Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Pavel Penev
3723939c99
Adjusted D2k build times to match the original game
...
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Paul Chote
4b446d100e
Update D2k decorations.
2020-03-24 00:07:10 -05:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
abcdefg30
4d2b70acd1
Revert the search radius decrease in D2k
2019-09-28 13:58:24 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Clément Bœsch
7cde528969
D2K: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Mustafa Alperen Seki
b1db79cce2
Update D2k mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
7e20bdd7ea
Introduce a new CarryableHarvester trait
2018-11-02 22:24:56 +00:00
Mustafa Alperen Seki
34d887ecc3
Update D2k mod for CanUndeploy removal
2018-07-28 16:32:37 +01:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
reaperrr
1ee815fe3f
Make D2k use Locomotor
2018-05-03 10:49:21 +02:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
Mustafa Alperen Seki
65e4019424
Update some prerequisites to include subfactions too
2017-12-23 18:35:01 +00:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
abcdefg30
4bca0c4c24
Fix devastators being carryable while overloading
2017-10-08 18:48:28 +01:00
abcdefg30
49e1af7f3f
Fix the devastator lint warnings
2017-10-08 18:48:28 +01:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
Matthias Mailänder
d64a9e6afc
Add Devastator reactor overload upon deployment
2017-10-06 18:14:17 +02:00
Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Mustafa Alperen Seki
5ccfcb1cb9
Remove Sonic Tanks' immunity to other friendly sonic tanks.
2017-03-26 10:15:19 +02:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
...
Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
reaperrr
492efcc9cd
Enable RevealOnFire in D2k
2017-02-20 20:13:11 +01:00
ltem
677df8d4da
Quickfix for Trike offset + Adding Height parameter to wall's
...
BlockProjectiles
2017-02-11 18:17:33 +01:00
Mustafa Alperen Seki
ed2d98b275
Edit some D2K descriptions
2017-01-30 17:18:10 +02:00
ltem
8a07910627
Small format fix for combat tank tooltip
2017-01-06 20:59:54 +01:00
abc013
c87f3fab92
Added the 'Damage' UncloakType to several units
2016-10-23 12:43:31 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
colonelpopcorn
24f010b673
Upgraded rules for Dune 2000 mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
reaperrr
930aeb71c4
Some misc D2k cleanup
...
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
...
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
UberWaffe
35c62cabf5
Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:57 +02:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
...
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00