Commit Graph

182 Commits

Author SHA1 Message Date
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Pavel Penev
3723939c99 Adjusted D2k build times to match the original game
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Paul Chote
4b446d100e Update D2k decorations. 2020-03-24 00:07:10 -05:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
abcdefg30
4d2b70acd1 Revert the search radius decrease in D2k 2019-09-28 13:58:24 +02:00
abcdefg30
84fbcd7c47 Apply the update rule to the default mods 2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda Decrease SearchFromProcRadius and SearchFromOrderRadius 2019-08-11 16:40:55 +02:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Clément Bœsch
7cde528969 D2K: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
Mustafa Alperen Seki
b1db79cce2 Update D2k mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
abcdefg30
7e20bdd7ea Introduce a new CarryableHarvester trait 2018-11-02 22:24:56 +00:00
Mustafa Alperen Seki
34d887ecc3 Update D2k mod for CanUndeploy removal 2018-07-28 16:32:37 +01:00
Paul Chote
6fdb25b48f Fix yaml formatting. 2018-05-12 16:42:54 +02:00
reaperrr
1ee815fe3f Make D2k use Locomotor 2018-05-03 10:49:21 +02:00
abcdefg30
38cb3dea05 Make vehicles spawn husks with a neutral owner 2017-12-24 00:41:15 +01:00
Mustafa Alperen Seki
65e4019424 Update some prerequisites to include subfactions too 2017-12-23 18:35:01 +00:00
Arular101
64a3187fd1 Increase damage and HP by 10x 2017-12-12 23:56:25 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
abcdefg30
4bca0c4c24 Fix devastators being carryable while overloading 2017-10-08 18:48:28 +01:00
abcdefg30
49e1af7f3f Fix the devastator lint warnings 2017-10-08 18:48:28 +01:00
abc013
dfe2076826 Fix passive vehicles can become ranks 2017-10-06 22:24:24 +02:00
Matthias Mailänder
d64a9e6afc Add Devastator reactor overload upon deployment 2017-10-06 18:14:17 +02:00
Paul Chote
3575e82078 Add assault move to D2K. 2017-09-11 19:08:33 +02:00
Matthias Mailänder
988353e431 Remove cloak sounds not featured in the original.
closes #9519
2017-08-25 19:42:38 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Mustafa Alperen Seki
5ccfcb1cb9 Remove Sonic Tanks' immunity to other friendly sonic tanks. 2017-03-26 10:15:19 +02:00
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
reaperrr
492efcc9cd Enable RevealOnFire in D2k 2017-02-20 20:13:11 +01:00
ltem
677df8d4da Quickfix for Trike offset + Adding Height parameter to wall's
BlockProjectiles
2017-02-11 18:17:33 +01:00
Mustafa Alperen Seki
ed2d98b275 Edit some D2K descriptions 2017-01-30 17:18:10 +02:00
ltem
8a07910627 Small format fix for combat tank tooltip 2017-01-06 20:59:54 +01:00
abc013
c87f3fab92 Added the 'Damage' UncloakType to several units 2016-10-23 12:43:31 +02:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
abcdefg30
304c9b9ed1 Remove the last relicts of InitialActivity 2016-05-10 18:33:57 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
24f010b673 Upgraded rules for Dune 2000 mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
930aeb71c4 Some misc D2k cleanup
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Matthias Mailänder
0c44bac636 Merge pull request #9357 from UberWaffe/LineImpactProjectile
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
UberWaffe
35c62cabf5 Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap). 2015-12-05 00:23:57 +02:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00