Paul Chote
61ebe0d0a0
Per-structure queues for cnc
2010-08-26 23:11:54 +12:00
Paul Chote
267d89a459
Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
2010-08-26 23:11:53 +12:00
Paul Chote
1d7ca206f4
Clean up Buildable vs Tooltip vs Valued. cnc only.
2010-08-26 23:11:53 +12:00
Chris Forbes
50066ec238
merge CreateMapPlayers into CreateMPPlayers
2010-08-25 21:44:54 +12:00
Chris Forbes
ccb77dee12
rename ChoosePaletteOnSelect
2010-08-23 17:47:46 +12:00
Paul Chote
21b0b12948
Fix MP gamestart
2010-08-18 22:21:08 +12:00
Paul Chote
56b0da0b13
Singleplayer campaign support: player/world init
2010-08-17 22:59:41 +12:00
Paul Chote
ddd56e6f9b
Reveal-map crate
2010-08-15 01:43:24 +12:00
Paul Chote
694fd84188
Clean up custom color palette
2010-08-15 00:18:06 +12:00
Paul Chote
5c1408d4d7
cnc water palette rotation
2010-08-14 17:52:59 +12:00
Paul Chote
7d044a9e1b
Remove custom cnc behavior
2010-08-02 20:43:56 +12:00
Chris Forbes
e8604d172c
add levelup crates to cnc
2010-08-01 11:17:27 +12:00
Chris Forbes
9e0f0d2074
fix cloaking crate
2010-08-01 10:40:26 +12:00
Paul Chote
bd979f65b8
Kill Unit trait; Radar signature tweaks
2010-08-01 01:26:59 +12:00
Chris Forbes
765bedb592
add cloak crate action to cnc
2010-08-01 00:21:20 +12:00
Paul Chote
bce9791b56
Fix building repair; Kill GlobalDefaults.
2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
alzeih
10c7674433
Add to cnc, tidy up ingame menus
2010-07-26 22:23:24 +12:00
Paul Chote
30f16e1a7a
Fix cnc
2010-07-26 20:36:48 +12:00
Paul Chote
1fc3ca284e
Fix "Unit Lost" in cnc; remove related cruft
2010-07-23 17:33:39 +12:00
Paul Chote
61006ee73b
For now, use ra cursors to fill some of the gaps in cnc
2010-07-23 15:15:21 +12:00
alzeih
795da1b088
unhacking IChromeButton.
2010-07-21 16:00:26 +12:00
Paul Chote
578f47d3b2
Fix crates. Untested but should work.
2010-07-21 12:21:56 +12:00
Paul Chote
2272b6688e
cnc support
2010-07-16 23:56:01 +12:00
alzeih
80a91de1be
fix prev for cnc
2010-07-15 20:38:12 +12:00
alzeih
5925453ab8
PaletteFromCurrentTheatre (pchote: amended)
2010-07-12 03:09:51 +12:00
Paul Chote
50f3aecf53
Move chat display into a widget
2010-07-10 20:43:29 +12:00
Paul Chote
862cab9cbe
Disable Hazards and 5-per-cell infantry until they work properly
2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e
Fix starting cash
2010-07-10 13:18:04 +12:00
Paul Chote
ac3924e660
Restore sane buildspeed to cnc
2010-07-08 19:32:37 +12:00
Paul Chote
9054f10b83
Sane crate defaults for cnc
2010-07-07 23:16:24 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Chris Forbes
5f58379f5b
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
2010-06-16 20:18:01 +12:00
Paul Chote
3b4753d9a8
Fix aircraft targeting; add veterancy
2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5
Tweak special powers
2010-06-13 17:00:18 +12:00
Paul Chote
7c34252cff
cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397
fix up cnc nuke enough that it should WORK
2010-05-30 13:45:03 +12:00
Chris Forbes
f89e9f6d06
unbitrot cnc
2010-05-30 13:45:02 +12:00
Chris Forbes
56ec24a84e
unbitrot cnc (due to bob's techtree changes)
2010-05-18 21:18:34 +12:00
Chris Forbes
b871caa287
add receiving end of CreateGroup order
2010-05-16 11:41:56 +12:00
Chris Forbes
46e465cf33
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
Chris Forbes
173c374de0
renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
2010-05-06 18:16:36 +12:00
Chris Forbes
b47317f9db
add proper victory conditions support to cnc
2010-05-02 16:00:08 +12:00
Chris Forbes
510cfc4afb
unbitrot cnc; fix double-surrender oddity
2010-05-02 15:58:44 +12:00