reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
...
Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
d283231d94
Fix TS Cyborg explosion and Tiberium explosion palette
...
Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
...
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
reaperrr
df85ea222a
TS yaml style fixes
...
To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
reaperrr
261e0cd7aa
Move debris to otherweapons.yaml
2017-02-04 14:48:34 +01:00
reaperrr
86771c1ff2
Use Inheritance in TS explosions.yaml
...
Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
reaperrr
5046855a7d
Use Explodes instead of WithBuildingExplosion in TS
...
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
...
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
09baf2c119
Change large TS explosions to use alpha transparency
2016-09-30 03:10:51 +02:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
...
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
...
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
Zimmermann Gyula
ff82494475
Fix TS debris angles.
2016-04-08 11:10:46 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Matthias Mailänder
5c2849a08f
add a simple projectile with random sequences for debris effects
2015-08-24 21:05:37 +02:00
Matthias Mailänder
95b7da904c
add debris to Tiberian Sun
2015-07-09 13:07:49 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
...
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
ca67407358
Split TS weapons.yaml into several categorized yamls
2015-04-01 22:42:01 +02:00