Paul Chote
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536013f2d2
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Rescale the custom palette from 0-128.
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2013-10-26 19:15:05 +13:00 |
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Paul Chote
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ff21ec1605
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Add PaletteFromR8 for loading embedded palettes.
The frames that define a custom palette are:
Frame range -> offset (mem offset)
38 -> 12007 (22063136)
178 -> 159947 (21859680)
3494 - 3501 -> 2437846 (23366680)
3502 - 3509 -> 2443858 (23422744)
3510 - 3511 -> 2459105 (23363608)
3621 - 3625 -> 2572352 (23550488)
3739 - 3742 -> 2676956 (23534796)
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2013-10-26 17:54:56 +13:00 |
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Matthias Mailänder
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cdfc21af2c
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remove redundant install and download logic
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2013-10-06 10:52:55 +02:00 |
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Matthias Mailänder
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19b649ba60
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unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
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2013-10-05 18:37:22 +02:00 |
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Paul Chote
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b7123cda7d
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Route screen size queries via Game.Renderer.
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2013-10-05 21:01:21 +13:00 |
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Matthias Mailänder
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de4c224b5c
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separate RALint tests from regular builds
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2013-09-20 18:27:46 +02:00 |
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Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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6e26173f0f
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remove foreign dependencies from d2k mod entirely
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d0d2c7a49b
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load Dune 2000 aircraft directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
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Matthias Mailänder
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040e8eccd9
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StyleCop clean D2k Mod DLL
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2013-08-07 15:42:34 +02:00 |
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Matthias Mailänder
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79355bbb32
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remove unused AssemblyInfos
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2013-08-07 15:42:29 +02:00 |
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Matthias Mailänder
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f02bfbf0c2
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disable StyleCop rules SA1115 and SA1116
closes #3562
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2013-08-07 13:50:23 +02:00 |
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Matthias Mailänder
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a35a046ede
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disable more StyleCop rules based on @pchote's wishlist
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2013-07-11 20:29:00 +02:00 |
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Matthias Mailänder
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8bb5b5700b
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added StyleCop support
with some rules we disagree with disabled
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2013-07-08 19:42:32 +02:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Paul Chote
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0e21107694
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Add "Change Mod" buttons to RA and D2K. Fixes #3401.
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2013-06-15 21:24:49 +12:00 |
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Matthias Mailänder
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801f293948
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also extract GAMESFX from Dune 2000 setup.z
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2013-06-09 17:31:14 +02:00 |
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Matthias Mailänder
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c9466f995b
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extracting d2k setup.z works now, adapting the UI
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2013-06-09 16:54:13 +02:00 |
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Paul Chote
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1177402856
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Merge pull request #3135 from ScottNZ/ui
Start moving towards saner RA widget logic
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2013-04-27 03:09:59 -07:00 |
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Matthias Mailänder
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7bd253d56b
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Don't crash when the fonts are not yet loaded
closes #3157
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2013-04-27 09:52:53 +02:00 |
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Scott_NZ
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ca80ac2d1f
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Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
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2013-04-26 13:50:14 +12:00 |
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Matthias Mailänder
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f80180509c
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added Jes suggestions on d2k R8 to SHP conversion
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Matthias Mailänder
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8fa1fc2345
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mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
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2013-04-15 13:11:35 +02:00 |
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Matthias Mailänder
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1355a9f837
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added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
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2012-07-17 14:02:22 +02:00 |
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Matthias Mailänder
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db8f22cdbf
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d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
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2012-07-16 22:23:56 +02:00 |
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Matthias Mailänder
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5f2f25b758
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added d2k superweapons, fixed c4/nuke cursor
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2012-07-16 21:02:55 +02:00 |
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Matthias Mailänder
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c75c72b525
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made palette shadowindex configurable
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2012-07-01 19:37:57 +12:00 |
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Matthias Mailänder
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8041b17032
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fixed turret facing order, added rocket turret
|
2012-06-28 13:10:41 +12:00 |
|
James Dunne
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aac78773f4
|
Upgraded to VS2010
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2012-06-26 20:39:56 -05:00 |
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Matthias Mailänder
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5318380bfa
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auto-restart the game after getting the game-files
|
2012-06-27 13:19:52 +12:00 |
|
Chris Forbes
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162c386bdd
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Merge remote-tracking branch 'matt/bleed'
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2012-06-25 09:40:22 +12:00 |
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Matthias Mailänder
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79976a4bfe
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transpose infantry/ornithocopter
|
2012-06-24 15:48:11 +02:00 |
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Matthias Mailänder
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0b6eda0815
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replaced RA sounds by Dune 2000 ones
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2012-06-23 16:00:20 +02:00 |
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Matthias Mailänder
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ac0389d04f
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race specific notifications/mcv-crate
|
2012-06-20 21:35:23 +02:00 |
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Matthias Mailänder
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6929ed024a
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added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
|
2012-06-20 16:57:09 +02:00 |
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Matthias Mailänder
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f4cb798c8b
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small code optimisations as suggested
|
2012-06-20 09:51:00 +02:00 |
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Matthias Mailänder
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c804be6f01
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fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
|
2012-06-16 21:19:46 +02:00 |
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Matthias Mailänder
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959875c709
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added special infantry, fixed UI, added new map
|
2012-06-16 14:17:35 +02:00 |
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Matthias Mailänder
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c1fb5dd5f5
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added engineer, bazooka
|
2012-06-15 22:43:03 +02:00 |
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