abcdefg30
642e213049
Fix DeathSounds not working without DeathTypes defined
2015-12-04 22:06:16 +01:00
Paul Chote
a34b0be873
Add AnyBlockingActorsBetween helper.
2015-12-04 17:44:40 +02:00
abcdefg30
6f8d580567
Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear
2015-12-03 16:25:46 +01:00
Oliver Brakmann
fd2bd7c9d3
Merge pull request #9639 from abcdefg30/specchat
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Add team chat for spectators
2015-12-01 22:32:57 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
abcdefg30
837c553e88
Merge pull request #10068 from Mailaender/catch-natdevice-externalip
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Fixed crashes when NatDevice.GetExternalIP() fails
2015-12-01 17:20:13 +01:00
Pavel Penev
e1dc53a0d2
Merge pull request #10093 from teees/harvesterdocksequence
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Made the HarvesterDockSequence class abstract
2015-12-01 13:53:21 +02:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
teees
c9e5dba38b
Fixed FallToEarth groundlevel check
2015-11-30 13:02:16 +01:00
DArcy Rush
8eb34f3cfa
Replace 'Always show Healthbars' checkbox with dropdown
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The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Matthias Mailänder
70de26557b
Merge pull request #10145 from obrakmann/fix10127_creeps-enemies
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Set enemies of the 'Creeps' player when adding a new player in the editor
2015-11-29 19:47:23 +01:00
abcdefg30
a10ea0350e
Misc (style) improvements in the upgrade rule code
2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b
Try to avoid adding duplicate values through upgrade rules
2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc
Let upgrade rules also account for negated traits
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(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831
Fix actors not going back to idle animation after custom animation
2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766
Add RenderUtils
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With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
abcdefg30
18b9022915
Fix potential crashes in the upgrade rules
2015-11-28 16:12:16 +01:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
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Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
Paul Chote
4c0ffe98f1
Merge pull request #10121 from RoosterDragon/spelling
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Fix some spellings
2015-11-28 10:42:58 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
RoosterDragon
91ea3532b4
Change a dictionary to an array for faster player lookup in FrozenUnderFog.
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Deferencing an array element to get the state is cheaper than a dictionary lookup. We can do this since the players collection does not change during gameplay.
2015-11-27 15:46:32 +00:00
RoosterDragon
ab6ef9be40
Cache traits directly in FrozenUnderFog.
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Avoid the performance impact of accessing Lazy.Value by caching the traits on the first tick and accessing the references directly when needed.
2015-11-27 15:45:50 +00:00
RoosterDragon
23a38a08f7
Refactor player setup.
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Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
Paul Chote
373bfefc6c
Only support move orders against terrain targets.
2015-11-26 18:38:10 +00:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Paul Chote
7c69461ff2
Fix C4Demolition trait doc punctuation.
2015-11-25 21:16:15 +00:00
Paul Chote
6304d72f44
Add enter behaviour customisation to C4Demolition.
2015-11-25 21:16:15 +00:00
Pavel Penev
c374bff9fb
Merge pull request #10103 from pchote/fix-png-command
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Fix the ConvertSpriteToPngCommand.
2015-11-25 22:07:52 +02:00
Paul Chote
ee1fb0f1e0
Add SelectionDecoration flag to WithDecoration.
2015-11-24 23:03:06 +00:00
Paul Chote
0c2d9c5ed4
Fix the ConvertSpriteToPngCommand.
2015-11-24 23:02:45 +00:00
teees
0c17188f24
Made the HarvesterDockSequence class abstract
2015-11-23 23:49:00 +01:00
Matthias Mailänder
86a2a54640
catch MappingExceptions in NatDevice.GetExternalIP
2015-11-23 21:39:42 +01:00
Huw Pascoe
e92ccdf808
TargetLine for Rally Points
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Also enabled allied players to see waypoints.
2015-11-23 19:30:24 +00:00
Matthias Mailänder
2f82b22ca1
Merge pull request #9980 from penev92/chromeLogic
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Allow loading of ChromeLogic properties from YAML
2015-11-22 19:21:11 +01:00
Matthias Mailänder
79bf69cd4c
Merge pull request #9978 from RoosterDragon/cache-script-actor-luavalue
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Cache self.ToLuaValue in ScriptTriggers
2015-11-22 18:06:41 +01:00
Matthias Mailänder
db38d390eb
Merge pull request #9970 from Sapena/fix_9965_minimap_orders_left_click_control_scheme
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Fixed the minimap orders for left click control
2015-11-22 16:13:40 +01:00
Matthias Mailänder
3727fccd1b
Merge pull request #9982 from abcdefg30/chronodesc
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Unhardcode and document things in Chronoshiftable
2015-11-22 16:05:36 +01:00
Matthias Mailänder
1e85c73a1e
Merge pull request #9862 from atlimit8/StoresResourcesOverflowBuffer
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Preclude StoresResources.Stored overflow
2015-11-22 15:51:17 +01:00
Matthias Mailänder
0b349f943e
Merge pull request #9890 from atlimit8/CreateEffectWarhead_TargetTypes
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Target type support for CreateEffectWarhead
2015-11-22 15:42:54 +01:00
Matthias Mailänder
4559949846
Merge pull request #10062 from RoosterDragon/seeds-bounds-check
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Prevent invalid cells checks in SeedsResource
2015-11-22 08:04:13 +01:00
atlimit8
36db019823
Add DeployStateInit for pre-deployment
2015-11-21 20:25:17 -06:00
abcdefg30
b51548a60d
Merge pull request #9585 from ChaoticMind/select_all_map
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Make "select all units" work across screen/map again
2015-11-22 01:50:48 +01:00
RoosterDragon
c4851a40cd
Prevent invalid cells checks in SeedsResource.
2015-11-22 00:30:27 +00:00
abcdefg30
802b6215e1
Merge pull request #10014 from penev92/fixDTU
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Fixup DeployToUpgrade
2015-11-22 00:59:29 +01:00
abcdefg30
ea19f7cd54
Add an upgrade rule for the Upgrades -> DeployedUpgrades change
2015-11-22 01:51:11 +02:00
Pavel Penev
7e4f0be7fb
Add support for deploy animations using a specific upgrade
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Also ignore orders while playing a deploy/undeploy animation. Fixes 9242.
We grant a level 1 Undeployed upgrade(s) when the actor is created which enables the default behavior of the actor. When the actor receives a deploy order, the Undeployed upgrade(s) is(are) revoked, which may or may not be used to enable a trait to play a deploy animation. Once the deployment is complete, the Deployed upgrade(s) is(are) granted.
Then do the reverse when undeploying, disabling weapons and other systems first by revoking the Deployed upgrade(s), and granting the Undeployed upgrade(s) when the undeploy animation is done.
2015-11-22 01:51:08 +02:00