C. Helmig
14d91452e0
Added primary building and "PRIMARY" text to high tech factory.
2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7
Add production bar to high tech factory.
2018-01-09 22:39:54 +01:00
Mustafa Alperen Seki
a80924ebb3
Add Harkonnen 8
2017-12-30 20:18:37 +01:00
Mustafa Alperen Seki
69e9b94c5d
Add Campaign Tooltip to D2K
2017-12-30 17:40:09 +01:00
reaperrr
7fb595a437
Upgrade D2k rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Mustafa Alperen Seki
65e4019424
Update some prerequisites to include subfactions too
2017-12-23 18:35:01 +00:00
Mustafa Alperen Seki
395eb36cd1
Update D2K FactionImages
...
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
6f41be209c
Allow all upgradable structures to build upgrades.
2017-12-18 19:22:07 +00:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Mustafa Alperen Seki
fd1aa07f83
Adjust D2K Building Selection Boxes
2017-12-12 23:02:55 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
e215c5019e
Fix regressions introduced by #13998
2017-11-25 03:55:56 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
e0e1f56af5
Adapt D2k to low power/power down refactor
2017-11-13 03:09:05 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
92c9988eea
Fix D2k Palace footprint
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c
Simplify D2k TargetableOffsets rules
...
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
479795f494
Fix D2k repair pad footprint
...
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
...
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
Paul Chote
7a7b668f2b
Merge pull request #12999 from reaperrr/RevealOnDeath
...
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0
Make D2k structures reveal shroud on death
2017-05-01 11:57:12 +02:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
Paul Chote
1811e17a5f
Merge pull request #12841 from ltem/d2k-fix-lights
...
Fix welding lights of Dune 2000 structures
2017-03-03 22:17:28 +00:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
...
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
ltem
46165f8d00
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
2017-02-25 15:28:57 +01:00
Paul Chote
f19df7b509
Merge pull request #12770 from reaperrr/polish-d2k-weapons
...
Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
reaperrr
2dcd920af5
Fix D2k wall armor type
...
TibEd said 'none', but that can't be true, as in the original anti-tank weapons are far more effective versus walls than machine guns, so I decided to just use the wall armor type.
2017-02-14 01:56:26 +01:00
reaperrr
8dd66b41c2
Fix D2k Wall debris count and types
...
Two debris, of which one is large, matches the original.
Also made max range match weapon range.
2017-02-14 01:56:24 +01:00
reaperrr
9b34aa4d6b
Set up D2k wall explosion
2017-02-14 01:56:19 +01:00
abcdefg30
c65f310d2b
Fix missing sequences in d2k
2017-02-12 18:34:33 +01:00
ltem
677df8d4da
Quickfix for Trike offset + Adding Height parameter to wall's
...
BlockProjectiles
2017-02-11 18:17:33 +01:00
Mustafa Alperen Seki
ed2d98b275
Edit some D2K descriptions
2017-01-30 17:18:10 +02:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
elena-v2
003772a7bf
Remove CanPowerDown/RequiresPower from starports
...
Starports are production facilities and the ability to toggle their power
status conflicts with the expected behaviour from other official OpenRA
mods.
2017-01-12 10:47:20 -08:00
ltem
b1a1464505
Added Tooltip to (Large) Concrete Slab; Renamed IX Lab -> IX Research Center
2017-01-08 16:05:14 +01:00
C. Helmig
f79e9a23f9
Removed unnecessary conyard prerequisites
2017-01-02 19:18:31 +01:00
abcdefg30
4bf53541f4
Tiedied the d2k building build menu icon order up
2017-01-02 19:17:08 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
...
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00