Chris Forbes
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d80f581e98
|
fix div-by-zero with empty minefield
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2011-02-15 08:09:31 +13:00 |
|
Chris Forbes
|
99bbd0ec7a
|
fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
|
2011-02-15 08:02:56 +13:00 |
|
Chris Forbes
|
bc32d32d54
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remove FP from RepairableBuilding
|
2011-02-13 22:12:46 +13:00 |
|
Chris Forbes
|
0f0facedd1
|
#540 move 'allow cheats' to lobby from prelobby
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2011-02-13 17:28:40 +13:00 |
|
Chris Forbes
|
c1aebff8a8
|
refresh GPS on stance change
|
2011-02-13 16:26:06 +13:00 |
|
Chris Forbes
|
cbf95e8f1a
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fix #348 crash with blank game name
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2011-02-13 16:16:40 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
1d1d0e8bd2
|
Lazy smudges, fix importer.
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2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
79f3fccceb
|
Lazy actor loading
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2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
c2db816837
|
Kill MapStub
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
73020a9419
|
Make binary info loading lazy
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
b134ba41f4
|
Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
db770eb997
|
Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
8844ca0fdd
|
Add (laser-)viceroids. Needs a proper weapon.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
48482cf09a
|
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
|
2011-02-11 21:50:10 +13:00 |
|
Chris Forbes
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bfa38e3058
|
display range circles for other actors owned by us, and having a compatible RenderRangeCircleInfo.RangeCircleType during building placement
|
2011-02-11 07:11:29 +13:00 |
|
Chris Forbes
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b0beee6b7b
|
fetch the max range from AttackBaseInfo rather than making it up completely
|
2011-02-11 07:11:28 +13:00 |
|
Chris Forbes
|
3369373879
|
initial setup for decorating the PlaceBuilding OG
|
2011-02-11 07:11:28 +13:00 |
|
Paul Chote
|
e2af08f812
|
Add a scatter key
|
2011-02-06 13:15:47 +13:00 |
|
Paul Chote
|
47aad3b04b
|
Remove unused LocalStorage from proc.
|
2011-02-06 13:10:09 +13:00 |
|
Paul Chote
|
e3fda8c68e
|
Remove unused stance code
|
2011-02-06 13:06:39 +13:00 |
|
geckosoft
|
0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
|
Paul Chote
|
de26b63fd2
|
Fix capturing etc
|
2011-02-05 18:13:30 +13:00 |
|
Paul Chote
|
7693f3d16a
|
Craters and scorches smoke.
|
2011-02-05 09:19:31 +13:00 |
|
Paul Chote
|
afcb724793
|
Fix subcell crushing properly.
|
2011-02-05 08:47:53 +13:00 |
|
Paul Chote
|
fdb85d67eb
|
Disable map and music install until they can be finished.
|
2011-02-04 20:36:18 +13:00 |
|
Chris Forbes
|
39a9bd7e20
|
Fix GPS being given to *everyone*
|
2011-02-04 18:45:47 +13:00 |
|
Paul Chote
|
b69388b5e7
|
Fix jerky movement
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
e28ed916aa
|
Improve spacing
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
9c63292a83
|
Allow units to move between subcells. Visually not quite right.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
4aaafd18f1
|
fix compile failure
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
73a08624ef
|
Hacky fix for group movement
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
7c2a7db794
|
Fold SharesCell into Mobile
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
451e06190f
|
Sync harvester contents. Add ISync to ProductionQueue.
|
2011-02-03 08:27:35 +13:00 |
|
Paul Chote
|
bf2f3cacd9
|
Sync ProductionQueue
|
2011-02-02 10:33:33 +13:00 |
|
Paul Chote
|
2daeb45bfe
|
Fix a subtle bug with flying units in spatialbins. Fixes #489.
|
2011-02-01 22:06:09 +13:00 |
|
Paul Chote
|
467c2a969d
|
Fix missiles
|
2011-02-01 18:19:38 +13:00 |
|
Chris Forbes
|
ee144373a0
|
Fix unshareable GPS
|
2011-02-01 18:08:21 +13:00 |
|
Paul Chote
|
6e1cb23f10
|
"Repairing" eva notification for ra and cnc.
|
2011-01-30 18:35:44 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Chris Forbes
|
a0926a49ec
|
hack around bad interaction between firing anims and idle anims finishing
|
2011-01-30 17:38:34 +13:00 |
|
Paul Chote
|
ccf04240cf
|
Fix some more cases of stale Player references after capture.
|
2011-01-30 17:35:40 +13:00 |
|
Paul Chote
|
7f3f783187
|
Update cached PlayerResources when a silo is captured.
|
2011-01-30 17:35:40 +13:00 |
|
Chris Forbes
|
1c8cd44465
|
fix bogosity in SpecialPowerBinWidget (manifests as crash after mod change)
|
2011-01-30 16:53:20 +13:00 |
|
Chris Forbes
|
5fce6ec2c4
|
blah
|
2011-01-30 14:23:08 +13:00 |
|
Paul Chote
|
4b538fd2fe
|
Fix palette issues with Oil Derricks and walls (fixes #501).
|
2011-01-29 13:21:55 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Chris Forbes
|
ce8d787a9c
|
fix crash in build palette keyboard handler after winning/losing
|
2011-01-28 17:32:35 +13:00 |
|
Chris Forbes
|
a8d848b3c4
|
fix LockTeams checkbox by not using the binder
|
2011-01-28 17:31:24 +13:00 |
|