Paul Chote
|
72c82cb080
|
Remove BuildingInfluence trait.
|
2020-10-26 16:51:12 +01:00 |
|
reaperrr
|
6337067032
|
Clean up property names + defaults of smudge smoke
|
2020-10-02 23:46:48 +02:00 |
|
Paul Chote
|
46cf56d6ff
|
Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
|
2020-08-15 18:43:40 +02:00 |
|
Paul Chote
|
c5ea496c45
|
Add terrain lighting definitions to TS.
|
2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
f9ca2114a9
|
Update TS decorations.
|
2020-03-24 00:07:10 -05:00 |
|
teinarss
|
f0b69f8b8d
|
Separated resource rendering into another trait
|
2020-01-14 19:38:47 +01:00 |
|
Paul Chote
|
e74033bded
|
Render editor actor previews as part of the world.
|
2020-01-12 18:30:50 +01:00 |
|
teinarss
|
76034c198e
|
Added Undo Redo to editor
|
2019-09-27 17:40:32 +02:00 |
|
Evgeniy S
|
3a30b013a5
|
Move Selection into a Trait
|
2019-05-31 15:50:53 +02:00 |
|
Paul Chote
|
3f9e4a313f
|
Improve visibility of building placement preview.
|
2019-05-31 15:44:09 +02:00 |
|
Oliver Brakmann
|
a63cc2d317
|
Add a time limit lobby option
|
2019-05-16 14:56:56 +02:00 |
|
abcdefg30
|
59a438b80e
|
Add the ScriptTriggers trait to the world actors
|
2019-03-13 23:14:35 +01:00 |
|
Paul Chote
|
a06cfb4004
|
Move TerrainRenderer to a mod-defined trait.
|
2018-10-13 18:16:56 +02:00 |
|
Paul Chote
|
75f78f8d27
|
Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
|
2018-06-14 13:40:18 +02:00 |
|
Voidwalker
|
398ae75525
|
Added fully random spawn position option.
|
2018-06-03 12:27:20 +01:00 |
|
reaperrr
|
079570190c
|
Make TS use Locomotor
|
2018-05-03 10:49:21 +02:00 |
|
Paul Chote
|
49f0e4ebcf
|
Fix incorrectly named lobby option properties.
|
2017-12-17 14:51:10 +02:00 |
|
Paul Chote
|
97cdce7448
|
Add additional metadata to lobby options.
|
2017-12-12 22:43:11 +01:00 |
|
rob-v
|
d4e9e0e069
|
Add Visualization chat commands
|
2017-07-23 15:08:24 +02:00 |
|
Paul Chote
|
dbe16bfdb5
|
Add faction tooltips to TS.
|
2017-06-27 23:27:53 +02:00 |
|
Paul Chote
|
a8bb03aa34
|
Draw TS line-build cell previews with increased translucency.
|
2017-04-23 00:44:10 +01:00 |
|
reaperrr
|
ee63835778
|
Fix allowed terrain types of veins
|
2017-03-19 02:51:33 +01:00 |
|
reaperrr
|
a40639c559
|
Fix TS tiberium values
25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
|
2017-03-06 03:54:25 +01:00 |
|
Paul Chote
|
5c77c0dc28
|
Implement jumpjets.
|
2017-01-29 18:58:34 +00:00 |
|
Paul Chote
|
572c1cb89f
|
Implement subterranean units.
|
2017-01-29 18:58:33 +00:00 |
|
Paul Chote
|
69e3c538d9
|
Implement ground-level bridge destruction and repair.
|
2016-12-10 11:52:04 +00:00 |
|
Paul Chote
|
7e428d2c91
|
Add CliffBackImpassabilityLayer to TS.
|
2016-11-26 20:56:18 +00:00 |
|
Paul Chote
|
988778fe1f
|
Add an introduction dialog for non-{DEV_VERSION} TS builds.
|
2016-11-11 17:03:18 +00:00 |
|
reaperrr
|
271cdcf8a8
|
Resize TS starting forces
-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
|
2016-10-22 03:08:41 +02:00 |
|
Paul Chote
|
365bd5b9bd
|
Rename ResourceType trait fields for consistency.
|
2016-09-25 17:04:18 +01:00 |
|
Paul Chote
|
32eb98c17d
|
Remove legacy A* visualisation.
|
2016-08-26 16:55:46 +01:00 |
|
Paul Chote
|
0e2387b2a1
|
Remove and document slope-specific tib artwork.
|
2016-08-21 17:03:11 +01:00 |
|
Taryn Hill
|
4b7af5d780
|
TS: Make use of ExitsDebugOverlay(Manager)
|
2016-07-07 08:58:56 -05:00 |
|
Matthias Mailänder
|
9b6e15ea78
|
Add a CustomTerrain debug overlay.
|
2016-06-06 19:25:37 +02:00 |
|
Zimmermann Gyula
|
48d5164314
|
Fix visceroids not spawning in TS.
|
2016-04-29 19:37:32 +02:00 |
|
Oliver Brakmann
|
8c58dbacc1
|
Fix some actors not being available for the neutral player in the map editor
|
2016-03-13 15:32:29 +01:00 |
|
Paul Chote
|
d4f8fe1666
|
Move map configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
5b2bf5b284
|
Move build radius configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Oliver Brakmann
|
25bdad4ee5
|
Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
|
2016-02-03 22:43:09 +01:00 |
|
Paul Chote
|
4f1d8b7ac9
|
Remove spurious final newline from mod files.
|
2016-01-02 20:06:53 +00:00 |
|
Paul Chote
|
a081321790
|
Add copy/paste to the map editor.
|
2015-11-10 22:18:18 +00:00 |
|
reaperrr
|
8e6d5bd603
|
Misc yaml formatting/style fixes
|
2015-10-21 10:07:48 +02:00 |
|
abcdefg30
|
7624256001
|
Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
|
2015-10-16 14:42:11 +02:00 |
|
Huw Pascoe
|
cfd179b0c6
|
Added warhead visualization to combat debug overlay.
|
2015-10-02 02:48:21 +01:00 |
|
abcdefg30
|
e7c62b070b
|
Add an upgrade rule for the seconds -> ticks change
and update the default mods
|
2015-09-25 17:00:06 +02:00 |
|
Pavel Penev
|
4d11195989
|
Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
|
2015-08-11 04:00:08 +03:00 |
|
penev92
|
0f0497b74d
|
Add an upgrade rule for Country -> Faction
|
2015-07-14 18:50:41 +03:00 |
|
Zimmermann Gyula
|
57e684d1d9
|
Implements victory and defeat music.
|
2015-07-13 15:42:13 +02:00 |
|
Zimmermann Gyula
|
e875f675b8
|
Updates all base mods with the MusicPlaylist trait.
|
2015-07-12 17:27:11 +02:00 |
|
Paul Chote
|
a8aaf04f14
|
Implement placeholder Veins.
|
2015-06-21 11:04:03 +01:00 |
|