RoosterDragon
cbc090dd38
Ensure frozen actors are rendered on the first tick they become visible.
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The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
Oliver Brakmann
01d3bbb12c
Merge pull request #10067 from Mailaender/ingame-client-tooltip
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Added an in-game client tooltip with IP and country
2015-12-11 21:09:05 +01:00
Matthias Mailänder
79dc26c978
add an in-game client tooltip without latency indicator
2015-12-11 07:29:54 +01:00
Matthias Mailänder
1f07962510
remove unused Session.Slot
2015-12-11 07:29:07 +01:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
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Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
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This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
47224bca40
Merge pull request #10078 from penev92/actorNameOverlay
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Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
RoosterDragon
0c1df850a5
Merge pull request #10185 from obrakmann/fix-lobby-chat-unread-messages-button-blinking
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Fix showing unread messages count on active lobby chat button
2015-12-08 20:48:08 +00:00
abcdefg30
0976972f7c
Merge pull request #10141 from reaperrr/fix-anim-cancel
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Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
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Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Pavel Penev
c51bad6050
Expose HackyAI's Squads and IsEnabled fields
2015-12-07 01:41:16 +02:00
Pavel Penev
6217ec0360
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
Oliver Brakmann
40c7ada8e7
Merge pull request #9927 from atlimit8/EasierActorSelectionInMapEditor
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Easier actor selection in map editor by actor bounds center
2015-12-06 21:30:38 +01:00
Oliver Brakmann
c02881e51e
Merge pull request #9735 from RoosterDragon/animation-refactor
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Refactor animation classes
2015-12-06 18:53:45 +01:00
Oliver Brakmann
8c8e29e2fa
Merge pull request #9802 from RoosterDragon/move-min-range
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Fix MoveWithinRange not moving far enough for min range checks
2015-12-06 17:11:22 +01:00
Matthias Mailänder
fa5fd5c92f
Merge pull request #9710 from obrakmann/yaml-removals
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Fix yaml removals
2015-12-06 17:04:47 +01:00
Oliver Brakmann
16dd2a3323
Fix showing unread messages count on active lobby chat button
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The lobby chat button text would change to include the unread messages count for a split second, even when the lobby chat was the current panel, leading to the button text sort of 'blinking' in an ugly way.
2015-12-06 14:27:40 +01:00
Matthias Mailänder
995d1dd4af
Merge pull request #9650 from r34ch/health-bars-on-damage
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Display status bars dropdown
2015-12-05 19:45:20 +01:00
Matthias Mailänder
a9d2ec5750
Merge pull request #9619 from abcdefg30/repulsionbug
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Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
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Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Oliver Brakmann
d5dc49db85
Merge pull request #10156 from abcdefg30/deathSoundsAny
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Fix DeathSounds not working without DeathTypes defined
2015-12-05 18:16:50 +01:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
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Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
RoosterDragon
082ea6ba73
Refactor animation classes.
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Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
abcdefg30
6df67cf451
Merge pull request #9595 from ChaoticMind/middle_click
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Middle click to cancel directly (skips onhold) & ctrl+cancel to cancel entire queue
2015-12-05 16:06:09 +01:00
Kevin Azzam
7b22023d57
Implement middle click to cancel (skips onhold) and ctrl+cancel to cancel entire queue
2015-12-05 15:50:41 +01:00
atlimit8
e9b0691f70
Improve rule upgrade logic for immobilization
2015-12-04 19:30:39 -06:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
atlimit8
f5460f9f56
Upgrade(s) while loading cargo
2015-12-04 19:17:16 -06:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
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Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
UberWaffe
f7f0dde4bb
Added LineImpactProjectile.
2015-12-05 00:23:55 +02:00
abcdefg30
642e213049
Fix DeathSounds not working without DeathTypes defined
2015-12-04 22:06:16 +01:00
Paul Chote
a34b0be873
Add AnyBlockingActorsBetween helper.
2015-12-04 17:44:40 +02:00
abcdefg30
6f8d580567
Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear
2015-12-03 16:25:46 +01:00
Oliver Brakmann
fd2bd7c9d3
Merge pull request #9639 from abcdefg30/specchat
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Add team chat for spectators
2015-12-01 22:32:57 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
abcdefg30
837c553e88
Merge pull request #10068 from Mailaender/catch-natdevice-externalip
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Fixed crashes when NatDevice.GetExternalIP() fails
2015-12-01 17:20:13 +01:00
Pavel Penev
e1dc53a0d2
Merge pull request #10093 from teees/harvesterdocksequence
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Made the HarvesterDockSequence class abstract
2015-12-01 13:53:21 +02:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
teees
c9e5dba38b
Fixed FallToEarth groundlevel check
2015-11-30 13:02:16 +01:00
DArcy Rush
8eb34f3cfa
Replace 'Always show Healthbars' checkbox with dropdown
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The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Matthias Mailänder
70de26557b
Merge pull request #10145 from obrakmann/fix10127_creeps-enemies
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Set enemies of the 'Creeps' player when adding a new player in the editor
2015-11-29 19:47:23 +01:00
abcdefg30
a10ea0350e
Misc (style) improvements in the upgrade rule code
2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b
Try to avoid adding duplicate values through upgrade rules
2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc
Let upgrade rules also account for negated traits
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(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831
Fix actors not going back to idle animation after custom animation
2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766
Add RenderUtils
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With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00