0e5ea959aa
Perform faster checks in AB.CanAttack much earlier
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Move self.IsDisabled right after IsInWorld and IsTraitDisabled checks.
This should skip/avoid a lot of the following checks when actors are disabled by low power, EMP or similar, potentially saving some performance when there are many disabled actors with attack trait.
Move IsValidFor before HasAnyValidWeapons because the latter is more
expensive.
2015-12-14 04:34:58 +01:00
reaperrr
acc9b37a01
Remove ITraitInfo from AttackBase
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That is already included in UpgradableTraitInfo.
2015-12-14 04:34:58 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0
Fix an oversight regarding building unlocking
2015-12-14 04:18:57 +02:00
Pavel Penev
d08a400565
Add a context argument to package files contructors
2015-12-14 03:42:25 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
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Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294
Merge pull request #10211 from abcdefg30/damagedAfld
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Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
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Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
abcdefg30
cf9ea91606
Fix the idle animation of the hostBuilding in Rearm.cs
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using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
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This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0
Add a 'Voice' field to RepairableNearInfo
2015-12-13 01:08:34 +01:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
d0c23ef2dd
Prevent redundant enumerations in Attack.InnerTick.
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The armaments variable is enumerated several times, but the results won't change. If we cache it straight away we can improve performance.
2015-12-12 20:55:23 +00:00