Paul Chote
e33c783fc1
Ditto for GpsDot.
2013-02-26 09:24:42 +13:00
Paul Chote
5a4bd14835
Ditto for RallyPoint.
2013-02-25 21:12:01 +13:00
Paul Chote
43159a0e05
Remove RepairIndicator dependence on target RenderSimple.
...
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
d6fcaafd78
Let parachute cargo render themselves.
...
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
7f5141c338
#2447 - Disguised spies are now hidden under GPS
2012-11-04 17:47:03 +13:00
Chris Forbes
9201b1cced
fixed #2198 - crates are collected when landing on top of a unit
2012-07-01 09:04:49 +12:00
James Dunne
b127ae8027
Added sub-pixel position/vector types.
...
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
3b704e25fa
#2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies
2012-05-22 19:01:49 +12:00
Chris Forbes
926686beff
fix cnc cheats panel
2012-04-24 19:44:06 +12:00
Chris Forbes
523183431b
remove some duplication and dead code
2011-12-27 14:48:10 +13:00
alzeih
1b0724719d
Make LineRenderer understand Zoom internally
2011-12-13 23:58:39 +13:00
alzeih
c8ae6127f3
Fix #1128 - Use Line Width support in LaserZap
2011-12-13 23:58:34 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
e02a6e7ec4
tidy more
2011-10-06 22:58:25 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
561bec9ada
Fix #1165 - PowerdownIndicator now works for replays/spec
2011-09-13 22:24:10 +12:00
Curtis S
460696192b
PowerdownIndicator will only show to owner and teammates
2011-09-10 22:38:19 -06:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2
Powered down buildings now display a "powered off" animation
2011-09-08 20:31:16 +12:00
Chris Forbes
3b22a8588f
fix #1129 -- laserzap tolerates null explosion
2011-09-04 11:10:21 +12:00
Chris Forbes
4b2717118f
fix #1130 -- LaserZap beam color is configurable
2011-08-27 13:40:30 +12:00
Chris Forbes
064b996ea2
slight tidy in nuke
2011-08-22 07:14:24 +12:00
Chris Forbes
a9d25b603c
factor out duplicated hardcoded font in CashTick
2011-08-17 07:52:35 +12:00
Chris Forbes
e922051282
factor formatting code out of CashTick ctor
2011-08-17 07:52:35 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Chris Forbes
71cf332ee1
trim some crap out of Contrail
2011-07-25 22:23:13 +12:00
Chris Forbes
315c00f67f
clean up Contrail trait lookups; fixes #1058
2011-07-25 22:23:11 +12:00
Paul Chote
7173d193cf
Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
2011-07-15 20:10:21 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Chris Forbes
5531715652
fixed 850 -- rallypoint flags staying original owner's color after capture
2011-05-30 21:35:35 +12:00
Chris Forbes
368468e323
format RenderSimple
2011-05-30 21:32:54 +12:00
Chris Forbes
d8ff3b8d3a
fix 704 -- parachute offsets are configurable, and sensible now for infantry
2011-05-22 21:33:46 +12:00
Chris Forbes
f319307b43
fix 776 -- support custom SHPs & bright/dim zap count in TeslaZap projectile type
2011-05-22 20:41:35 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
d7f009b218
Use the font dictionary everywhere
2011-05-21 17:26:18 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6
Nits
2011-05-04 10:46:51 +12:00
Paul Chote
6495478433
Kill Util.Centered
2011-05-04 09:21:30 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
Chris Forbes
093f159d8e
tuned gpsdot to be somewhat nicer
2011-05-02 21:15:09 +12:00
Chris Forbes
2912c921de
add custom icon for harvester
2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa
gpsdot has sprites
2011-05-02 19:51:15 +12:00