reaperrr
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543dc8e5d0
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Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
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2015-09-04 17:15:16 +02:00 |
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reaperrr
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ec48c411f0
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Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
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2015-09-03 22:40:00 +02:00 |
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atlimit8
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6986cd9f0e
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Remove TargetableAircraft
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2015-09-02 23:19:00 -05:00 |
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atlimit8
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23d0424437
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Add ITargetablePositions seperating it from ITargetable
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2015-09-02 23:14:40 -05:00 |
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Pavel Penev
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2042fccefd
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Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
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2015-09-02 19:21:01 +03:00 |
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reaperrr
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9da56f51e2
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Remove RenderBuilding
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2015-08-30 15:44:59 +02:00 |
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reaperrr
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bf51e0600d
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RenderBuildingWall -> WithWallSpriteBody
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2015-08-30 00:22:53 +02:00 |
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Matthias Mailänder
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da0c80dc3d
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fix bridges not defining body orientation
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2015-08-29 08:15:17 +02:00 |
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Matthias Mailänder
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9c1eeafa08
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Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
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2015-08-28 22:46:29 +02:00 |
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Pavel Penev
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d5e0bf2169
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Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
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2015-08-25 20:03:31 +03:00 |
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reaperrr
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6161b72f3e
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TD target validation
This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
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2015-08-25 18:53:58 +02:00 |
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atlimit8
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68ee859666
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Consolidate defense structure rules into ^Defense for cnc mod
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2015-08-23 22:39:13 -05:00 |
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reaperrr
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2293494c56
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TD yaml changes
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2015-08-24 00:48:57 +02:00 |
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abcdefg30
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0c4e691008
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Rename HuskActor to Actor
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2015-08-17 17:38:07 +02:00 |
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abcdefg30
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b24c1845fb
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Adjust the upgrade rule for SpawnActorOnDeath
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2015-08-17 17:38:04 +02:00 |
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Pavel Penev
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a6dae8e854
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Merge pull request #9017 from reaperrr/lower-rank1
Rebalanced stat gains from rank-up
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2015-08-11 02:36:01 +03:00 |
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abcdefg30
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e8477b1b5a
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Rename LeavesHusk to SpawnActorOnDeath
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2015-08-09 19:24:14 +02:00 |
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reaperrr
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cd41ecaa78
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Rebalance TD rankups
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2015-08-09 12:46:55 +02:00 |
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abcdefg30
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abf5047072
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Add an upgrade rule and update the default mods
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2015-08-08 23:23:32 +02:00 |
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reaperrr
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fe346e5401
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Replace RenderBuilding where already possible
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2015-07-25 10:28:06 +02:00 |
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atlimit8
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daec860192
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Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
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2015-07-13 09:24:50 -05:00 |
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atlimit8
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5513030627
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Make GainsExperience upgrades explicit.
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2015-07-09 23:54:11 -05:00 |
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reaperrr
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b8014b7d4d
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Increased CustomSelectionSize of crates to make them easier to target
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2015-07-05 00:48:54 +02:00 |
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Paul Chote
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250481657e
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Upgrade TD rules.
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2015-07-04 17:07:07 +01:00 |
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reaperrr
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1814c4c4cc
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Cleaned up TD yaml rules.
Streamlined defaults, removed duplications.
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2015-06-29 20:02:10 +02:00 |
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Oliver Brakmann
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2d920c43fb
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Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
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2015-06-20 23:35:23 +02:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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Matthias Mailänder
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0f8d22c9a6
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rename for consistency
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2015-06-20 12:11:45 +02:00 |
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Matthias Mailänder
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50e5e9df24
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check voice actor references
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2015-06-20 12:09:58 +02:00 |
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Paul Chote
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0fdc0f9bc2
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Update TD rules.
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2015-06-19 22:02:07 +01:00 |
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reaperrr
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f2d8e32b01
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Selection box size now defaults to Selectable.Bounds if VisualBounds are null
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2015-06-19 12:26:16 +02:00 |
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reaperrr
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b6bbd11c83
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Fix crate tooltips
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2015-06-17 20:14:02 +02:00 |
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reaperrr
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c23ee1be2e
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Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
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2015-06-17 20:13:59 +02:00 |
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reaperrr
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332b7a374e
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Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.
Tweaked Refinery Offsets.
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2015-06-17 20:13:55 +02:00 |
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Matthias Mailänder
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e2e9ce9d7e
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check sequence image at RenderSprites level
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2015-06-11 21:18:25 +02:00 |
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Matija Hustić
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a4ac3ecd5f
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Rank moved to new trait.
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2015-06-11 02:41:29 +01:00 |
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reaperrr
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f88ada8648
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Cleaned and fixed TD infantry rules a little
Fixes TD infantry not going visually prone.
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2015-06-01 23:27:47 +02:00 |
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Paul Chote
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c5614d4c3a
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Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
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2015-05-24 13:12:22 +01:00 |
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penev92
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9ea78285fa
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Add an upgrade rule for DeathSounds.DeathTypes
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2015-05-24 00:16:26 +03:00 |
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penev92
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b5e4876b7f
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Add DeathTypes to WithDeathAnimation
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2015-05-24 00:15:08 +03:00 |
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Matthias Mailänder
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486c7527c9
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Merge pull request #8012 from reaperrr/voiceset
Extracted actor Voices from Selectable into own Voiced trait
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2015-05-23 21:59:34 +02:00 |
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Matthias Mailänder
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861ebd61b7
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fix missing make animation for civilian buildings
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2015-05-23 16:10:26 +02:00 |
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Oliver Brakmann
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e75e6fee0e
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Remove superfluous traits from crate actor definitions
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2015-05-22 22:29:07 +02:00 |
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reaperrr
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0d05fdefbb
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Extract actor voice set into Voiced trait
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2015-05-22 01:51:51 +02:00 |
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Matthias Mailänder
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2fbe7b0013
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filter actors with glitchy remap errors on certain tilesets
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2015-05-18 19:12:20 +02:00 |
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penev92
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36abf2ac41
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Add an upgrade rule for TakeCover
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2015-04-26 14:29:12 +03:00 |
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reaperrr
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f9332c9efe
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Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
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2015-03-27 00:04:37 +01:00 |
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Paul Chote
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4ea55809ca
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Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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2015-03-21 13:04:17 +00:00 |
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Taryn Hill
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7bf058896d
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Apply SoundOnDamageTransition upgrade rule.
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2015-03-12 16:09:15 -05:00 |
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