ScottNZ
e54be8c58b
Set up custom prerequisites for FACT
2014-12-19 18:05:28 +13:00
ScottNZ
c4110bad45
Add country definitions
2014-12-19 18:05:28 +13:00
Paul Chote
5b011e6baf
Merge pull request #7072 from obrakmann/fmv-overhaul
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Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Paul Chote
e3068a8032
Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
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Short Game option
2014-12-19 17:20:47 +13:00
Oliver Brakmann
2ec36b65aa
Merge pull request #7146 from MustaphaTR/d2k-starting-units
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D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
441f30f021
Punctuation fixes
2014-12-18 20:24:37 +01:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d
Adjust minigames
2014-12-18 20:24:37 +01:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b
Add short game option to GUI
2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7
Add video support to legacy map importer
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This enables the map importer to map the .ini video definitions to ours.
The mapping generally is as follows:
Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost
An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
Oliver Brakmann
1564e6c0dd
Update missions for yaml-defined FMV playback
2014-12-18 18:59:42 +01:00
Oliver Brakmann
04bd4627d4
Add yaml-defined FMV playback to GUI elements
2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b
Merge pull request #7133 from reaperrr/ra-reorg10
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Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3
Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
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Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9
Merge pull request #7138 from DavidARussell/bleed
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Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b
Merge pull request #7143 from Unit158/AUTHORS
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Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8
Add Unit158 to AUTHORS
2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
Paul Chote
f186f22bfc
Merge pull request #7073 from Mailaender/travis-csharp
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Added official Travis C# support
2014-12-16 20:58:55 +13:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
Paul Chote
1f90b9b74b
Merge pull request #7129 from reaperrr/ra-common15
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More Mods.RA/Mods.Common reorganisation
2014-12-15 08:15:41 +13:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66
Move various RA-specific traits to the new folder/namespace structure
2014-12-14 17:11:52 +01:00
reaperrr
b217730caa
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
2014-12-14 17:11:52 +01:00
reaperrr
0015c1319e
Rename Util.cs to BuildingUtils.cs
2014-12-14 17:11:51 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
Oliver Brakmann
8723aa86fb
Merge pull request #6679 from Mailaender/change-owner-warhead
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Implemented Deviator nerve gas missiles as warheads
2014-12-14 16:28:58 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Matthias Mailänder
b6ed3c1c0d
Merge pull request #7108 from RoosterDragon/faster-path-init
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Cache the initial path layer for faster path search startups.
2014-12-14 15:52:06 +01:00
Matthias Mailänder
f55b95017c
Merge pull request #7122 from penev92/bleed_moveFiles
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Move more files away from OpenRA.Mods.RA
2014-12-14 15:40:46 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2
Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
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Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Scott
0e220c65d3
Merge pull request #7127 from pchote/stylecop
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Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 19:37:11 +13:00
Paul Chote
0f332472f1
Fix StyleCop nits in Mods.TS.
2014-12-14 17:13:23 +13:00
Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1
Added comment and a static field for localhost.
2014-12-14 02:26:42 +00:00
Oliver Brakmann
299a933dac
Merge pull request #7123 from pchote/style-cleanup
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Clean up some code style issues.
2014-12-14 00:06:52 +01:00
Paul Chote
eefd7dba2c
Fix some minor style issues in Attack*.
2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650
Fix style issues from a recent PR.
2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020
Remove the AttackSwallow Info field overloading.
2014-12-14 10:49:35 +13:00
RoosterDragon
f01f8d92b3
Cache the initial path layer for faster path search startups.
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Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.
This speeds up InitCellInfo 10x.
2014-12-13 21:44:32 +00:00
WolfGaming
f191babec8
Fix: Game can no longer drop you in a single player game.
2014-12-13 16:04:00 +00:00
Matthias Mailänder
8e001663dc
Merge pull request #6821 from penev92/bleed_sandworm
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Closes #2245
2014-12-13 14:16:55 +01:00
obrakmann
515e2c572c
Merge pull request #7097 from abcdefg30/difficulty03a
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Polished allies03a
2014-12-13 13:53:42 +01:00