abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
...
Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
57c22df114
Merge pull request #11487 from reaperrr/bldg-shape-prep
...
Improve Rectangle HitShape customizability
2016-07-10 17:09:31 +02:00
Matthias Mailänder
57acfe355b
Merge pull request #11592 from reaperrr/fix-smudges
...
Fix smudges spawning/growing on cells occupied by structures or vehicles
2016-07-09 20:51:39 +02:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
...
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
Taryn Hill
4b7af5d780
TS: Make use of ExitsDebugOverlay(Manager)
2016-07-07 08:58:56 -05:00
reaperrr
31d822bcd2
Merge pull request #11565 from Mailaender/withtextdecoration
...
Added WithTextDecoration
2016-07-04 18:37:28 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
...
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
db146ae479
Remove Red Alert primary sprite font from Tiberian Sun.
2016-07-04 00:34:26 +02:00
abcdefg30
d51960f621
Remove a bogus RevealsShroud definition from DPOD
2016-07-03 16:28:28 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3
Remove an empty "Building:" definition from NASAM
2016-07-03 16:28:25 +02:00
abcdefg30
0c43c43509
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
...
Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
reaperrr
2a268f80b2
Give TS walls rectangular HitShapes
2016-07-02 17:39:16 +02:00
Matthias Mailänder
7152cec589
Fix railway rendering outside the map editor.
2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0
Move Inherits on top.
2016-07-02 12:39:43 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
...
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
Paul Chote
9c79e45356
Add TUC metadata for TS.
2016-06-26 18:22:29 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
...
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050
Consolidate EMP attack order with faction speech notifications.
2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb
Replace cluster missile sounds with faction speech.
2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7
Replace Ion Cannon sounds with faction speech.
2016-06-19 18:49:23 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Matthias Mailänder
c8bc819034
Disable the trait instead of nulling the fields.
2016-06-19 18:43:27 +02:00
Taryn Hill
7da8a018e2
Remove spurious space in TS' mod.yaml
2016-06-18 22:19:54 -05:00
reaperrr
38295341a8
Merge pull request #11445 from abcdefg30/emp-support-power
...
Emp support power take 2
2016-06-18 21:14:01 +02:00
Paul Chote
27699ce3d7
Add new content installer metadata to TS.
2016-06-14 20:18:56 +01:00
abcdefg30
1ea0607548
Support faction specific speech sounds
2016-06-14 20:18:50 +02:00
teees
ea4f33123e
Use AttackOrderPower for EMP support power
2016-06-14 20:18:47 +02:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
...
Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
...
Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
...
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
...
And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
...
Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
...
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767
Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
...
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
ccd4c99f8f
Merge pull request #11367 from reaperrr/ts-misc-polish
...
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
f069326143
Use UpgradeOnTerrain in the TS APC setup.
2016-06-11 18:01:38 +02:00
reaperrr
a6f6080df2
Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
...
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Zimmermann Gyula
6ef45d8f5c
Change the TS Primary notif's palette to the AllowModifiers: false variant.
2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab
Shift TS Primary Building tag from top to center.
2016-06-10 16:17:20 +02:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
...
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
...
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00