Commit Graph

6106 Commits

Author SHA1 Message Date
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Paul Chote
1eb1841f2b Hide TD C17 (which has no sight) under fog. 2015-06-19 22:02:08 +01:00
Paul Chote
9715139b8f Hide D2K aircraft (which have no sight) under fog. 2015-06-19 22:02:08 +01:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
Paul Chote
0fdc0f9bc2 Update TD rules. 2015-06-19 22:02:07 +01:00
Paul Chote
6dae4da8f1 Update D2K rules. 2015-06-19 22:02:06 +01:00
Paul Chote
983951c290 Update TS rules. 2015-06-19 22:02:06 +01:00
Pavel Penev
e7a64ffec4 Merge pull request #8388 from reaperrr/selectable-refactor1
Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
reaperrr
f2d8e32b01 Selection box size now defaults to Selectable.Bounds if VisualBounds are null 2015-06-19 12:26:16 +02:00
abcdefg30
5a47beeb64 Merge pull request #8453 from clemty/upstream/mapfix
fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a fixes mapping errors in shipped maps 2015-06-18 21:21:02 +02:00
reaperrr
b6bbd11c83 Fix crate tooltips 2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
2afa3cfa3a Slightly changed D2k barracks footprint
Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
a9477ddc2d Changed back TD power plant footprints to 2x2 impassable
Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
e30ede3971 Change Bounds/add VisualBounds in TS mod 2015-06-17 20:13:56 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f709a6f6c4 Changed Bounds/added VisualBounds in D2k mod 2015-06-17 20:13:54 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
Matthias Mailänder
6f6602dece Merge pull request #8472 from penev92/bleed_dropDown
Change DropDownButtonWidget separator to an image
2015-06-16 20:36:03 +02:00
Matthias Mailänder
96884210b3 Merge pull request #8119 from penev92/bleed_d2kVideos
Rework mod content installation directories and add D2k videos
2015-06-16 18:37:50 +02:00
abcdefg30
439c82fb60 Add the map pngs for atreides01a and b 2015-06-15 17:39:33 +02:00
abcdefg30
4f462fb988 Make use of tables for different difficulties 2015-06-15 17:39:32 +02:00
abcdefg30
b282dffbaf Added atreides-01b 2015-06-15 17:39:32 +02:00
penev92
c93c0488c3 Change DropDownButtonWidget separator to an image 2015-06-15 03:15:19 +03:00
Paul Chote
f41acf56e6 Fix d2k tooltips. 2015-06-14 11:24:25 +01:00
penev92
be609c6033 Move D2k tilesets to a separate directory 2015-06-13 12:43:33 +03:00
penev92
a442c6c932 Add videos to D2k's assets 2015-06-13 12:43:30 +03:00
penev92
c8ab1e8370 Add Dictionary support to InstallUtils and fix D2k locking asset files;
Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
abcdefg30
b98d98c6d6 Merge pull request #8212 from matija-hustic/selectable_classes
Added selection classes
2015-06-13 01:53:32 +02:00
Pavel Penev
e96e3fd3da Merge pull request #8277 from abcdefg30/radesc
Update all ra tooltips
2015-06-13 01:10:20 +03:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Matthias Mailänder
9f8d5bc12e Merge pull request #8375 from 42foobar42/nod06bfix
Closes #8297
2015-06-10 22:05:53 +02:00
Paul Chote
c87ebce759 Offset the TS shroud sequences.
This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Matija Hustić
e965a0d3f0 Touched up selection functionality. 2015-06-08 15:03:09 +01:00
abcdefg30
10629b54ee Update all ra tooltips 2015-06-07 20:59:08 +02:00
Matthias Mailänder
9882a6e34d Merge pull request #8171 from reaperrr/withunitbody1
Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
Oliver Brakmann
929df0a4c7 Merge pull request #8356 from clemty/upstream/missionobj
make TD mission objective punctuation consistent
2015-06-06 16:31:36 +02:00
Alexander Boll
4430267a60 fixed picture position 2015-06-06 12:16:25 +02:00
abcdefg30
4561a73240 Add the "Mentat" prefix to the messages in atreides01a 2015-06-05 15:00:34 +02:00
reaperrr
d52906117e Upgrade TS to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447 Replace RenderUnit in D2k with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812 Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.

Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a Upgrade TD to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00