Commit Graph

1425 Commits

Author SHA1 Message Date
reaperrr
3ff045f711 Merge pull request #12731 from abcdefg30/oldBase
Minor removal of rules duplication in ts yaml
2017-02-12 01:49:47 +01:00
Paul Chote
a52ea71c62 Add AttackCharges trait for TD and TS obelisks. 2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
abcdefg30
8ad37e6e0d Remove Buildable from unbuildable civilian structures 2017-02-11 15:28:52 +01:00
abcdefg30
7247350780 Remove cloak from ^OldBase 2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308 Reduce duplication by introducing ^OldBase 2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22 Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding 2017-02-11 15:21:00 +01:00
reaperrr
3e1d0074b8 Tweak TS building debris spawns 2017-02-05 02:15:10 +01:00
reaperrr
e25f7948a8 Fix TS debris to behave more like in the original 2017-02-05 02:15:09 +01:00
reaperrr
261e0cd7aa Move debris to otherweapons.yaml 2017-02-04 14:48:34 +01:00
reaperrr
226e2f7fa4 Merge pull request #12640 from reaperrr/ts-weapon-inherit2
Slim & tweak TS weapons - part 2
2017-02-04 14:40:27 +01:00
abcdefg30
a413cc81ea Merge pull request #12605 from reaperrr/ts-weapon-inheritance
Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
Paul Chote
958d1cd365 Merge pull request #12671 from abc013/renameUpgradeOverlay
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abcdefg30
0074eb5202 Merge pull request #12678 from reaperrr/merge-ts-into-cnc
Merge Mods.TS into Mods.Cnc
2017-02-03 22:55:52 +01:00
abc013
851c8e6075 Changed 'UpgradeOverlay' to 'WithColoredOverlay' 2017-02-03 18:09:56 +01:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
reaperrr
2ee47ff5cf Fix Falloff and Spread of TS missiles 2017-02-02 19:32:16 +01:00
reaperrr
2ff745672c Use inheritance in TS smallguns.yaml
- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
2017-02-02 19:32:15 +01:00
reaperrr
715d88f86b Fix RPGTower prone damage 2017-02-02 19:32:11 +01:00
reaperrr
c90f573b77 Move up RPGTower weapon for more consistent order 2017-02-02 19:32:09 +01:00
reaperrr
797465e613 Use inheritance in TS ballisticweapons.yaml
Notes:
- adding alpha transparency to explosions is intentional
- making 120mm not blockable is intentional
- implicitly changing LaunchAngle of RPGTower to 75 is intentional
- Spread changes to 155mm and Grenade are intentional
- Falloff changes are intentional
- Prone70Percent on Grenade is intentional
2017-02-02 19:32:07 +01:00
reaperrr
30690fbb68 Use Inheritance in TS energyweapons.yaml
Notes:
- changing Proton smudge from MediumScorch to SmallScorch is intentional
- InfDeath on LtRail was bit-rot
- RangeLimit on Proton was bit-rot
- Gave CyCannon a higher RangeLimit for easier hits on moving targets
2017-02-02 19:32:06 +01:00
Taryn Hill
225619efe8 TS: Don't harm flying jumpjets via DamagedByTerrain 2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2 Add TunnelCondition to ^Visceroid's Mobile trait 2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366 TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel 2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21 TS: Don't heal actors on tiberium if they are in a tunnel 2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9 TS: Do not do terrain/vein damage to actors inside of tunnels 2017-01-31 08:46:09 -06:00
reaperrr
416857c6ea Various misc TS weapon fixes
- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0 Use inheritance and TargetDamageWH for TS heal weapons 2017-01-30 21:22:07 +01:00
Paul Chote
38bd88e874 Hook up elevated bridges in Drawbridges. 2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b Hook up tunnels and elevated bridges in "A River Runs Near It". 2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f Hook up bridges on Tread Lightly. 2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869 Hook up tunnels on Hot Springs. 2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce Implement elevated bridge placeholders. 2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28 Implement jumpjets. 2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
171e558c0a Remove damaged bridge artwork from random tile selection. 2017-01-29 18:57:36 +00:00
reaperrr
86771c1ff2 Use Inheritance in TS explosions.yaml
Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
Zimmermann Gyula
cc71582419 Fix vein attack animation moving along with target. 2017-01-26 11:01:36 +01:00
reaperrr
d435cbc0c2 Fix Ion Cannon targeting to allow shooting at water 2017-01-22 12:30:38 +01:00
reaperrr
489fb91f26 Remove TS bombsandgrenades.yaml and move its weapons elsewhere
Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
2017-01-22 12:30:38 +01:00
reaperrr
68e45f7c67 Rename TS largeguns.yaml to ballisticweapons.yaml 2017-01-22 12:27:48 +01:00
reaperrr
a41cfc50a8 Enable water splash for TS AA missile
On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00
reaperrr
bbff2b3fd4 Remove unnecessary smudge warhead removals
The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7 Remove air-only explosions from TS missiles
The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
Oliver Brakmann
145fd2eed0 Merge pull request #12571 from reaperrr/bullet-bounce
Implement bullet bouncing logic
2017-01-21 22:06:23 +01:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
reaperrr
42a8c83aad Make disc Grenade work like in original TS 2017-01-20 00:55:02 +01:00