Chris Forbes
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c7b2ac3d3f
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a bit of housekeeping fail
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2010-05-16 15:21:42 +12:00 |
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Chris Forbes
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7c244df5d1
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add burning
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2010-05-16 15:20:14 +12:00 |
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Chris Forbes
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67d741e671
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unfail recoil directions (wtf)
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2010-05-16 15:05:01 +12:00 |
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Chris Forbes
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6936c73b68
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husk experiment
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2010-05-14 20:46:47 +12:00 |
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Chris Forbes
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842584c388
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move some ra crap around
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2010-05-13 19:59:06 +12:00 |
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Chris Forbes
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753f3660aa
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fix exploitable support powers
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2010-05-13 19:57:13 +12:00 |
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Chris Forbes
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aa1c149dbb
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fix bob's lack of a traitinfo
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2010-05-13 18:21:01 +12:00 |
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Bob
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823d7d44a9
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did tesla instakill via damagemodifier instead
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2010-05-13 18:06:20 +12:00 |
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Bob
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8aad7f8350
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make infantry die instantly to tesla
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2010-05-13 17:55:04 +12:00 |
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Chris Forbes
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dd52aa1728
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positional sound!
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2010-05-13 08:44:46 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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480d13653e
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remove hardcoded spen/syrd from RepairableNear
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2010-05-12 18:01:50 +12:00 |
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Chris Forbes
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fd324e2804
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remove spurious ctor on Activities.Repair
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2010-05-12 17:59:50 +12:00 |
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Chris Forbes
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20aa3d6764
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fix not-even-vaguely-close random distribution
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2010-05-07 21:32:30 +12:00 |
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Chris Forbes
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38bfd53d65
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merged ra-ng into ra base mod
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2010-05-06 18:01:28 +12:00 |
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Chris Forbes
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94b2055eb2
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added tracking of deaths as well as kills
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2010-05-02 13:31:56 +12:00 |
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Chris Forbes
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4b1f6cf6fc
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shellmap centering
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2010-04-30 18:51:11 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Chris Forbes
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e3ac2a4e88
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#164 engineer cursor on friendly critical buildings
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2010-04-17 17:48:43 +12:00 |
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Chris Forbes
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0664a34465
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#155 captured buildings confusing queries
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2010-04-16 20:54:33 +12:00 |
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Chris Forbes
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b5b943fee8
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factor out a couple of hardcoded strings from ParatroopersPower
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2010-04-16 20:39:55 +12:00 |
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Chris Forbes
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aaa9c2e579
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move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
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2010-04-16 11:44:51 +12:00 |
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Chris Forbes
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9b0ce4ff62
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add flare to parabombs too; optional so cnc airstrike still works
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2010-04-14 20:04:57 +12:00 |
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Paul Chote
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21ee783521
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Kill crufty makefile warnings
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2010-04-13 20:48:47 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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9a159108e8
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use IsPathableCell instead of IsCellBuildable
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2010-04-12 20:24:29 +12:00 |
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Chris Forbes
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cf5b0407cc
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fix crates being dropped in stupid locations
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2010-04-12 20:20:30 +12:00 |
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Chris Forbes
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e1852cadd3
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added flare to paratroopers power
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2010-04-12 20:06:27 +12:00 |
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Chris Forbes
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a50b466188
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parabombs start uncharged
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2010-04-12 19:41:25 +12:00 |
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Chris Forbes
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ccf1ef3adf
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added crate action to give support powers
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2010-04-12 19:32:43 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Paul Chote
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8f10e3ac81
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Fix double-load bug
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2010-04-11 08:52:27 +12:00 |
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Paul Chote
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0047b961b3
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Set the viewport on world load
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2010-04-11 08:52:27 +12:00 |
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Paul Chote
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803076caf9
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Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
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2010-04-11 08:51:21 +12:00 |
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Paul Chote
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36a6123dd2
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Fix GPS/Disabled shroud
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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ba24ffc442
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remove spurious leftovers from prev
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2010-04-10 14:31:53 +12:00 |
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Chris Forbes
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f01bb9b767
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removed the BS handling of supportpower sounds
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2010-04-10 14:29:46 +12:00 |
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Chris Forbes
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4a15215e2a
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select target sound etc for paratroopers
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2010-04-10 14:25:27 +12:00 |
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Chris Forbes
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9a19cc99e2
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convert nuke to use generic SelectTarget
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2010-04-10 12:33:40 +12:00 |
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Chris Forbes
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d9da8be536
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convert spy plane to generic SelectTarget
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2010-04-10 12:31:46 +12:00 |
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Chris Forbes
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452db49546
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convert Paratroopers to use generic SelectTarget
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2010-04-10 12:30:35 +12:00 |
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Chris Forbes
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6c56ebc7b4
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actually make it work (except for napalm)
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2010-04-09 22:35:06 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
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Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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c63697e181
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explode crates wired up again
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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fb8549aa36
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fix up mines
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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