Commit Graph

217 Commits

Author SHA1 Message Date
atlimit8
1e890a921f Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
Paul Chote
a9424d0fa7 Hide the docking animation when it is not active. 2015-10-19 17:43:27 +01:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Paul Chote
d70fbdf6ce Fix sprite turret recoil. 2015-10-10 19:31:28 +01:00
abcdefg30
dcd1638455 Merge pull request #9523 from penev92/fixWalls
Fix TS component towers
2015-10-04 21:01:47 +02:00
reaperrr
b722aa6721 Rename WithRotor to WithSpriteRotorOverlay 2015-10-04 20:22:46 +02:00
Pavel Penev
8b83fac306 Fix WithWallSpriteBody hijacking WithSpriteBody's DefaultAnimation before/during the "make" animation 2015-10-04 04:02:40 +03:00
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
RoosterDragon
e016227ddf Merge pull request #9327 from Mailaender/bridge-render-sizes
Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
RoosterDragon
285a3eab2e Merge pull request #8760 from atlimit8/RangeMultiplier
Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
reaperrr
59a96ab0ef Make sure silo animation is properly updated on owner change 2015-09-25 14:26:22 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
Matthias Mailänder
7845577553 Add descriptions to the SelectionSize traits. 2015-09-20 14:58:23 +02:00
Paul Chote
ff10fe3e07 Merge pull request #9377 from reaperrr/fix-bldplace-overlay
Fixed TS crane overlay's last frame hiding idle overlay
2015-09-20 12:13:52 +01:00
reaperrr
58e474ec80 Make repair overlay invisible when not repairing 2015-09-19 20:37:58 +02:00
reaperrr
e99c951a0c Hide WithBuildingPlacedOverlay after it has been played
Fixes #9319.
2015-09-19 20:37:57 +02:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
Oliver Brakmann
caa0e1678e Fix an infinite loop that occurs when a silo is captured 2015-09-06 21:46:20 +02:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
RoosterDragon
901e604cf3 Replace arrays with sets.
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
032bef7d71 Merge pull request #9124 from penev92/bleed_deployToUpgrade
Make use of DeployToUpgrade
2015-09-02 18:15:14 +02:00
reaperrr
0785bdbcf1 Move WithSpriteBody pause check to constructor 2015-09-02 17:55:03 +02:00
Pavel Penev
256929073c Clean up some trait info loading code
Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
Pavel Penev
3678e146cf Make WithVoxelBody upgradable 2015-09-01 20:19:21 +03:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6 RenderBuildingTurreted -> WithTurretedSpriteBody 2015-08-30 00:22:52 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e RenderBuildingCharge -> WithChargeAnimation 2015-08-29 23:33:17 +02:00
reaperrr
bc2b60be05 Extend WithSpriteBody funtionality
Move building placement range circle to PlaceBuilding, add
PauseAnimationWhenDisabled.
2015-08-29 23:10:22 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
clemty
2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
Pavel Penev
d803a06a1e Merge pull request #8995 from reaperrr/vxl-upgrades1
Made WithVoxelTurret and WithVoxelBarrel upgradable
2015-08-21 00:33:42 +03:00
Matthias Mailänder
cafad9f843 Merge pull request #9092 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-19 22:03:01 +02:00
abcdefg30
83b310713d Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df Mop up remaining "race" private variables 2015-08-18 00:26:11 +03:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00