Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Paul Chote
1eb1841f2b
Hide TD C17 (which has no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
9715139b8f
Hide D2K aircraft (which have no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
Paul Chote
0fdc0f9bc2
Update TD rules.
2015-06-19 22:02:07 +01:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
Paul Chote
983951c290
Update TS rules.
2015-06-19 22:02:06 +01:00
Pavel Penev
e7a64ffec4
Merge pull request #8388 from reaperrr/selectable-refactor1
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Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
reaperrr
f2d8e32b01
Selection box size now defaults to Selectable.Bounds if VisualBounds are null
2015-06-19 12:26:16 +02:00
abcdefg30
5a47beeb64
Merge pull request #8453 from clemty/upstream/mapfix
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fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a
fixes mapping errors in shipped maps
2015-06-18 21:21:02 +02:00
reaperrr
b6bbd11c83
Fix crate tooltips
2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
2afa3cfa3a
Slightly changed D2k barracks footprint
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Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
a9477ddc2d
Changed back TD power plant footprints to 2x2 impassable
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Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00
reaperrr
332b7a374e
Changed Bounds/added VisualBounds in TD mod
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Where necessary/applicable.
Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f709a6f6c4
Changed Bounds/added VisualBounds in D2k mod
2015-06-17 20:13:54 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00
Matthias Mailänder
6f6602dece
Merge pull request #8472 from penev92/bleed_dropDown
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Change DropDownButtonWidget separator to an image
2015-06-16 20:36:03 +02:00
Matthias Mailänder
96884210b3
Merge pull request #8119 from penev92/bleed_d2kVideos
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Rework mod content installation directories and add D2k videos
2015-06-16 18:37:50 +02:00
abcdefg30
439c82fb60
Add the map pngs for atreides01a and b
2015-06-15 17:39:33 +02:00
abcdefg30
4f462fb988
Make use of tables for different difficulties
2015-06-15 17:39:32 +02:00
abcdefg30
b282dffbaf
Added atreides-01b
2015-06-15 17:39:32 +02:00
penev92
c93c0488c3
Change DropDownButtonWidget separator to an image
2015-06-15 03:15:19 +03:00
Paul Chote
f41acf56e6
Fix d2k tooltips.
2015-06-14 11:24:25 +01:00
penev92
be609c6033
Move D2k tilesets to a separate directory
2015-06-13 12:43:33 +03:00
penev92
a442c6c932
Add videos to D2k's assets
2015-06-13 12:43:30 +03:00
penev92
c8ab1e8370
Add Dictionary support to InstallUtils and fix D2k locking asset files;
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Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
abcdefg30
b98d98c6d6
Merge pull request #8212 from matija-hustic/selectable_classes
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Added selection classes
2015-06-13 01:53:32 +02:00
Pavel Penev
e96e3fd3da
Merge pull request #8277 from abcdefg30/radesc
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Update all ra tooltips
2015-06-13 01:10:20 +03:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Matthias Mailänder
9f8d5bc12e
Merge pull request #8375 from 42foobar42/nod06bfix
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Closes #8297
2015-06-10 22:05:53 +02:00
Paul Chote
c87ebce759
Offset the TS shroud sequences.
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This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Matija Hustić
e965a0d3f0
Touched up selection functionality.
2015-06-08 15:03:09 +01:00
abcdefg30
10629b54ee
Update all ra tooltips
2015-06-07 20:59:08 +02:00
Matthias Mailänder
9882a6e34d
Merge pull request #8171 from reaperrr/withunitbody1
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Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00
Oliver Brakmann
929df0a4c7
Merge pull request #8356 from clemty/upstream/missionobj
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make TD mission objective punctuation consistent
2015-06-06 16:31:36 +02:00
Alexander Boll
4430267a60
fixed picture position
2015-06-06 12:16:25 +02:00
abcdefg30
4561a73240
Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 15:00:34 +02:00
reaperrr
d52906117e
Upgrade TS to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447
Replace RenderUnit in D2k with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00