Commit Graph

24980 Commits

Author SHA1 Message Date
Paul Chote
4d664d4f74 Report custom map rule errors in the lint output. 2018-06-15 23:39:48 +02:00
reaperrr
15e78332a3 Fix Ant sharing cell 2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40 Move SupportPowerDecisions to a single parent node.
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef Removed 'Crush' per issue #15246 2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6435869846 Fix RocketLauncher projectile inheritance.
This projectile inherits the Missile template,
but then overrides it with ballistic behaviour.
This prevents all of the Missile properties that
aren't used by Bullet from being inherited.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a Run SplitAimAnimations update rule on TS. 2018-06-14 13:40:18 +02:00
Paul Chote
ddc47da11c Restore the missing "full" harvester husk. 2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32 Fix DamageTypes definitions for forest fires.
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6 Fix editor category for RA boxes01. 2018-06-14 13:40:18 +02:00
Paul Chote
7461657394 Fix Death Hand missile launch audio notification. 2018-06-14 13:40:18 +02:00
Paul Chote
0e34e4f310 Fix HQ tooltip in nod03b. 2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc fix capturable buildings (TSun) 2018-06-14 12:54:19 +02:00
Paul Chote
9ff177359b Split IGraphicsContext from IPlatformWindow. 2018-06-13 18:45:21 +01:00
Paul Chote
ab14a86d39 Rename Renderer.Device to Renderer.Window. 2018-06-13 18:45:21 +01:00
Paul Chote
28c8089bc7 Rename IGraphicsDevice to IPlatformWindow. 2018-06-13 18:45:21 +01:00
Paul Chote
72c0e344ad Extract SDL2HardwareCursor to its own file. 2018-06-13 18:45:21 +01:00
Vasya N
0fc466daee fix hijacker build limit 2018-06-12 14:00:12 +02:00
Paul Chote
e4dd78c5cd Add a tab to the credits panel for mod-specific text.
Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Lars Beckers
314169f2b0 Fix production queue numbers increasing needlessly. 2018-06-11 08:56:08 +01:00
Paul Chote
f7166c3800 Add a FPS counter to the perf debug text. 2018-06-09 21:58:26 +02:00
Paul Chote
8461a82577 Remove requirement for depth sprites to share color sheet. 2018-06-04 23:33:57 +02:00
Paul Chote
2f2a7724d5 Rename shp.(frag|vert) to combined.(frag|vert). 2018-06-04 23:33:57 +02:00
Paul Chote
bfcbe8c004 Improve batching by binding up to 8 simultaneous textures. 2018-06-04 23:33:57 +02:00
Paul Chote
131496ebf8 Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin
wrapper to maintain compatibility with consumer
code.
2018-06-04 23:33:57 +02:00
Paul Chote
ba38878933 Add TextureChannel.RGBA for RBGA sprites. 2018-06-04 23:33:57 +02:00
Paul Chote
c307b3e291 Encode channel attributes in a more sensible way. 2018-06-04 23:33:57 +02:00
Paul Chote
382f4c3af5 Remove the AddEditorPlayer update rule. 2018-06-04 23:15:56 +02:00
Paul Chote
df95b90de2 Remove CheckDeathTypes lint test.
This causes false positive errors when mods use
SpawnActorOnDeath to implement special-case death
effects.
2018-06-04 23:12:07 +02:00
Paul Chote
6c338eb06c Revert "Run graphics rendering on a dedicated thread."
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
2018-06-04 23:04:35 +02:00
Paul Chote
afc5a54ab5 Remove unused gate sequences.
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
Paul Chote
d4592c13d8 Remove Training Camp minigame map. 2018-06-03 17:16:53 +01:00
Paul Chote
5b47aa4a9e Remove unused map options from minigame maps. 2018-06-03 12:27:20 +01:00
Voidwalker
398ae75525 Added fully random spawn position option. 2018-06-03 12:27:20 +01:00
reaperrr
1408fb74b2 Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00
reaperrr
e4738ce722 Update rule for AimAnimation splits and ReloadPrefix removal 2018-06-03 12:23:54 +01:00
reaperrr
2136d6dc4a Split and refactor aim animation from WithAttackAnimation
Splitting it from the attack animation, triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading) allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
7d4956e309 Refactor WithTurretAimAnimation using INotifyAiming
Triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading), allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
a784081973 Add ReloadingCondition to Armament
Allows to grant condition while reloading.
2018-06-03 12:23:54 +01:00
reaperrr
bd38fe4926 Add INotifyAiming interface
And trigger notifications from Attack* traits.
2018-06-03 12:23:54 +01:00
reaperrr
4898873617 Locomotor update rule typo fix 2018-06-03 12:15:11 +01:00
Paul Chote
a61454f409 Fix experience/hospital indicator overlap in TS. 2018-06-02 18:12:08 +02:00
Paul Chote
74971cfbb1 Add hospital heal indicators to RA. 2018-06-02 18:12:08 +02:00
Paul Chote
6359d32946 Fix overlapping veterancy/hospital/hazmat indicators in TD.
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00
Paul Chote
eccfac7840 Add blink parameters to WithDecoration. 2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87 Fix overlapping repair / powerdown indicators. 2018-06-02 18:12:08 +02:00
Paul Chote
bb34d4de49 Add conditional offset support to WithDecoration. 2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Paul Chote
218914458f Document RepairableBuilding fields. 2018-06-02 18:12:08 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00