Commit Graph

339 Commits

Author SHA1 Message Date
Matthias Mailänder
188f0e2451 Extract strings from support power name and description. 2024-04-03 11:38:08 +03:00
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
dnqbob
4b9de8ac42 CNC: Fix Nod airdrop offset 2023-10-13 14:41:23 +03:00
Gustas
d427072cc9 Extract StoresResources from Harvester 2023-09-23 19:06:07 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
Gustas
0b86936dcd Nerf player experience 2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
Orb370
d9a8a0619c TD-Fall-2022-Balance-Commit 2022-10-19 20:23:19 +03:00
abcdefg30
3f5e5e43b3 Make the exit cells of the GDI Barracks transient 2022-10-19 12:23:35 +02:00
Leo512bit
9e34299085 Changed anypower tag name to A Power Plant
Updated wording and changed cnc

Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Ivaylo Draganov
bc676fbf78 Add text notifications to many in-game events 2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641 Split NukePower MissileImage from MissileWeapon. 2022-04-12 21:52:29 +02:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Orb370
e1ade59a32 TD Balance Fall 2021 Commit
TD-Balance-Fall-2021 Commit

TD-Balance-Fall-2021-Commit
2021-11-20 17:37:43 -06:00
Orb370
d88198e61e Allow Targeting While Defenses are in the Construction Animation Commit 2021-10-11 17:49:44 -05:00
abcdefg30
fe146cb77a Remove superfluous Buildable traits from dummy helper actors 2021-06-10 19:22:46 -05:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed. 2020-12-07 01:44:04 +01:00
Orb
0e33640b14 Code Polish TD Commit 2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b Enable recoil anim on RA/TD Gun Turrets 2020-10-18 20:39:22 +02:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797 Fix default facing of RA/TD Gun Turrets
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
Orb
d49bf81d95 TD Balance 2020 3 Commit 2020-10-16 17:52:41 +01:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032 Clean up property names + defaults of smudge smoke 2020-10-02 23:46:48 +02:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
Orb
ae8c8e781f TD Balance Summer 2020 2 2020-09-05 21:02:59 +01:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Orb
bf7fecff10 TD Balance Summer 2020 2020-07-12 19:31:59 +02:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Paul Chote
d9f5771778 Make the right edge of the airfield transitable. 2020-03-28 19:13:14 +01:00
Paul Chote
afc9c6ef85 Update TD decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f Remove undefined RequiresForceMove from TransformsIntoTransforms. 2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. 2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c Set default rally point to an empty path. 2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
reaperrr
948a9c9b19 Add ProductionAirdrop.ActorType update rule 2019-12-08 16:03:14 +00:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
teinarss
931d5acc33 Balancing changes TD 2019-07-19 12:08:45 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Ivaylo Draganov
9f59b007ab Add palette order to support powers in TD, RA and d2k 2019-06-15 09:55:22 +02:00
Paul Chote
ebe37a44ad Require force move for all undeploy-triggering orders. 2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575 Add TransformsInto* traits to trigger construction yard undeploy. 2019-06-08 02:09:30 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
teinarss
12484caf04 Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget 2019-05-26 19:04:54 +01:00