Commit Graph

1372 Commits

Author SHA1 Message Date
Chris Forbes
d80f581e98 fix div-by-zero with empty minefield 2011-02-15 08:09:31 +13:00
Chris Forbes
99bbd0ec7a fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky 2011-02-15 08:02:56 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
cbf95e8f1a fix #348 crash with blank game name 2011-02-13 16:16:40 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
1d1d0e8bd2 Lazy smudges, fix importer. 2011-02-11 21:50:11 +13:00
Paul Chote
79f3fccceb Lazy actor loading 2011-02-11 21:50:11 +13:00
Paul Chote
c2db816837 Kill MapStub 2011-02-11 21:50:11 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
8844ca0fdd Add (laser-)viceroids. Needs a proper weapon. 2011-02-11 21:50:10 +13:00
Paul Chote
48482cf09a Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove. 2011-02-11 21:50:10 +13:00
Chris Forbes
bfa38e3058 display range circles for other actors owned by us, and having a compatible RenderRangeCircleInfo.RangeCircleType during building placement 2011-02-11 07:11:29 +13:00
Chris Forbes
b0beee6b7b fetch the max range from AttackBaseInfo rather than making it up completely 2011-02-11 07:11:28 +13:00
Chris Forbes
3369373879 initial setup for decorating the PlaceBuilding OG 2011-02-11 07:11:28 +13:00
Paul Chote
e2af08f812 Add a scatter key 2011-02-06 13:15:47 +13:00
Paul Chote
47aad3b04b Remove unused LocalStorage from proc. 2011-02-06 13:10:09 +13:00
Paul Chote
e3fda8c68e Remove unused stance code 2011-02-06 13:06:39 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Paul Chote
de26b63fd2 Fix capturing etc 2011-02-05 18:13:30 +13:00
Paul Chote
7693f3d16a Craters and scorches smoke. 2011-02-05 09:19:31 +13:00
Paul Chote
afcb724793 Fix subcell crushing properly. 2011-02-05 08:47:53 +13:00
Paul Chote
fdb85d67eb Disable map and music install until they can be finished. 2011-02-04 20:36:18 +13:00
Chris Forbes
39a9bd7e20 Fix GPS being given to *everyone* 2011-02-04 18:45:47 +13:00
Paul Chote
b69388b5e7 Fix jerky movement 2011-02-04 18:39:03 +13:00
Paul Chote
e28ed916aa Improve spacing 2011-02-04 18:39:03 +13:00
Paul Chote
9c63292a83 Allow units to move between subcells. Visually not quite right. 2011-02-04 18:39:03 +13:00
Chris Forbes
4aaafd18f1 fix compile failure 2011-02-04 18:39:03 +13:00
Paul Chote
73a08624ef Hacky fix for group movement 2011-02-04 18:39:03 +13:00
Paul Chote
7c2a7db794 Fold SharesCell into Mobile 2011-02-04 18:39:03 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Paul Chote
451e06190f Sync harvester contents. Add ISync to ProductionQueue. 2011-02-03 08:27:35 +13:00
Paul Chote
bf2f3cacd9 Sync ProductionQueue 2011-02-02 10:33:33 +13:00
Paul Chote
2daeb45bfe Fix a subtle bug with flying units in spatialbins. Fixes #489. 2011-02-01 22:06:09 +13:00
Paul Chote
467c2a969d Fix missiles 2011-02-01 18:19:38 +13:00
Chris Forbes
ee144373a0 Fix unshareable GPS 2011-02-01 18:08:21 +13:00
Paul Chote
6e1cb23f10 "Repairing" eva notification for ra and cnc. 2011-01-30 18:35:44 +13:00
Chris Forbes
c8a68659a0 add INotifyOtherCaptured, for reacting to other units changing ownership 2011-01-30 17:43:25 +13:00
Chris Forbes
a0926a49ec hack around bad interaction between firing anims and idle anims finishing 2011-01-30 17:38:34 +13:00
Paul Chote
ccf04240cf Fix some more cases of stale Player references after capture. 2011-01-30 17:35:40 +13:00
Paul Chote
7f3f783187 Update cached PlayerResources when a silo is captured. 2011-01-30 17:35:40 +13:00
Chris Forbes
1c8cd44465 fix bogosity in SpecialPowerBinWidget (manifests as crash after mod change) 2011-01-30 16:53:20 +13:00
Chris Forbes
5fce6ec2c4 blah 2011-01-30 14:23:08 +13:00
Paul Chote
4b538fd2fe Fix palette issues with Oil Derricks and walls (fixes #501). 2011-01-29 13:21:55 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Chris Forbes
ce8d787a9c fix crash in build palette keyboard handler after winning/losing 2011-01-28 17:32:35 +13:00
Chris Forbes
a8d848b3c4 fix LockTeams checkbox by not using the binder 2011-01-28 17:31:24 +13:00