Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
...
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
SoScared
33bcdb10ba
Reverse making friendly units aware of friendly mines.
2017-03-14 20:46:19 +01:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
0145bfc0c0
Work around RA aircraft inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
623842d699
Fix RA aircraft conditions.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
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Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
Paul Chote
7a9174e7fc
Fix aircraft defaults.
2016-12-08 18:23:25 +00:00
Paul Chote
149705942c
Update RA rules.
2016-12-06 17:21:14 +00:00
Paul Chote
4bd1921f88
Manually port RA veterancy and shellmap to conditions.
2016-11-19 17:19:27 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
abcdefg30
1a99e716de
Merge pull request #12258 from reaperrr/move-icon
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Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
5ac6c51162
Remove Buildable from RA gates
...
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
abcdefg30
618cd91cc7
Merge pull request #12174 from tysonliddell/techFix
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Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
Paul Chote
cba704dbcc
Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
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Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5
Replaced civillians with technicians when ^ScienceBuilding sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2
Replaced civillians with Technicians when building sold and removed engineers from default sale of building
2016-10-16 14:46:02 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Curtis Shmyr
c7af6069b9
Gives ^Mine HiddenUnderFog and 0 initial cloak delay
2016-10-03 19:47:44 -06:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Paul Chote
c781061300
Allow spys to infiltrate fake structures in RA.
2016-09-29 23:17:11 +01:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
...
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
...
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00