Commit Graph

71 Commits

Author SHA1 Message Date
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
RoosterDragon
901e604cf3 Replace arrays with sets.
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Matthias Mailänder
735bb06c48 Merge pull request #9229 from pchote/fix-building-offsets
Fix TS building artwork offsets.
2015-09-02 20:45:15 +02:00
reaperrr
45e6c62ec9 Cache WithSpriteBody in Refinery constructor 2015-09-02 17:51:19 +02:00
Paul Chote
04c61727f7 Don’t sample map height when calculating building centers. 2015-09-02 16:06:05 +01:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
clemty
2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Pavel Penev
02dd5afbd9 Merge pull request #9058 from RoosterDragon/reduce-alloc
Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
abcdefg30
429e6145cb Merge pull request #9073 from pchote/remove-production-duplication
Minor Production trait cleanups.
2015-08-22 20:39:10 +02:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Paul Chote
d730b4ee50 Remove duplicated DoProduction from Production. 2015-08-14 19:35:48 +01:00
Matthias Mailänder
df206ddb18 unhardcode rallypoint sprites 2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Matthias Mailänder
281699baea add missing weapon reference 2015-08-05 15:30:51 +02:00
Matthias Mailänder
78b200d26a add missing sprite sequence and image references 2015-08-05 15:30:39 +02:00
Pavel Penev
7701980b76 Simple code style cleanups 2015-07-28 14:21:17 +03:00
Paul Chote
0b5b612757 Correct Contains check in BuildingInfluence. 2015-07-27 18:43:51 +01:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
Paul Chote
9e5e1f1a89 Add methods to IOccupySpaceInfo. 2015-05-15 17:08:31 +01:00
penev92
50fb6f1d25 Make buildings grant prerequisites explicitly 2015-05-04 01:39:32 +03:00
abcdefg30
8d2307db83 Convert the float health percentage to an int one 2015-05-01 14:16:19 +02:00
Paul Chote
8e9a7fd08b Add an ExitDelay field to allow doors to open before exiting. 2015-04-28 19:18:44 +12:00
Paul Chote
614f96046c Remove RenderSprites animation keys. 2015-04-27 19:38:23 +12:00
Paul Chote
8a171bb452 Don’t export certain Init types. 2015-04-26 18:12:21 +12:00
Paul Chote
d5541accda Fix custom palettes in actor previews. 2015-04-26 18:12:20 +12:00
Paul Chote
1256ddc6a6 Account for bibs in ActorPreviews. 2015-04-26 18:12:19 +12:00
Matthias Mailänder
a5f60deedd fix TS repair indicator palette 2015-04-25 09:36:20 +02:00
RoosterDragon
287ead56b3 Avoid allocating a delegate and new list in every tick of RepairableBuilding. 2015-04-02 21:41:22 +01:00
penev92
0d05fb5326 Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
Taryn Hill
602de0ea13 Fix NRE caused by checking the RampType of a tile in #7645. 2015-03-12 09:11:51 -05:00
Taryn Hill
a744900e74 Mark ramp/slope tiles as unbuildable. 2015-03-11 16:30:55 -05:00
Taryn Hill
d6da7d54e4 Make Exit’s descs more informative. 2015-03-04 09:15:09 -06:00
Bynnar18
0abe8f9b2b Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme. 2015-03-01 14:58:19 -06:00
Paul Chote
f2087de9bd Remove DeadBuildingState.
Fixes #3422, #3522, #5136.
2015-02-20 16:56:46 +00:00
Oliver Brakmann
7f4b62b7ee Fix extent of buildable area below structures
Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00