Commit Graph

  • 3d48c454dc Vehicle husks should not appear on water Curtis S 2011-08-30 20:55:27 -06:00
  • 29b32dd656 Added new RA map: Doughnut Curtis S 2011-08-28 23:10:46 -06:00
  • dc181f495f Added new RA map: Mjolnir 2 Curtis S 2011-08-28 23:10:23 -06:00
  • 4b2717118f fix #1130 -- LaserZap beam color is configurable Chris Forbes 2011-08-27 13:40:30 +12:00
  • 02d644a09f Reduced Inaccuracy of Cruiser's 8Inch from 120 to 80 Curtis S 2011-08-23 18:10:01 -06:00
  • 7b9f389ed1 Updated CHANGELOG Chris Forbes 2011-08-22 18:33:31 +12:00
  • 064b996ea2 slight tidy in nuke Chris Forbes 2011-08-22 07:14:24 +12:00
  • 2231436c2f fixed #837 -- hind, yak weapons ignore walls Chris Forbes 2011-08-21 22:28:43 +12:00
  • dd306c7b7c fixed #766 -- minelayers not entering FIX properly Chris Forbes 2011-08-21 22:14:10 +12:00
  • be7c4193a4 remove duplicated Tick Chris Forbes 2011-08-21 21:40:02 +12:00
  • fe40fbf7f7 removed duplicated ResolveOrder Chris Forbes 2011-08-21 21:38:43 +12:00
  • c0fd252b9f removed duplicate AttackActivity from AttackPopupTurreted Chris Forbes 2011-08-21 21:38:05 +12:00
  • 33ec2b3f5e have AttackPopupTurreted inherit AttackTurreted Chris Forbes 2011-08-21 21:37:12 +12:00
  • 7437e8fabb fix naming of turret member Chris Forbes 2011-08-21 21:34:47 +12:00
  • c11b7041f4 push turret facing check down to turret Chris Forbes 2011-08-21 21:32:39 +12:00
  • 6a092dbfda declare AttackTurreted -> Turreted dep; do trait lookup at spawn time Chris Forbes 2011-08-21 21:27:36 +12:00
  • 78a0c3e506 move Attack traits into Attack dir Chris Forbes 2011-08-21 21:10:49 +12:00
  • 05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. Chris Forbes 2011-08-21 21:05:22 +12:00
  • 6daeb73471 stop spraying all these damned parentheses where they aren't needed Chris Forbes 2011-08-21 21:02:19 +12:00
  • 3a5682a1f7 remove Quit option from ingame menu; rename Disconnect to Abort Mission Chris Forbes 2011-08-21 20:56:37 +12:00
  • 2c5c069480 slow down power bar lerp slightly; extract constant Chris Forbes 2011-08-21 20:49:34 +12:00
  • 8b33c6c8b0 tidy up spurious typenames in PowerBinWidget Chris Forbes 2011-08-21 20:45:47 +12:00
  • 6346373e0c remove power manager lookup every render Chris Forbes 2011-08-21 20:44:37 +12:00
  • 339d5c3405 fix phantom radarbin Chris Forbes 2011-08-21 20:40:32 +12:00
  • 896cbaae39 clean up ModData package mounting Chris Forbes 2011-08-21 20:26:00 +12:00
  • 840f6131ac tidy up some spurious trait lookups in HackyAI Chris Forbes 2011-08-21 19:39:44 +12:00
  • 5a3f5d9f3a move BuildState into BaseBuilder where it belongs Chris Forbes 2011-08-21 19:37:22 +12:00
  • b95f49d6f3 remove pointless null checks for owner Chris Forbes 2011-08-21 19:34:45 +12:00
  • ee2be405ca fix AppearsFriendlyTo/AppearsHostileTo Chris Forbes 2011-08-21 19:31:20 +12:00
  • da4811abe8 rip out ActorStance garbage Chris Forbes 2011-08-21 18:59:20 +12:00
  • 8e9045d7f4 Removed ra maps fire alley, isle wars 3, ore isle Curtis S 2011-08-20 17:16:40 -06:00
  • 0e3d07f0b2 adjust size of mcv husk Chris Forbes 2011-08-21 18:49:54 +12:00
  • 42ab7908d0 adjust size of harvester husk Chris Forbes 2011-08-21 18:49:06 +12:00
  • d75784df64 factor out build palette overlays; add timers Chris Forbes 2011-08-21 14:26:28 +12:00
  • 96860033fb #1121 fixed -- [Sync] and ISync inheritance rules made the same Chris Forbes 2011-08-21 10:58:16 +12:00
  • 8cc455d23f fix #1105; decloak sound was never used Chris Forbes 2011-08-21 10:21:07 +12:00
  • f7fdd885fb produce much better exceptions for missing files in map packages Chris Forbes 2011-08-20 14:23:09 +12:00
  • 8428eb0499 tidy up new-map-from-tileset support Chris Forbes 2011-08-20 14:17:56 +12:00
  • 1fe5c1d60f catch map load failures Chris Forbes 2011-08-20 14:13:52 +12:00
  • a9d25b603c factor out duplicated hardcoded font in CashTick Chris Forbes 2011-08-16 19:49:01 +12:00
  • e922051282 factor formatting code out of CashTick ctor Chris Forbes 2011-08-16 19:46:02 +12:00
  • 257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. Chris Forbes 2011-08-16 18:58:50 +12:00
  • 67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements Chris Forbes 2011-08-16 18:42:05 +12:00
  • 55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script Chris Forbes 2011-08-16 18:00:21 +12:00
  • c47833e9a0 Fixed a frame in harvempty.shp Curtis S 2011-08-15 19:15:57 -06:00
  • 36f6e503ef clean up some of the noise in Move Chris Forbes 2011-08-15 14:48:17 +12:00
  • a74fd17d39 remove a Turreted lookup every render for RenderBuildingTurreted Chris Forbes 2011-08-15 14:31:04 +12:00
  • 1aa80e0377 fix #960 -- HackyAI shouldn't put itself in low power so much. Chris Forbes 2011-08-15 14:23:54 +12:00
  • cc716ab8c7 #1106 fixed -- mac-specific hack should only be applied on a mac. Chris Forbes 2011-08-15 14:15:55 +12:00
  • 6dd0452c95 drop unused SupportDir= option from 'openra' script produced by 'make install' Chris Forbes 2011-08-05 17:53:28 +12:00
  • f3ea06c373 Include OpenRA.Renderer.SdlCommon.dll in 'make install'. Chris Forbes 2011-08-05 17:47:52 +12:00
  • 499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. Curtis S 2011-08-04 23:48:10 -06:00
  • cc8a9552b5 Made ATEK a prerequisite for Allied Longbow Curtis S 2011-08-04 22:47:43 -06:00
  • d420701e5a Split hellfire missiles into AA/AG definitions Curtis S 2011-08-04 22:39:03 -06:00
  • 99f2f1bab2 fixed #1098; idle animation speed for e2 Chris Forbes 2011-08-04 18:32:30 +12:00
  • 7902c9847e rename Technician -> Civilian Chris Forbes 2011-08-03 19:44:52 +12:00
  • 5546e977a8 add audio feedback for Stop order Chris Forbes 2011-08-03 19:33:35 +12:00
  • c4666df6b9 fix long line in Mobile Chris Forbes 2011-08-03 19:29:40 +12:00
  • 54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 Chris Forbes 2011-08-03 19:26:08 +12:00
  • 954b0a617f don't consider HideMapCrateAction if the player has GPS Chris Forbes 2011-08-03 18:46:40 +12:00
  • ca385e41ea fix bogus file name for HideMapCrateAction Chris Forbes 2011-08-03 18:43:40 +12:00
  • 9f0f8d381f map scatter->move for audio; #1093 Chris Forbes 2011-08-03 18:41:47 +12:00
  • d3def71340 Add ReturnToBase (F) support for aircraft; #1084 Chris Forbes 2011-08-03 18:25:49 +12:00
  • 663a323f29 remove trait lookup spam everywhere for IOccupySpace. Chris Forbes 2011-08-02 19:43:02 +12:00
  • aff3111eac internals for #919 Chris Forbes 2011-08-02 11:09:13 +12:00
  • b6560e6026 Fixed #1090; pilots don't drop for dead players Curtis S 2011-07-31 22:26:25 -06:00
  • 132ca5c667 update text for instant charge time option Chris Forbes 2011-07-29 19:25:33 +12:00
  • f2867fbc61 UnregisterEvents functions do not need to be public Chris Forbes 2011-07-29 19:17:51 +12:00
  • 8d9f7b715d remove Lock Teams checkbox from RA lobby Chris Forbes 2011-07-29 19:08:45 +12:00
  • 9b9f13ed1b remove some duplication in LobbyLogic's color picker handling Chris Forbes 2011-07-29 18:58:44 +12:00
  • e329c9dc55 fix some whitespace issues in LobbyLogic Chris Forbes 2011-07-29 18:58:24 +12:00
  • 89a209ff52 remove bogus FirstOrDefault + deref in Teleport; just use Trait<> Chris Forbes 2011-07-29 18:50:24 +12:00
  • 5d3ed6aa6a Remove obsolete bits from linux packaging Paul Chote 2011-07-28 00:27:12 +12:00
  • 21197c702e Update CHANGELOG Paul Chote 2011-07-28 00:18:23 +12:00
  • 3051b147f5 fix whitespace in NullGraphicsDevice Chris Forbes 2011-07-29 18:42:44 +12:00
  • 4e11702a99 fix #1088; gpsdot should not be given to opponents Chris Forbes 2011-07-29 17:22:40 +12:00
  • a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() Chris Forbes 2011-07-28 23:12:03 +12:00
  • 2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit Chris Forbes 2011-07-28 23:07:14 +12:00
  • 096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency Chris Forbes 2011-07-28 22:38:00 +12:00
  • 18481afda2 fix #1063; don't issue orders while dragging a selection box Chris Forbes 2011-07-28 22:34:47 +12:00
  • 78e6d69103 fix #1064; always show an arrow while dragging a selection box Chris Forbes 2011-07-28 22:31:30 +12:00
  • cfa8298190 remove duplication of initial map choice logic Chris Forbes 2011-07-28 22:25:54 +12:00
  • b748e4b11b fix whitespace issues in CncMenuLogic Chris Forbes 2011-07-28 22:11:56 +12:00
  • 8844ea8e2f fix #1082; setting a bot's color no longer clobbers saved player color Chris Forbes 2011-07-28 21:56:10 +12:00
  • 5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick Chris Forbes 2011-07-28 21:47:18 +12:00
  • fa78793927 fix #1057 -- bogus trait lookup in RenderUnitSpinner Chris Forbes 2011-07-28 21:30:53 +12:00
  • ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init Chris Forbes 2011-07-28 21:20:31 +12:00
  • 7044d81a40 remove dead makedist.cmd Chris Forbes 2011-07-28 20:25:05 +12:00
  • 833533b4c3 fix #1056 Chris Forbes 2011-07-19 18:56:12 +12:00
  • 7429c8ef89 don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054 Chris Forbes 2011-07-19 18:39:45 +12:00
  • 2797ea72cb fix stupid default support dir. if there's something we can't identify reliably, it's going to be a *nix Chris Forbes 2011-07-21 21:40:15 +12:00
  • 21f172228d Fix compilation with Visual Studio Matthew Bowra-Dean 2011-07-30 12:15:04 +12:00
  • c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. Paul Chote 2011-07-27 21:17:24 +12:00
  • 08ed7f0316 Hook up empty/full harvester husk variants in RA. Paul Chote 2011-07-27 20:09:29 +12:00
  • 5fe5addc0c Make Harvester.Fullness an int Paul Chote 2011-07-27 20:00:23 +12:00
  • d62ef64fa6 Make ralint give useful stacktraces under mono Paul Chote 2011-07-27 19:58:37 +12:00
  • ad12352f41 Add mcv husk by Daniel Hernandez Paul Chote 2011-07-27 19:26:41 +12:00
  • a4814b82c8 Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076. Paul Chote 2011-07-27 17:38:37 +12:00
  • 1c7a9ce08e Fix desert civ building animations (bug #1097). Paul Chote 2011-07-27 16:59:29 +12:00
  • 4e68ad2b12 Fix default civ building husk walkability Paul Chote 2011-07-27 16:57:23 +12:00