Commit Graph

34 Commits

Author SHA1 Message Date
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
a9a365473f works better when it *compiles* 2010-02-11 17:37:42 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
540ea15f07 added 'give cash' crate 2010-02-11 15:15:53 +13:00
Chris Forbes
3b1dc39d6d removed needless cursor indirection 2010-02-06 22:07:48 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
06ef309929 Tweak landing sequence 2010-02-05 11:02:35 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Chris Forbes
938c45fc87 moved gps into mod 2010-01-29 19:58:28 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00
Chris Forbes
84d2a01a69 actually remove that file 2010-01-29 19:42:30 +13:00
Chris Forbes
7c45b67f4a made crate upgrade effect generic 2010-01-29 19:37:58 +13:00
Chris Forbes
603bb44529 Game.IssueOrder wrapper for OM; moved some more features into mod 2010-01-29 19:34:13 +13:00
Chris Forbes
3cf1ec5b45 moved paradrop crap into mod dll 2010-01-29 19:24:30 +13:00
Paul Chote
cc4c137038 Crates: Part 2 2010-01-27 23:10:41 +13:00
Bob
f4cc21034f LayMine activity 2010-01-27 12:48:46 +13:00
Paul Chote
f0ae162fb0 New extendable mechanism for disabling units 2010-01-25 20:19:02 +13:00
Chris Forbes
cbd15af334 isn't desync fun\! 2010-01-25 18:58:12 +13:00
Paul Chote
e6ded0e491 Mostly implemented Sonar Pulse 2010-01-25 00:28:43 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Bob
4fa56f16c0 pass World to Effects/* 2010-01-21 13:27:44 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
6e19865661 #34 repairing for boats 2010-01-20 18:02:15 +13:00
Chris Forbes
8b1ad57225 fix engineer/bridge interaction 2010-01-19 14:06:32 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
b290d46ddc chronotank in aftermath mod dll 2010-01-17 10:31:48 +13:00
Chris Forbes
a2e1fe3d4f minelayer works in mod dll 2010-01-17 09:57:58 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00