penev92
67598dd151
Moved some traits from ^BaseWorld to World in TS
2021-10-16 20:52:50 +02:00
penev92
3ce32fe354
Added faction-specific units for colorpicker previews in TS
2021-10-13 23:59:11 +02:00
Paul Chote
7a93ff3258
Add support for TS-style tinted target flashes.
2021-08-02 21:50:32 +02:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
abcdefg30
872adbec0a
Remove crate crushing from visceroids in TD and TS
2021-05-17 09:57:43 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
...
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
Evgeniy S
3a30b013a5
Move Selection into a Trait
2019-05-31 15:50:53 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
abcdefg30
59a438b80e
Add the ScriptTriggers trait to the world actors
2019-03-13 23:14:35 +01:00
Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
Paul Chote
97cdce7448
Add additional metadata to lobby options.
2017-12-12 22:43:11 +01:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
Paul Chote
dbe16bfdb5
Add faction tooltips to TS.
2017-06-27 23:27:53 +02:00
Paul Chote
a8bb03aa34
Draw TS line-build cell previews with increased translucency.
2017-04-23 00:44:10 +01:00
reaperrr
ee63835778
Fix allowed terrain types of veins
2017-03-19 02:51:33 +01:00
reaperrr
a40639c559
Fix TS tiberium values
...
25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
2017-03-06 03:54:25 +01:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
7e428d2c91
Add CliffBackImpassabilityLayer to TS.
2016-11-26 20:56:18 +00:00
Paul Chote
988778fe1f
Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-11 17:03:18 +00:00
reaperrr
271cdcf8a8
Resize TS starting forces
...
-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
2016-10-22 03:08:41 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Paul Chote
0e2387b2a1
Remove and document slope-specific tib artwork.
2016-08-21 17:03:11 +01:00
Taryn Hill
4b7af5d780
TS: Make use of ExitsDebugOverlay(Manager)
2016-07-07 08:58:56 -05:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00