Paul Chote
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a52ea71c62
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Add AttackCharges trait for TD and TS obelisks.
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2017-02-11 16:19:58 +00:00 |
|
Paul Chote
|
a8d46adb2d
|
Rename tesla attack logic and move to Mods.Cnc.
|
2017-02-11 16:19:58 +00:00 |
|
Zimmermann Gyula
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4bce601db2
|
Implement reveal-on-fire.
|
2017-01-17 18:59:07 +01:00 |
|
reaperrr
|
079908d238
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Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
|
2016-12-28 18:45:45 +01:00 |
|
Paul Chote
|
72f61ed95c
|
Start reorganising TS Inherits.
|
2016-12-23 11:29:24 +00:00 |
|
Tyson Liddell
|
8a760fedf2
|
Yaml files updated with Description moved from Tooltip to Buildable
|
2016-10-16 12:10:07 +11:00 |
|
reaperrr
|
64e1b1dbdb
|
Sanitize TS Obelisk charge delay
This makes the Obelisk fire right at the end of the charge animation and sound.
|
2016-10-09 15:04:46 +02:00 |
|
abcdefg30
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426a88e6fb
|
Apply the upgrade rule to the ts mod
|
2016-08-21 01:19:56 +02:00 |
|
abcdefg30
|
47f0b81448
|
Replace yes/no with true/false in all ts rule yamls
|
2016-07-03 16:28:27 +02:00 |
|
abcdefg30
|
0589a58ac3
|
Remove an empty "Building:" definition from NASAM
|
2016-07-03 16:28:25 +02:00 |
|
abcdefg30
|
383b155c4e
|
Add a note in the tooltip of build-limited TS structures
|
2016-06-25 00:33:12 +02:00 |
|
Matthias Mailänder
|
aebd4a9fea
|
Add faction specific select target speech notifications
to ion cannon and cluster missile.
|
2016-06-19 18:51:10 +02:00 |
|
Matthias Mailänder
|
730b5ae2eb
|
Replace cluster missile sounds with faction speech.
|
2016-06-19 18:50:00 +02:00 |
|
Matthias Mailänder
|
2f1169b548
|
Don't null unused fields as they default to null.
|
2016-06-19 18:47:29 +02:00 |
|
Matthias Mailänder
|
c8bc819034
|
Disable the trait instead of nulling the fields.
|
2016-06-19 18:43:27 +02:00 |
|
reaperrr
|
fcec4eb4b5
|
Fixed InitialFacings of TS defenses to match original
|
2016-05-29 19:00:24 +02:00 |
|
reaperrr
|
8ee019a80a
|
Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
|
2016-05-28 22:16:37 +02:00 |
|
abcdefg30
|
c32bf9f8f7
|
Merge pull request #10862 from ABrandau/ts-stat-correction
Adjust TS Actor stats to match vanilla TS and FS stats.
|
2016-03-11 21:51:52 +01:00 |
|
reaperrr
|
cddf182996
|
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
|
2016-03-04 15:13:55 +01:00 |
|
ABrandau
|
9087527b48
|
Adjust Actor stats to match TS and FS stats.
|
2016-03-01 19:00:53 -04:00 |
|
Pavel Penev
|
ba0781c28d
|
Remove now-redundant actor gatick (deployed tick tank)
|
2016-02-22 02:44:27 +02:00 |
|
teees
|
65e1e301f4
|
Added Gates
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
|
2016-01-25 09:14:00 +01:00 |
|
Whinis
|
ad81b2ee68
|
Fixes Obelisk not attacking again after a forced attack command
|
2016-01-23 11:40:51 -05:00 |
|
Paul Chote
|
1896e707e6
|
Fix deployed tick tank turret.
|
2016-01-15 17:13:59 +00:00 |
|
Paul Chote
|
18b3595894
|
Fix nod laser turret.
|
2016-01-15 17:08:45 +00:00 |
|
Paul Chote
|
4f1d8b7ac9
|
Remove spurious final newline from mod files.
|
2016-01-02 20:06:53 +00:00 |
|
Matthias Mailänder
|
fcdf32015e
|
fix Nod building online/offline notifications using EVA voices
|
2015-12-27 11:44:50 +01:00 |
|
reaperrr
|
35c4aca983
|
Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
|
2015-11-28 20:57:09 +01:00 |
|
teees
|
11cdd84606
|
Added nawast
|
2015-11-23 20:26:39 +01:00 |
|
teees
|
528c1c6a77
|
Tweak laser turret armament offset
|
2015-11-02 12:34:41 +01:00 |
|
teees
|
2a94abbdb1
|
Tweak obelisk armament offset
|
2015-11-02 12:00:01 +01:00 |
|
atlimit8
|
168dab9707
|
Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
|
2015-10-29 23:51:14 -05:00 |
|
reaperrr
|
c1b805ce42
|
Lower TS wall blocking height
Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
|
2015-10-22 12:19:43 +02:00 |
|
reaperrr
|
78def7330e
|
Make TS laser weapon names more descriptive and remove comments
|
2015-10-21 10:07:50 +02:00 |
|
reaperrr
|
5b5164211e
|
Rename WithMuzzleFlash to WithMuzzleOverlay
|
2015-09-24 20:23:31 +02:00 |
|
Paul Chote
|
141575fc45
|
Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
|
2015-09-20 11:57:04 +01:00 |
|
atlimit8
|
de7f5a4288
|
Make Range WDist for all traits with circular ranges.
|
2015-09-19 11:02:28 -05:00 |
|
reaperrr
|
b5bf9ec605
|
Make TS sandbags not block fire anymore
|
2015-09-16 00:51:43 +02:00 |
|
reaperrr
|
9da56f51e2
|
Remove RenderBuilding
|
2015-08-30 15:44:59 +02:00 |
|
atlimit8
|
f45358c36d
|
Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod
|
2015-08-23 22:42:10 -05:00 |
|
Paul Chote
|
5921ea2601
|
Remove bounties from the TS mod.
|
2015-08-01 18:10:00 +01:00 |
|
abcdefg30
|
4a42591369
|
Fix TS Repair weapons versus values
|
2015-07-29 14:49:05 +02:00 |
|
Matthias Mailänder
|
5800c07602
|
don't define deployed vehicles as buildings
|
2015-07-26 21:17:25 +02:00 |
|
Matthias Mailänder
|
50e5e9df24
|
check voice actor references
|
2015-06-20 12:09:58 +02:00 |
|
reaperrr
|
e30ede3971
|
Change Bounds/add VisualBounds in TS mod
|
2015-06-17 20:13:56 +02:00 |
|
Taryn Hill
|
17a16ac8e0
|
Restore correct SupportPower cursors in yaml.
|
2015-05-29 09:47:09 -05:00 |
|
reaperrr
|
0d05fdefbb
|
Extract actor voice set into Voiced trait
|
2015-05-22 01:51:51 +02:00 |
|
Pavel Penev
|
ffd45e9b04
|
Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
|
2015-05-11 03:30:48 +03:00 |
|
Matthias Mailänder
|
d99ae3bcb9
|
split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk
tick slightly faster
tweak the local offsets
|
2015-05-09 19:56:15 +02:00 |
|
penev92
|
dc3ae39db1
|
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
|
2015-05-07 03:04:11 +03:00 |
|