abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
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Add map editor only tooltips
2015-12-28 18:46:07 +00:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
abcdefg30
3f7a65e1bc
Reduce chinook sight range
2015-10-22 16:43:08 +02:00
reaperrr
247bbeb869
Fix RA Chinook selection box size
2015-10-07 22:26:11 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
deniz1a
d065c9f202
Red Alert: Adds satellite icons to badger planes.
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They drop crates, paratroopers and parabombs.
2015-09-01 10:15:37 +03:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
Paul Chote
2a93a95245
Revert "Lower aircraft altitude"
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This reverts commit d53cfafde9 .
2015-07-25 23:27:06 +01:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matija Hustić
fe2c0b3b08
RA Upgrade YAMLs.
2015-07-04 22:25:13 +01:00
Paul Chote
6bc4fae084
Upgrade RA rules.
2015-07-04 17:07:07 +01:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
Paul Chote
fede1a1e4b
Remove "Enemy Unit Detected" announcements from RA.
2015-06-21 12:53:25 +01:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00
abcdefg30
10629b54ee
Update all ra tooltips
2015-06-07 20:59:08 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
penev92
8e730c264f
Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k
2015-05-08 20:06:52 +03:00
Paul Chote
94f22638be
Add an upgrade rule.
2015-04-27 19:47:12 +12:00
Pavel Penev
a013cf4fca
Merge pull request #7842 from obrakmann/change_aircraft_altitude
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Lower aircraft altitude
2015-04-04 14:18:20 -07:00
Oliver Brakmann
d53cfafde9
Lower aircraft altitude
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In order to work around a problem where the game does not take aircrafts' altitude into account when deciding whether a unit should be rendered or not, leading to aircrafts seemingly (dis)appearing a couple of cells into the map instead of right at the lower edge of the map.
Planes will now fly at the default altitude of 1280, helicopters slightly below at 1024.
2015-04-03 16:19:27 +02:00
Matthias Mailänder
d0046f804a
remove AnnounceOnSeen from Red Alert mod again
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closes #7787
2015-04-03 15:36:44 +02:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
penev92
d9a6b1ec5a
Disable notifications for U2
2015-03-21 14:19:20 +02:00
penev92
55e04a44c8
Add EnemyWatcher and AnnounceOnSeen to RA
2015-03-21 11:32:28 +02:00
abcdefg30
c70edc65fe
Change cruise altitudes and fall rates
2015-02-18 22:06:30 +01:00
Oliver Brakmann
f0a1292207
Make spy plane non-targetable
2015-01-30 15:52:35 +01:00
Zdenek Styblik
26d5a62c53
Enable stances for helicopters in RA
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Commit enables stance changes for helicopters in RA. It also sets default stance
to HoldFire to keep previous behaviour.
closes #7117
2014-12-24 12:34:01 +01:00
Matthias Mailänder
34bedeb71f
split Hovers from WithShadow
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fixes #4508
2014-11-30 10:54:36 +01:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
ScottNZ
6bde85beda
Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well).
2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c
Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively.
2014-09-04 16:56:56 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
4d355d381d
Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion
2014-07-29 00:18:22 +12:00