Leo512bit
9e34299085
Changed anypower tag name to A Power Plant
...
Updated wording and changed cnc
Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Gustas
36a86c2cd8
Nerf supply truck XP gain
2022-07-06 19:55:49 -05:00
Leo512bit
ddef76e833
Added more thief voice lines
2022-04-30 17:19:48 -05:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641
Split NukePower MissileImage from MissileWeapon.
2022-04-12 21:52:29 +02:00
Matthias Mailänder
7735107deb
Add a script trigger overlay.
2022-04-02 18:01:00 +02:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
Ivaylo Draganov
7a93b9ea8c
Make control group hotkeys configurable
...
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Matthias Mailänder
cdac14b92b
Avoid duplicate field.
2022-01-06 16:10:49 +02:00
Matthias Mailänder
bb27837149
Don't make support airplanes huntable.
2021-12-28 13:08:38 -06:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Matthias Mailänder
f44a2ea9a3
Fix formatting problems.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
5eaba4f893
Unhardcode AI defensive priorities.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e
Unhardcode AI air units and exclude scripted aircraft.
2021-12-05 13:17:32 +01:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
abc013
c0da9f1eab
Fix walls counting to kills/deaths statistic
2021-10-29 21:07:06 +02:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
Zimmermann Gyula
a13d046304
Add twinkle effects to the gems.
2021-10-02 20:17:03 +02:00
Ivaylo Draganov
fa0adb5a1b
Hide various lobby options from missions and minigames
2021-09-26 21:25:08 +01:00
abcdefg30
b8e343bee9
Fix Phase Transports not uncloaking while unloading
2021-09-12 10:47:33 +02:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
Matthias Mailänder
b7bba5d55a
Restrict sonar pulse to unshrouded water.
2021-08-11 22:46:19 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Matthias Mailänder
2bd7869059
Fix haystacks being selectable buildings.
2021-07-12 00:15:38 +02:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Smittytron
6b63e88056
Move crate lifetime overrides to campaign-rules.yaml
2021-04-11 12:26:14 +02:00
reaperrr
eec7de4646
Fix RA infantry shadow being visible when parachuting
2021-04-04 17:06:03 -05:00
reaperrr
808d8e63bc
Add GiveUnitCrateActions for ships to RA
2021-04-03 16:22:27 +01:00
Smittytron
f7c9eccf7a
Add Selectable Class to technicians
2021-04-03 11:38:33 +02:00
Smittytron
afbdb395b2
Add SelectableSupportUnit to Thief
2021-04-03 11:24:00 +02:00
reaperrr
b8e64df4b1
Remove SmokeTrailWhenDamaged
...
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Smittytron
f8feec685f
Use correct sprite for Moneycrate
2021-03-27 13:25:22 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Smittytron
f767c24601
Remove SpawnActorOnDeath from civilian structures
2021-01-30 13:47:14 +01:00
Paul Chote
d6d0fd597d
Fix Tanya firing animation.
2021-01-29 15:04:42 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00