Commit Graph

6106 Commits

Author SHA1 Message Date
Dmitri Suvorov
8ce5d208c2 Modified the text inside "Install Required" dialogs to be consistent across all mods 2015-06-29 19:23:49 +03:00
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
Zimmermann Gyula
6e8f3c6755 Fix modchooser. 2015-06-28 22:20:57 +02:00
Matthias Mailänder
7616fd1a07 Merge pull request #8574 from reaperrr/fix-ts-civ-offsets
Fixed TS civilian structures and map decorations
2015-06-28 20:16:13 +02:00
Matthias Mailänder
9d6a5d626f fix developer hotkey display being cut off 2015-06-28 15:48:11 +02:00
Matthias Mailänder
e4b3515663 Merge pull request #8478 from GraionDilach/disguise-pip
Closes #7466
2015-06-28 13:09:36 +02:00
Zimmermann Gyula
8a94caab3c Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise. 2015-06-28 12:58:41 +02:00
Matthias Mailänder
ae59198363 Merge pull request #8418 from abcdefg30/newlua_other_cool_stuff
Added even more lua functions
2015-06-28 12:37:06 +02:00
abcdefg30
f3f889814b Make use of the new demolish function in allies05a 2015-06-28 12:17:33 +02:00
abcdefg30
db0b20f5f8 Use the new Beacon function in survival 01 and 02 2015-06-28 01:25:38 +02:00
abcdefg30
31986469a9 Use the new EnterTransport function in soviet05 2015-06-28 01:25:37 +02:00
reaperrr
b10ab733cd Fixed tree and rock offsets 2015-06-27 22:44:30 +02:00
reaperrr
c2aa0983a8 Fixes offsets for all civilian structures
Adds critical damage stage to snow-exclusive aban** buildings (the art isn't really suited for damaged/50% damage stage)
2015-06-27 22:44:29 +02:00
reaperrr
01a241d394 Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
Matthias Mailänder
be99ba7d61 Merge pull request #8285 from abcdefg30/soviet02a
Added Soviet02a
2015-06-27 21:53:26 +02:00
Matthias Mailänder
3e8894964f Merge pull request #8513 from reaperrr/clean-ts-rules
Cleaned TS yaml rules
2015-06-27 21:42:26 +02:00
abcdefg30
c6c12ee4ac Merge pull request #8561 from clemty/upstream/nod05
nod05: change objective
2015-06-27 18:08:52 +02:00
abcdefg30
79191ae280 Added soviet02a
Thanks to the basic work from @Computerfreaked
2015-06-27 17:55:39 +02:00
Matthias Mailänder
87c2e68973 Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
reaperrr
97d760cd8c Several fixes
Fixed TS building repairability to match original.
Civilian structures can now only be repaired with engineers.

Removed ProximityCaptor.

Various other fixes.
2015-06-27 13:20:45 +02:00
clemty
f2d5d6cb86 nod05: change objective
- only buildings need to be destroyed for primary objective (#8531)
- GDI airstrikes also stop when GDI tech center is captured
2015-06-25 23:50:11 +02:00
Zimmermann Gyula
d222cd1c7a Removes unneeded dummy warhead from TS EMP. 2015-06-25 16:06:43 +02:00
Oliver Brakmann
3f7ab07c2d Make all of mininuke's SpreadDamage warheads affect the parent 2015-06-23 18:54:10 +02:00
reaperrr
1389a4e414 Fixed Carryall and Mammoth Mk.II selection boxes.
Removed now-redundant custom selection boxes from Wolverine and Titan.
2015-06-22 23:23:28 +02:00
reaperrr
4ef293b5e3 Fixed veinhole sequence offset 2015-06-21 20:48:00 +02:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
abcdefg30
1cbde65a08 Merge pull request #8509 from clemty/strings
More script string fixes
2015-06-21 16:22:32 +02:00
reaperrr
affbb07983 Merge pull request #8506 from pchote/fix-ts-maps
Fix TS maps.
2015-06-21 16:14:43 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
a401333316 Fix Monster Tank Madness. 2015-06-21 13:40:25 +01:00
Paul Chote
096ce36d7b Remove "Enemy Unit Detected" announcements from D2K. 2015-06-21 12:54:00 +01:00
Paul Chote
fede1a1e4b Remove "Enemy Unit Detected" announcements from RA. 2015-06-21 12:53:25 +01:00
Paul Chote
544609dc2c Remove legacy test map. 2015-06-21 11:04:08 +01:00
Paul Chote
e1084d28fc Import "Hot Springs". 2015-06-21 11:04:08 +01:00
Paul Chote
aa27be2aa3 Import "River Raid". 2015-06-21 11:04:08 +01:00
Paul Chote
edf5f49709 Reimport "Tread Lightly".
Adds tiberium and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
0005c04813 Reimport "A River Runs Near It".
Adds proper tiberium, vines, and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
a8aaf04f14 Implement placeholder Veins. 2015-06-21 11:04:03 +01:00
reaperrr
77803b2ecd Remove now redundant work-around from D2k infantry rules 2015-06-21 11:06:14 +02:00
reaperrr
6455d30310 Fix TD prone stand sequences 2015-06-21 11:03:51 +02:00
reaperrr
fcbecb611e Fixed RA prone stand sequences 2015-06-21 11:03:50 +02:00
reaperrr
11ce57523c Fixes d2k rifle infantry prone sequence 2015-06-21 11:03:49 +02:00
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
penev92
2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use 2015-06-21 11:00:18 +03:00
penev92
74abf58f3e Remove redundant crate definition from D2k (no actor accepts a cloak upgrade) 2015-06-21 11:00:15 +03:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
clemty
6b6cf8bb48 More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
abcdefg30
5a74495432 Merge pull request #8484 from HenrytheSlav/soviet05
Added soviet05
2015-06-20 16:33:30 +02:00
HenrytheSlav
197015f056 Added soviet05 2015-06-20 16:27:00 +02:00