psydev
d08af21df2
increase turret sight/detection range
2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4
make starport faster in exchange for costing more
2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e
fix combat tank to have no pre-reqs
2013-04-15 05:34:24 -07:00
psydev
8579f83e63
updated two maps, dune_boogie & dead_in_motion rdx
2013-04-15 05:30:19 -07:00
Matthias Mailänder
7470189be1
Merge pull request #3066 from psydev/bleed
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d2k: cleaning up weapons & pre-requisites
2013-04-15 03:29:45 -07:00
psydev
89fc587731
fix siege tank, combat, trike again
2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1
fixed trikes, unit stats.
2013-04-15 03:07:25 -07:00
psydev
b4db72702c
updated weapons with better values.
2013-04-15 02:57:55 -07:00
psydev
357b6a8e77
changed unit costs at starport; fix starport
2013-04-15 02:54:59 -07:00
psydev
2e31f9318c
modified custom pre-requisites for buildings
2013-04-15 02:40:56 -07:00
Matthias Mailänder
234f32860e
Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix
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Fixes #3049 Deselecting Edge Scroll Loses Ability to Use Arrow Scroll Too
2013-04-15 02:27:12 -07:00
Matthias Mailänder
b8e96b1957
Merge pull request #3069 from psydev/patch-1
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fix artillery explode
2013-04-15 02:22:53 -07:00
Matthias Mailänder
ee43227fcf
Merge pull request #3067 from ScottNZ/dog
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Fixed attack dog voice
2013-04-15 02:20:25 -07:00
psydev
ad9aef635b
fix artillery explode
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For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00
psydev
953bda65de
changed cost of various structures.
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money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
2013-04-14 23:34:28 -07:00
psydev
9728992997
re-ordered structures list
2013-04-14 23:27:19 -07:00
Tyler Whitney
881e8f705a
Update ViewportScrollControllerWidget.cs
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Moved Scroll() out of the if statement checking to see if edge scrolling was enabled thereby fixing bug introduced that stops keyboard from working if edge scrolling is not enabled.
2013-04-15 03:08:22 -03:00
Scott_NZ
306fc98917
Fixed attack dog voice
2013-04-15 16:03:01 +12:00
psydev
264ffcba32
Gave buildings except turrets AutoTargetIgnore
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Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
2013-04-14 17:38:02 -07:00
psydev
d1796a17d4
necessary fix for mod.yaml... was broken
2013-04-14 16:05:52 -07:00
psydev
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
2013-04-14 15:59:01 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
24a09b1eb7
explosions added in weapons/ folder; defaults l8r
2013-04-14 13:42:06 -07:00
psydev
43dc5bbf70
added separate explosions.yaml for weapons
2013-04-14 13:37:40 -07:00
Matthias Mailänder
ff282eafa2
Merge pull request #3061 from psydev/bleed
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fixed spice regen rate; rename some weapons to original names
2013-04-14 05:54:13 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
e0697771a5
(reset spice bloom for now) & refinery tickrate
2013-04-13 19:31:28 -07:00
Chris Forbes
a35be26feb
Merge pull request #3059 from cjshmyr/master
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SHP updates
2013-04-13 19:30:29 -07:00
Chris Forbes
53a75ac794
Merge pull request #3060 from psydev/bleed
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slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:30:04 -07:00
psydev
03504c28f9
slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:14:58 -07:00
Curtis Shmyr
7babb1b96c
Added a faction superpower icon for armor airdrop
2013-04-13 20:06:44 -06:00
Curtis Shmyr
10ead15023
Update mech.shp to be the HIRES sprite
2013-04-13 20:03:23 -06:00
Matthias Mailänder
3df51ed601
Merge pull request #3058 from Mailaender/maintenance
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Removed unneccessary dependencies from Travis configuration
2013-04-13 12:12:36 -07:00
Matthias Mailänder
4c4acde590
removed unneccessary dependencies from Travis configuration
2013-04-13 21:09:19 +02:00
Matthias Mailänder
711aa60562
Merge pull request #3057 from Mailaender/maintenance
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Fixed some rpmlint warnings
2013-04-13 09:49:06 -07:00
Matthias Mailänder
50a6ed7d0e
Merge pull request #3056 from psydev/bleed
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d2k balance changes
2013-04-13 09:48:50 -07:00
psydev
7c062a7f45
removed bib from towers
2013-04-13 09:36:55 -07:00
psydev
22cf0c7de6
new map, dune_boogie
2013-04-13 09:13:23 -07:00
Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Matthias Mailänder
7921bed1d7
remove duplicate SHP
2013-04-13 17:57:35 +02:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Curtis Shmyr
f7f4170ba9
Merge pull request #3052 from chrisforbes/husk-render-order
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render husks under other actors
2013-04-13 01:16:36 -07:00
Chris Forbes
e66ea6060f
render husks under other actors
2013-04-13 20:04:23 +12:00
Chris Forbes
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
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Added filters and ping to server browser
2013-04-13 00:55:41 -07:00
Curtis Shmyr
51fa777018
Merge pull request #3050 from chrisforbes/bug-3042
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fix enemies showing on minimap under fog
2013-04-13 00:54:39 -07:00
Curtis Shmyr
cbd8032acf
Merge pull request #3051 from chrisforbes/fix-bogus-shroud-disable
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fix bogus shroud disable
2013-04-13 00:43:38 -07:00
Curtis Shmyr
1e5e092aec
Merge pull request #3044 from chrisforbes/mapchooser-random
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move `random map` button in ra into mapchooser
2013-04-13 00:40:44 -07:00
Chris Forbes
73483877af
fix bogus shroud disable
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This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Chris Forbes
405975bd6e
fix enemies showing on minimap under fog
2013-04-13 19:15:53 +12:00
Chris Forbes
3eed67c61b
Merge pull request #2945 from bidifx/syncrep
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fixes #2941 - dump fields in syncreport
2013-04-12 12:10:48 -07:00