Commit Graph

309 Commits

Author SHA1 Message Date
Gustas
975da89400 RAGL balance changes 2021-11-27 13:33:55 +01:00
abcdefg30
b8e343bee9 Fix Phase Transports not uncloaking while unloading 2021-09-12 10:47:33 +02:00
darkademic
cbd82c7204 Updated RA unit speeds to account for move jumpy-ness fix. 2021-06-04 23:17:41 +02:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
Pavel Penev
4135045ca4 Added valid TerrainTypes to the Minelayer trait
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
abcdefg30
e0d53126d6 Remove the Light Tank husk 2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c Add RAGL balance changes 2020-08-20 19:17:39 +02:00
abcdefg30
edab10e6a6 Make the Phase Transport uncloak during repair by mechanics 2020-08-16 21:01:16 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
d193ef856e Fix harvest animation facing glitch. 2020-05-30 19:58:03 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Paul Chote
c2156af7b0 Restore missing minelayer pips. 2020-04-29 22:59:48 +02:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
tovl
c18857f15d Let immovable actors block individual minefield cells. 2020-02-06 22:26:15 +01:00
Paul Chote
b1f7c5c4e3 Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
Jonas A. Lind
1557f4c134 Redo buildpaletteorder for RA vehicles
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
Punsho
38f5d2c100 RA balance changes for September 2019 2019-10-05 11:03:06 +01:00
Punsho
78d7f79817 Fix ctank and stank building faster then they should 2019-09-26 17:13:42 +02:00
abcdefg30
84fbcd7c47 Apply the update rule to the default mods 2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda Decrease SearchFromProcRadius and SearchFromOrderRadius 2019-08-11 16:40:55 +02:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
abcdefg30
27cfa9b1f0 Fix MAD tanks always being repairable 2019-06-06 00:48:50 +02:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Orb
cbbafd096d MGG Speed Reduction 2019-03-02 17:50:41 +01:00
Orb
e7134282c2 Balance Changes for Next Release by Orb 2019-03-02 17:50:41 +01:00
Paul Chote
d750db26b7 Replace AttackSuicides with AttackFrontal and conditions in RA. 2019-02-01 23:18:18 +00:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Clément Bœsch
3aedeefced RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824 Allow Attack activities to target FrozenActors directly.
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.

This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
89161b61ec Remove neutral-owner workaround from RA husks. 2018-11-25 19:20:28 +01:00
Paul Chote
807a40c209 Remove IExplodeModifier interface. 2018-11-22 22:16:56 +01:00
Mustafa Alperen Seki
d9ecbb0351 Update RA mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
reaperrr
8f1d8a67cc Remove RearmBuildings from Aircraft and Minelayer
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
abcdefg30
ed5bb1b1a1 Fix RA vehicles not using the being-captured condition 2018-10-15 19:16:27 +02:00
Paul Chote
6f864b055d Remove IPreventsTeleport interface.
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Smittytron
bd569c9ae2 Revert ranger change and dial back missile sub damage 2018-08-11 23:04:41 +02:00
Mustafa Alperen Seki
6073de52ca Add DamageSource to Explodes 2018-07-26 13:04:59 +01:00
Paul Chote
fd49e487ec Fix MCV deploy erasing Iron Curtain history. 2018-07-22 13:45:37 +01:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00
SoScared
fa29a4b991 simplify ra buildtime yaml and game rules for t3 units 2018-06-28 08:22:39 +02:00
Paul Chote
ddc47da11c Restore the missing "full" harvester husk. 2018-06-14 13:40:18 +02:00
reaperrr
1408fb74b2 Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00