OmegaBolt
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3532b22e5e
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D2k fixed armour & AI typos
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2015-11-09 18:08:51 +00:00 |
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reaperrr
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0afb1ed5c8
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Improve SpiceExplosion and add BloomExplosion
Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
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2015-11-04 23:41:03 +01:00 |
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reaperrr
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e37729f634
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Tweak D2k worm disappear chance, spawn interval and minimum
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2015-10-26 15:14:05 +01:00 |
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reaperrr
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5778d1621a
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Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
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2015-10-16 19:38:21 +02:00 |
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Matthias Mailänder
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c6eff7023a
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add spice blooms
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2015-10-11 19:30:28 +02:00 |
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reaperrr
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0629cde10f
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D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
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2015-10-11 16:27:39 +02:00 |
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abcdefg30
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3ad4aafcef
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Fix the sietch being DamagedWithoutFoundation
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2015-10-03 23:15:33 +02:00 |
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reaperrr
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89a115466c
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Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
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2015-09-03 22:40:01 +02:00 |
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atlimit8
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23d0424437
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Add ITargetablePositions seperating it from ITargetable
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2015-09-02 23:14:40 -05:00 |
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Pavel Penev
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2042fccefd
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Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
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2015-09-02 19:21:01 +03:00 |
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Zimmermann Gyula
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7ce1b89ba9
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Fix misc D2k BodyOrientation-regressions.
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2015-09-02 10:39:12 +02:00 |
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reaperrr
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9da56f51e2
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Remove RenderBuilding
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2015-08-30 15:44:59 +02:00 |
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reaperrr
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2be06e610a
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Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
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2015-07-04 22:08:07 +02:00 |
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reaperrr
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b193d5195d
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Cleaned up d2k yaml rules.
Sanitized defaults.
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2015-06-29 00:45:38 +02:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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Paul Chote
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6dae4da8f1
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Update D2K rules.
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2015-06-19 22:02:06 +01:00 |
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Matthias Mailänder
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c88daef3b3
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fix missing make and crumble animation
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2015-05-23 16:10:52 +02:00 |
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Paul Chote
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469f47aeea
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Add new map editor UI.
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2015-05-15 17:09:27 +01:00 |
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penev92
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dc3ae39db1
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Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
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2015-05-07 03:04:11 +03:00 |
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penev92
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352c28314b
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Fix building prerequisites in D2k
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2015-05-04 01:58:55 +03:00 |
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Paul Chote
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b670673f9f
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Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
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2015-03-03 18:45:45 +00:00 |
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penev92
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a4a8a793df
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Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
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2015-01-17 14:41:23 +02:00 |
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penev92
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e6f1c6b460
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Enhance sandworm targeting logic by having actors produce noise
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2015-01-14 21:26:55 +02:00 |
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Matthias Mailänder
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3835aec17f
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add an attack overlay for the sand worm
|
2015-01-01 14:53:04 +01:00 |
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penev92
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61cb74adb4
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Improved visuals, added WormSign norification
|
2014-12-13 14:02:44 +02:00 |
|
penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
|
2014-12-13 14:02:44 +02:00 |
|
penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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