Commit Graph

82 Commits

Author SHA1 Message Date
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Bob
645760a60b store Actors, not ActorIds, in Order. 2010-01-20 13:09:25 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
b24983f0ef basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved. 2010-01-09 14:25:54 +13:00
Chris Forbes
8931a4c94f only say 'Select Target' when pushing chrono, not canceling it 2010-01-03 23:37:34 +13:00
Chris Forbes
e742097046 big cleanup of Controller mess 2010-01-03 16:44:13 +13:00
Bob
1c9393a410 Fixing whitespace 2010-01-03 14:26:14 +13:00
Chris Forbes
109a1253b2 refactoring chrome buttons 2010-01-03 08:25:30 +13:00
Chris Forbes
a7b5b05e2c fix clash between harv deliver and repair 2010-01-02 21:10:10 +13:00
Alli
7a32619b9b some progress on Repair 2010-01-02 13:45:06 +13:00
Chris Forbes
d2be508523 suppress selection logic in all custom input modes (sell, repair, place building,... ) 2010-01-02 13:03:17 +13:00
Chris Forbes
5f78d3a3d0 missing pieces of selling 2010-01-02 12:57:20 +13:00
Chris Forbes
27e47cd066 more wiring for selling 2010-01-02 12:40:09 +13:00
Chris Forbes
802e60b847 unhacking a hack 2010-01-02 12:34:33 +13:00
Chris Forbes
a2a00ae599 shuffling 2010-01-02 12:22:34 +13:00
Chris Forbes
37bc4f2279 FIX works 2010-01-02 09:05:41 +13:00
Chris Forbes
da9668ceb3 let's actually fix that one :) 2010-01-01 20:08:38 +13:00
Caleb Anderson
7efd3d844c Don't crash on bad orders 2010-01-01 15:05:07 +08:00
Chris Forbes
987b6939d8 only select one unit when clicking rather than dragging 2010-01-01 18:59:22 +13:00
Chris Forbes
4a52a38d0f correct cursor for healing 2009-12-31 16:44:29 +13:00
Chris Forbes
1be973c18c cursors for engineer 2009-12-28 19:40:56 +13:00
Chris Forbes
436b261abf stable, incomplete c4 action 2009-12-28 19:03:48 +13:00
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Chris Forbes
bf6c30e9ef air units are targetable 2009-12-28 12:54:43 +13:00
Chris Forbes
5e21f6393b more 2009-12-28 09:33:56 +13:00
Chris Forbes
6af7d83fec move flash 2009-12-22 23:19:00 +13:00
Paul Chote
7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water 2009-12-21 03:09:47 -08:00
Chris Forbes
746cb90171 render control group overlay 2009-12-21 19:50:50 +13:00
Chris Forbes
d6be783ccf a unit can only be in one control group at a time 2009-12-21 19:42:48 +13:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
Chris Forbes
942cb08f51 cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor 2009-12-17 10:17:51 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
6bf9bfd74f control groups work 2009-12-07 16:32:01 +13:00
Chris Forbes
2b60f94c64 fixing cursor for ships 2009-12-06 19:30:03 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
522bf234b8 #93 shift selection 2009-12-05 17:14:23 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
3228f47962 cleaning 2009-12-05 12:38:12 +13:00
Chris Forbes
074ab5675e ChooseCursor sanity 2009-12-02 19:22:15 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
53db5eb491 stripped dead code from move; added rally point support 2009-11-09 18:53:06 +13:00
Chris Forbes
831d474f51 #21 fixed 2009-11-09 18:08:19 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00