Commit Graph

1353 Commits

Author SHA1 Message Date
abcdefg30
556413c91d Add whitespace fixes from the automatic update rule run 2022-01-11 18:09:05 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
Matthias Mailänder
bb27837149 Don't make support airplanes huntable. 2021-12-28 13:08:38 -06:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
f44a2ea9a3 Fix formatting problems. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
Orb370
e1ade59a32 TD Balance Fall 2021 Commit
TD-Balance-Fall-2021 Commit

TD-Balance-Fall-2021-Commit
2021-11-20 17:37:43 -06:00
reaperrr
430c7a4d7d Fix TD voice crashes
The original PR used too much copy-paste.
2021-11-08 14:46:41 +01:00
abc013
c0da9f1eab Fix walls counting to kills/deaths statistic 2021-10-29 21:07:06 +02:00
Matthias Mailänder
3790a4a6a4 Fix actor has multiple AttackBase traits. 2021-10-15 12:11:35 +02:00
Orb370
d88198e61e Allow Targeting While Defenses are in the Construction Animation Commit 2021-10-11 17:49:44 -05:00
VonNah
0e33d08384 Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
2021-10-03 19:39:28 -05:00
Ivaylo Draganov
fa0adb5a1b Hide various lobby options from missions and minigames 2021-09-26 21:25:08 +01:00
Matthias Mailänder
f63e15f5de Fix igloos being labeled as haystacks in-game. 2021-08-11 19:09:20 -05:00
reaperrr
c88994a0dd Fix unarmed civilians being selected as combat units 2021-07-30 09:03:29 -05:00
Smittytron
27562ab88f Fix and standardize TD mission difficulty dropdowns 2021-07-03 00:25:53 +02:00
Andre Mohren
7356f2506b Moved flashimage to world trait. 2021-07-01 16:38:51 +02:00
abcdefg30
fe146cb77a Remove superfluous Buildable traits from dummy helper actors 2021-06-10 19:22:46 -05:00
Matthias Mailänder
44b2dda585 Add an editor overlay for unbuildable terrain. 2021-06-06 21:14:44 +02:00
darkademic
ca2bef3cd1 Updated TD unit speeds to account for move jumpy-ness fix. 2021-06-04 23:20:13 +02:00
abcdefg30
872adbec0a Remove crate crushing from visceroids in TD and TS 2021-05-17 09:57:43 +02:00
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466 Restrict player color choices to the hue-saturation plane. 2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c Move color picker actor type from metrics to ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43 Merge ColorPreviewManagerWidget into ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c Move ColorValidator logic into a new ColorPickerManager trait. 2021-05-15 15:29:46 +02:00
reaperrr
53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
13a101f11f Add a frame with shadow to both TD crate types
And remove the crate.shp in return
(which was just scrate.shp with shadow).

Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Smittytron
8a5c0736f5 Remove CivilianKilled notification default from TD 2021-03-27 10:58:29 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
445d943549 Remove obsolete shadow palette definitions. 2021-02-20 02:08:40 +01:00
Paul Chote
f661d1ba48 Remove OLDLST campaign overrides. 2021-02-14 18:13:21 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Orb
5bda6852a4 APC Balance Tweak Commit 2021-02-09 23:07:44 +01:00
VonNah
bc9cd57fa0 Fix vehicle explosion and missile impact sounds in Tiberian Dawn 2021-01-16 01:32:20 +00:00
reaperrr
808c5f0951 Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Orb
f9a5669eb4 Playtest-Balance-Tweaks Commit 2021-01-09 23:22:49 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Nah
4abe7d5895 Update defaults.yaml
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
Paul Chote
26b28d26da Prevent Civilians from wandering onto Tiberium. 2020-12-12 12:54:46 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed. 2020-12-07 01:44:04 +01:00
Orb
6cac587753 ST Death Explosion Change Commit 2020-12-06 09:47:22 +01:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00