Commit Graph

56 Commits

Author SHA1 Message Date
Paul Chote
a52ea71c62 Add AttackCharges trait for TD and TS obelisks. 2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
reaperrr
079908d238 Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
72f61ed95c Start reorganising TS Inherits. 2016-12-23 11:29:24 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
reaperrr
64e1b1dbdb Sanitize TS Obelisk charge delay
This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
abcdefg30
426a88e6fb Apply the upgrade rule to the ts mod 2016-08-21 01:19:56 +02:00
abcdefg30
47f0b81448 Replace yes/no with true/false in all ts rule yamls 2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3 Remove an empty "Building:" definition from NASAM 2016-07-03 16:28:25 +02:00
abcdefg30
383b155c4e Add a note in the tooltip of build-limited TS structures 2016-06-25 00:33:12 +02:00
Matthias Mailänder
aebd4a9fea Add faction specific select target speech notifications
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
730b5ae2eb Replace cluster missile sounds with faction speech. 2016-06-19 18:50:00 +02:00
Matthias Mailänder
2f1169b548 Don't null unused fields as they default to null. 2016-06-19 18:47:29 +02:00
Matthias Mailänder
c8bc819034 Disable the trait instead of nulling the fields. 2016-06-19 18:43:27 +02:00
reaperrr
fcec4eb4b5 Fixed InitialFacings of TS defenses to match original 2016-05-29 19:00:24 +02:00
reaperrr
8ee019a80a Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
abcdefg30
c32bf9f8f7 Merge pull request #10862 from ABrandau/ts-stat-correction
Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
ABrandau
9087527b48 Adjust Actor stats to match TS and FS stats. 2016-03-01 19:00:53 -04:00
Pavel Penev
ba0781c28d Remove now-redundant actor gatick (deployed tick tank) 2016-02-22 02:44:27 +02:00
teees
65e1e301f4 Added Gates
FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Whinis
ad81b2ee68 Fixes Obelisk not attacking again after a forced attack command 2016-01-23 11:40:51 -05:00
Paul Chote
1896e707e6 Fix deployed tick tank turret. 2016-01-15 17:13:59 +00:00
Paul Chote
18b3595894 Fix nod laser turret. 2016-01-15 17:08:45 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Matthias Mailänder
fcdf32015e fix Nod building online/offline notifications using EVA voices 2015-12-27 11:44:50 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
teees
11cdd84606 Added nawast 2015-11-23 20:26:39 +01:00
teees
528c1c6a77 Tweak laser turret armament offset 2015-11-02 12:34:41 +01:00
teees
2a94abbdb1 Tweak obelisk armament offset 2015-11-02 12:00:01 +01:00
atlimit8
168dab9707 Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
reaperrr
c1b805ce42 Lower TS wall blocking height
Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
2015-10-22 12:19:43 +02:00
reaperrr
78def7330e Make TS laser weapon names more descriptive and remove comments 2015-10-21 10:07:50 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
Paul Chote
141575fc45 Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
b5bf9ec605 Make TS sandbags not block fire anymore 2015-09-16 00:51:43 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
atlimit8
f45358c36d Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod 2015-08-23 22:42:10 -05:00
Paul Chote
5921ea2601 Remove bounties from the TS mod. 2015-08-01 18:10:00 +01:00
abcdefg30
4a42591369 Fix TS Repair weapons versus values 2015-07-29 14:49:05 +02:00
Matthias Mailänder
5800c07602 don't define deployed vehicles as buildings 2015-07-26 21:17:25 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
reaperrr
e30ede3971 Change Bounds/add VisualBounds in TS mod 2015-06-17 20:13:56 +02:00
Taryn Hill
17a16ac8e0 Restore correct SupportPower cursors in yaml. 2015-05-29 09:47:09 -05:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Pavel Penev
ffd45e9b04 Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Matthias Mailänder
d99ae3bcb9 split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk

tick slightly faster

tweak the local offsets
2015-05-09 19:56:15 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00