Matthias Mailänder
69d9bbb400
Unhardcode support power blocked cursor.
2024-05-19 14:43:59 +03:00
Matthias Mailänder
188f0e2451
Extract strings from support power name and description.
2024-04-03 11:38:08 +03:00
Paul Chote
ad833a6fbb
Add support for additional cloak styles and use native alpha in RA,D2k,TS.
2023-12-04 10:10:28 +02:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Gustas
9534443771
Add the ability for technician and rocket soldier to fire from a pillbox
2023-11-15 14:09:32 +02:00
Gustas
d427072cc9
Extract StoresResources from Harvester
2023-09-23 19:06:07 +02:00
Gustas
2f696b2ce7
Increase Iron Curtain's footprint
2023-09-09 18:45:04 +02:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
Gustas
d0974cfdd2
Abstract docking logic from Harvester and Refinery
2023-08-08 14:48:59 +02:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
penev92
c1da198f5d
Fixed RA parabomb/paradrop support power tooltips
...
The AFLD's AirstrikePower@parabombs' description wasn't updated to the latest balance patch (3 Badgers -> 1 Badger)
2023-01-26 09:32:34 +01:00
Matthias Mailänder
f67b6f6cad
Give EngineerRepair(able) more generic names
2023-01-24 23:26:14 +01:00
Gustas
e21f94f36a
Guarantee 1 riflemen on sell in mods
...
And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
Gustas
0b86936dcd
Nerf player experience
2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3
Use Stop button on (production) buildings to reset rally point fixes #20414
2022-11-09 08:44:09 +02:00
Leo512bit
9e34299085
Changed anypower tag name to A Power Plant
...
Updated wording and changed cnc
Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641
Split NukePower MissileImage from MissileWeapon.
2022-04-12 21:52:29 +02:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
reaperrr
a1c8cbab0b
Enable recoil anim on RA/TD Gun Turrets
2020-10-18 20:39:22 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797
Fix default facing of RA/TD Gun Turrets
...
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
reaperrr
1bf01bc214
Remove WaterStructure TargetType from RA SYRD/SPEN
...
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
surface water actors we want to be auto-targetable by default,
while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
Zimmermann Gyula
99957e57b9
Update the default mods.
2020-05-12 20:53:05 -05:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
a1c9b27057
Add InfiltrateForSupportPowerReset
2020-04-27 16:06:32 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Mustafa Alperen Seki
82f15491c0
Allow Engineers in RA to enter undamaged (Camo) PillBoxes.
2020-04-03 04:09:43 -05:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Paul Chote
2b6c104011
Update RA decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00