Matthias Mailänder
65776bdeb5
Set Offset for train tracks.
2018-07-26 15:08:32 +01:00
Paul Chote
a61454f409
Fix experience/hospital indicator overlap in TS.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
Matthias Mailänder
e5810d19d9
Add Tiberium Fiend hiding mechanic.
2018-02-23 19:59:33 +01:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
abc013
b55ae1dcf0
Fixed TS Hand of Nod lights
2017-10-03 13:52:06 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
reaperrr
89c143ae85
Fix remapable TS big blue tib crystal sequence offset
2017-09-16 13:50:17 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
...
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
...
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
reaperrr
b491ec871c
Tweak TS sprite walker animations
...
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
abcdefg30
c58db84d35
Fix the harvesting sequence being invisible in TS
2017-06-23 12:45:16 +02:00
reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
reaperrr
22d8167d49
Merge pull request #13162 from pchote/tunnel-enter-cursor
...
Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
21a10f84a5
Fix jumpjet flying death animations.
2017-05-01 11:43:18 +01:00
Paul Chote
43ff56eea9
Fix tunnel top definitions.
2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8
Match LPST pre/post deploy sizes and offsets.
2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da
Match TTNK pre/post deploy sizes and offsets.
2017-04-29 12:21:10 +01:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
...
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
f3f443d904
Add FS Tiberium Floater to TS
...
For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
Paul Chote
2b9b9bb984
Fix powerdown indicator position.
2017-04-23 00:44:09 +01:00
reaperrr
ec704b7e34
Move Tiberian Fiend and visceroid sequences to critters.yaml
2017-04-21 16:53:10 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
...
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
d9b3d0fd84
Fix TS helipad anim speed
...
Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438
Fix TS ConYard top lights anim speed
...
Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
...
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
df85ea222a
TS yaml style fixes
...
To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
abcdefg30
dd15bbeb6d
Fix the prone sequences of weedguy
2017-02-08 20:14:17 +01:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
...
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
Paul Chote
d6a7a57ee3
Merge pull request #12429 from reaperrr/firestorm-installation
...
Add TS Firestorm installation
2016-12-18 15:07:10 +00:00
Guido L
d70faefc98
Add the Firestorm Trees
2016-12-17 15:59:35 +01:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
reaperrr
29355129d2
Fix TS service depot depth sorting
2016-11-12 12:56:37 +01:00
reaperrr
5e8849abd1
Fix TS crate effect depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c
Fix Tiberium veins and vein attack depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb
Fix Titan muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68
Fix Tick Tank muzzle depth sorting and offset
2016-10-23 18:19:05 +02:00
reaperrr
829f612a04
Fix Nod Buggy muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690
Fix Vulcan Tower muzzle depth sorting
2016-10-23 18:19:05 +02:00