RoosterDragon
285a3eab2e
Merge pull request #8760 from atlimit8/RangeMultiplier
...
Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
reaperrr
e913fbcb3f
Enable no-stealth fremen in map importer
2015-09-26 15:17:19 +02:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
Pavel Penev
0494ffa120
Update the D2k map importer
2015-09-10 19:26:56 +01:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
...
PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
atlimit8
cc3b286fa6
Remove unnecessary Lazy<>s from Sandworm.cs
2015-07-25 23:10:42 -05:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
reaperrr
3b1607883d
Fix D2k harvesters getting stuck on spice field after drop by carryall
2015-07-22 05:10:19 +02:00
Paul Chote
794c317687
Unhardcode BuildableTerrainLayer palette.
2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357
Use a TerrainSpriteLayer for buildable terrain.
2015-07-18 12:14:22 +01:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
...
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
1bcc07ce69
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
Oliver Brakmann
bd12a742f1
Merge pull request #8691 from Mailaender/wrange-renamings
...
Renamed WRange to WDist in the Lua API and documentation
2015-07-09 23:03:45 +02:00
Matthias Mailänder
56e9bcd96e
rename RangeSquard to LengthSquared
2015-07-09 21:16:01 +02:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
...
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
Matthias Mailänder
ec9f0a4634
move ThrowsShrapnel to Mods.Commons
2015-07-09 13:07:49 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
bbf9596530
Merge pull request #8635 from penev92/bleed_warheads
...
Move Warheads from the engine to Mods.Common
2015-07-07 18:32:45 +02:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
Paul Chote
ae0d9c0e7d
Move ResourceLayer init into the constructor.
...
Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
reaperrr
2be06e610a
Removed RenderUnit
...
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
...
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Paul Chote
2156a234db
Render shroud outside map bounds.
...
Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Oliver Brakmann
ae8b146d2d
Merge pull request #8325 from Mailaender/foundations-zero-tiles
...
Fixed a division through zero
2015-06-14 23:04:09 +02:00
Paul Chote
6e09c62fdd
Allow resource placement outside the map cordon.
2015-06-11 21:27:35 +01:00
RoosterDragon
272a0d8691
Added a release config.
2015-06-09 18:06:31 +01:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
...
Make some traits upgradable.
2015-06-04 12:04:07 -05:00
Matthias Mailänder
a4f7daf47a
avoid a division through zero
2015-06-02 22:12:48 +02:00
Oliver Brakmann
206c33ed41
Merge pull request #8226 from pchote/actor-disposal
...
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
ea5003cd2d
add new long WRange.RangeSquared to avoid integer overflows
2015-05-31 23:51:30 +02:00
penev92
5b00fddfc9
Make AttractsWorms upgradable
2015-05-30 20:01:47 +03:00
Paul Chote
8ae3afa3c5
Properly clean up traits that used to hook only death.
2015-05-29 19:21:35 +01:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
penev92
97e150e757
Introduce ICallForTransport + carryall code fixes
2015-05-26 12:43:35 +03:00