Commit Graph

394 Commits

Author SHA1 Message Date
abcdefg30
c0d31688c4 Exclude walls from the assets value 2020-09-11 23:44:30 +02:00
Matthias Mailänder
06ad9666e8 Replace burns with more modular and testable trait combinations. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
abcdefg30
5401ace540 Add a death animation to Visceroids 2020-07-24 18:13:11 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Orb
bf7fecff10 TD Balance Summer 2020 2020-07-12 19:31:59 +02:00
tovl
137df52fdd Make infantry AlwaysTurnInPlace. 2020-06-28 00:11:26 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Paul Chote
afc9c6ef85 Update TD decorations. 2020-03-24 00:07:10 -05:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
Paul Chote
c1be8d277e Disable player color for TD walls. 2019-08-25 15:33:46 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
reaperrr
4bf659ca38 CanSlide update rule 2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1 Revert FlightDynamics yaml changes
- TD and RA were straight up reverted.

- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.

- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434 FlightDynamics yaml changes
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
abcdefg30
b35dfb50a8 Remove Selectable from planes in TD 2019-07-01 20:19:10 +01:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
Paul Chote
229bac6777 Disable capturing while the make animation is playing. 2019-06-02 15:26:26 +02:00
Paul Chote
087887250f Add line-build palette to RA, TD, D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00
Paul Chote
6248326b29 Rename AttackMove *ScanConditions. 2019-05-12 10:59:36 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00
Mustafa Alperen Seki
9ec8d25dff Add AppearsOnMapPreview to default mods.
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Smittytron
98e54edf04 Change tree husks from FrozenUnderFog to HiddenUnderShroud 2019-01-19 11:16:12 +00:00
Mustafa Alperen Seki
df1d928242 Hide husks under fog regardless of their owner. 2019-01-06 22:12:04 +01:00
Mustafa Alperen Seki
6b4ba96e34 Remove aircraft husks from map editor actor list. 2019-01-02 19:57:24 +01:00
reaperrr
7c9856ded7 Make various TD map deco require Neutral owner 2018-12-05 09:07:30 +13:00
reaperrr
eb86160021 Remove CrateEffect in favor of using updated SpriteEffect 2018-12-05 09:04:29 +13:00
reaperrr
71fb670def Move InitialFacing to ^Helicopter default
In RA and TD mods.
2018-11-04 00:25:55 +01:00
Mustafa Alperen Seki
a3d9822bb3 Update TD mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa Reimplement demolition lock using conditions. 2018-11-03 15:09:14 +01:00
reaperrr
139d5efba8 Remove RepairBuildings from Aircraft
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
Paul Chote
ccad3bd185 Add MergeCaptureTraits update rule. 2018-10-07 18:46:21 +02:00
Andre Mohren
091f660dc7 Extracted Repairing notification to RepairableBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5 GainsExperience notification now optional. 2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
Smittytron
b091be6304 Assign grey passenger pips to TD civilians 2018-07-22 15:24:40 +02:00
Smittytron
755cc40459 Fix TD crop fields 2018-07-19 19:10:57 +00:00
Smittytron
d21b959bf0 Fix TD RippedApartDeath 2018-07-04 23:01:47 +02:00
reaperrr
9b41416020 Ensure interactable/deco bounds of TD walls are consistent
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
Zimmermann Gyula
b892336285 Update default mods. 2018-06-30 16:31:39 +01:00
Paul Chote
9c978ddc32 Fix DamageTypes definitions for forest fires.
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
6359d32946 Fix overlapping veterancy/hospital/hazmat indicators in TD.
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00