Commit Graph

  • 9df7348683 Add two missing desert buildings Paul Chote 2011-07-27 16:57:12 +12:00
  • b216d73ac9 Fix civ structure sequence ordering Paul Chote 2011-07-27 16:34:46 +12:00
  • 2b3f58e3a4 Fix hospital animation and add husk Paul Chote 2011-07-27 04:48:57 +12:00
  • 39a3dfffd1 Disallow capturing hospitals until they give something useful Paul Chote 2011-07-27 04:43:15 +12:00
  • 4c60639a0d Remove build radius from tech structures Paul Chote 2011-07-27 04:41:17 +12:00
  • 8087f16df0 `The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees. Paul Chote 2011-07-27 04:37:27 +12:00
  • 0946bf52c3 Tweak tib and add oil derricks to Chokepoint. Paul Chote 2011-07-27 04:25:57 +12:00
  • e62ec6caa1 Remove extra tib trees from `Instant Karma' Paul Chote 2011-07-27 04:10:06 +12:00
  • 86bc01cf65 Fix tib trees in `dead in motion' (bug #1072) Paul Chote 2011-07-27 04:03:40 +12:00
  • 8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. Paul Chote 2011-07-27 03:54:37 +12:00
  • d9174b7e3b Kill RenderSimple.OverrideTileset/OverrideImage. Paul Chote 2011-07-27 03:37:52 +12:00
  • 64ab44c3ea Log a message when trying to render a nonexistent actor in the editor Paul Chote 2011-07-27 03:37:15 +12:00
  • d98649e7e1 Switch `minus two' to desert variants. Paul Chote 2011-07-27 03:32:31 +12:00
  • 2778752a17 Switch `instant karma' to desert variants. Paul Chote 2011-07-27 03:24:16 +12:00
  • a0d1686fd1 Fix bogus desert variant in shellmap Paul Chote 2011-07-27 03:20:39 +12:00
  • e1691a4a70 Switch `chokepoint' to desert variants. Paul Chote 2011-07-27 03:15:11 +12:00
  • 6fecb82c98 Switch `break of day' to desert variants. Paul Chote 2011-07-27 03:10:21 +12:00
  • 7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. Paul Chote 2011-07-27 02:57:10 +12:00
  • 17d72f17d9 Add an EditorTilesetFilter trait for filtering the actor palette based on tileset. Paul Chote 2011-07-27 02:56:29 +12:00
  • 9f7c5791f9 Make vehicle husks unselectable Paul Chote 2011-07-27 02:09:10 +12:00
  • 7e3cfd7ee9 Don't show a selection cursor over targetable but unselectable actors Paul Chote 2011-07-27 02:08:55 +12:00
  • aa2ae95ce1 Kill DeadBuildingState.Zombie Paul Chote 2011-07-27 01:59:14 +12:00
  • f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. Paul Chote 2011-07-27 01:47:44 +12:00
  • d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. Paul Chote 2011-07-27 00:51:57 +12:00
  • 3972836cd6 Don't allow engineers to repair neutral structures, it conflicts with capturing. Paul Chote 2011-07-27 00:49:44 +12:00
  • d8ec459b97 Declare RenderSimple dep in WithFire Paul Chote 2011-07-27 00:31:52 +12:00
  • d9bd49bac3 Tweak East vs West 3. Fixes #921. Paul Chote 2011-07-26 23:56:05 +12:00
  • 4138c5aeb7 Display version in the load screen Paul Chote 2011-07-26 22:32:16 +12:00
  • 00ba03cbce Fix #1062 Paul Chote 2011-07-26 22:06:42 +12:00
  • 304601b5ca Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere Paul Chote 2011-07-26 21:59:16 +12:00
  • 648979c8ae Fix a crash in Demolish Paul Chote 2011-07-26 10:12:42 +12:00
  • cf9ac8d801 Fix a dumb crash & avoid a trait lookup in DragHusk Paul Chote 2011-07-26 10:01:32 +12:00
  • 59116fc5b8 Include mod version on the ingame menu (Feature #1075) Paul Chote 2011-07-26 01:19:02 +12:00
  • 0a5f81c39e Drag husks to their final location. Fixes #730. Paul Chote 2011-07-25 23:50:11 +12:00
  • 49cbaeb1d2 Fix a crash when an infantry is crushed and killed by conventional means in the same tick. Paul Chote 2011-07-25 00:45:11 +12:00
  • 8ad3f47608 Further resource tweaks: - Resource value reduced by 25% - Resource spawn rate increased by 15% - Unload rate decreased by 50% - Harvest rate increased by 25% Paul Chote 2011-07-25 00:26:38 +12:00
  • 9270c9c6b7 Don't clear RA production queues whenever anything dies. Paul Chote 2011-07-25 00:16:19 +12:00
  • eba178a427 Resource changes (Feature #970): - Harvester capacity ~halved - Harvester harvesting rate halved - Resource value ~doubled - Silo/Refinery capacity increased slightly Paul Chote 2011-07-24 18:32:47 +12:00
  • eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo Paul Chote 2011-07-24 17:59:50 +12:00
  • 2231940056 Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files. Paul Chote 2011-07-24 17:52:08 +12:00
  • a5b2ff4c75 Remove unused proc sequences Paul Chote 2011-07-24 16:35:33 +12:00
  • 996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). Paul Chote 2011-07-24 16:34:03 +12:00
  • 97c608a9b9 Fix harvempty.shp and harvhalf.shp Paul Chote 2011-07-24 14:29:58 +12:00
  • 69d23e01aa Remove references to unused mix files Paul Chote 2011-07-24 00:32:22 +12:00
  • 6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. Paul Chote 2011-07-24 00:31:49 +12:00
  • c793e8571f Update CHANGELOG Paul Chote 2011-07-23 18:23:18 +12:00
  • ab132fb743 Increase reload time of mammoth missiles Paul Chote 2011-07-23 16:52:37 +12:00
  • f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. Paul Chote 2011-07-23 16:35:38 +12:00
  • 54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. Paul Chote 2011-07-23 16:28:37 +12:00
  • e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. Paul Chote 2011-07-23 16:19:46 +12:00
  • 22d3e16225 Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead. Paul Chote 2011-07-23 16:12:08 +12:00
  • a165a80101 Fix imported map spawn ownership Paul Chote 2011-07-23 02:43:04 +12:00
  • abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. Paul Chote 2011-07-23 02:04:17 +12:00
  • 2d269155b1 Reimplement installing from CD in RA. Paul Chote 2011-07-23 01:35:44 +12:00
  • bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. Paul Chote 2011-07-23 00:49:18 +12:00
  • 9ec229bef7 Fix utility to use Platform.SupportDir (#1067); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match. Paul Chote 2011-07-23 00:34:31 +12:00
  • ac9a5efd8e Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls. Paul Chote 2011-07-23 00:06:41 +12:00
  • f88ea4c25a Add RA settings UI for PixelDouble Paul Chote 2011-07-22 23:44:25 +12:00
  • a94a57db32 Add C&C settings UI for PixelDouble Paul Chote 2011-07-22 23:39:35 +12:00
  • d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. Paul Chote 2011-07-22 23:39:17 +12:00
  • 626b83ba12 Fix lines not being centered in the middle of a pixel Paul Chote 2011-07-22 22:52:09 +12:00
  • 8516fa8748 fix viewport scroll limits Paul Chote 2011-07-22 22:27:13 +12:00
  • 0bfc9a957f Fix radar viewport rectangle Paul Chote 2011-07-22 21:42:21 +12:00
  • 0b0e3d5f14 Drop unnecessary `this' uses from Viewport. Paul Chote 2011-07-22 21:17:48 +12:00
  • 6183621a72 Scale line-width to match zoom. Paul Chote 2011-07-22 21:13:14 +12:00
  • fc783ddf80 Support custom zoom levels Paul Chote 2011-06-03 20:23:21 +12:00
  • 926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. Paul Chote 2011-06-03 17:22:37 +12:00
  • 4fa0962d49 Check for bogus subject clients in ValidateOrder. Fixes crash in #1001. Paul Chote 2011-07-22 00:49:47 +12:00
  • 2b3ee9e5bc Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791. Paul Chote 2011-07-22 00:15:32 +12:00
  • 704c784b51 Remove power and silo icon placeholders Paul Chote 2011-07-21 23:59:12 +12:00
  • 9b96bfb33b Fix #931 ("Unit Ready" played when a production structure is destroyed). Paul Chote 2011-07-21 23:55:59 +12:00
  • d42cf25789 Packaging fixes for renderer deduplication. Paul Chote 2011-07-21 23:26:02 +12:00
  • c79f5b5365 Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc). Paul Chote 2011-07-21 21:05:49 +12:00
  • 6ede28fdbe Fix mammoth tank not crushing infantry Paul Chote 2011-07-20 00:04:12 +12:00
  • ac7c25efa3 Prioritize alerted tabs when switching group / via hotkey. Paul Chote 2011-07-17 15:29:35 +12:00
  • 1bafd35d61 Rework ProductionTabsWidget getting/setting of the current queue. Paul Chote 2011-07-17 15:04:33 +12:00
  • 9fb72c9063 Play click sound when using `tab' to cycle queues. Paul Chote 2011-07-17 14:29:30 +12:00
  • 7be84a5390 Remove demo.mix from the packaged build, not the local copy. Paul Chote 2011-07-16 21:34:24 +12:00
  • b8ba48ee67 Switch to observer ui on victory/defeat (Feature #1002). Paul Chote 2011-07-16 21:02:15 +12:00
  • 8f62ce9b25 Show `-' instead of 0 for unteamed players in the objectives panel. Paul Chote 2011-07-16 20:15:58 +12:00
  • ee3be9c89b Laser tweaks: - Expose the beam duration to the projectileinfo - Play an explosion animation at the target - Beam tracks moving targets - Disable player beam color in C&C Paul Chote 2011-07-16 20:13:22 +12:00
  • d9d20338bf Increase orca reload time Paul Chote 2011-07-16 19:42:10 +12:00
  • e724a3b200 Decrease stnk speed slightly, increase it's health Paul Chote 2011-07-16 19:39:45 +12:00
  • 71cf332ee1 trim some crap out of Contrail Chris Forbes 2011-07-20 09:19:30 +12:00
  • e4e443b0ab remove unused SidebarButtonWidget Chris Forbes 2011-07-19 21:05:28 +12:00
  • e81cbceb99 aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken.. Chris Forbes 2011-07-19 20:51:21 +12:00
  • 5055e0be62 clean up PlayerResources trait lookup in MoneyBinWidget Chris Forbes 2011-07-19 20:50:50 +12:00
  • ac71e60a4b remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore Chris Forbes 2011-07-19 20:37:48 +12:00
  • 41baa3b7b0 add escape keybinding to settings dialog Chris Forbes 2011-07-19 20:34:39 +12:00
  • 2ac1d001a4 add enter/escape bindings to replaybrowser Chris Forbes 2011-07-19 20:33:37 +12:00
  • 7d506f0ab6 rename gamelobby.yaml -> lobby.yaml Chris Forbes 2011-07-19 20:31:54 +12:00
  • 2a99cdb935 split map-chooser out of gamelobby.yaml Chris Forbes 2011-07-19 20:30:07 +12:00
  • 14733841e5 add escape/enter bindings for other join-game dialogs Chris Forbes 2011-07-19 20:15:20 +12:00
  • 0b97122c41 add escape/enter bindings for server browser dialog Chris Forbes 2011-07-19 20:13:11 +12:00
  • 00543825e7 setup escape/enter bindings for create-server dialog Chris Forbes 2011-07-19 20:09:39 +12:00
  • 8d2b6edaf1 split create server dialog into its own yaml file Chris Forbes 2011-07-19 20:05:18 +12:00
  • fc9ab25c3f add escape key binding to ingame options button Chris Forbes 2011-07-19 20:02:52 +12:00
  • 70dfcffaea add another lint pass to ensure that every (non-template) actor type is actually constructible Chris Forbes 2011-07-19 19:51:24 +12:00
  • b3bdc2df85 declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053 Chris Forbes 2011-07-19 19:43:25 +12:00
  • 315c00f67f clean up Contrail trait lookups; fixes #1058 Chris Forbes 2011-07-19 19:41:22 +12:00