Commit Graph

313 Commits

Author SHA1 Message Date
Matthias Mailänder
65776bdeb5 Set Offset for train tracks. 2018-07-26 15:08:32 +01:00
Paul Chote
a61454f409 Fix experience/hospital indicator overlap in TS. 2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87 Fix overlapping repair / powerdown indicators. 2018-06-02 18:12:08 +02:00
Paul Chote
7a41b3aa89 Fix incorrect yaml indents in the default mods. 2018-05-12 16:42:54 +02:00
Matthias Mailänder
e5810d19d9 Add Tiberium Fiend hiding mechanic. 2018-02-23 19:59:33 +01:00
reaperrr
6e59fe3bc2 Adapt TS to removal of IsDisabled checks from Attack* traits 2017-11-25 03:55:56 +02:00
abc013
b55ae1dcf0 Fixed TS Hand of Nod lights 2017-10-03 13:52:06 +02:00
Matthias Mailänder
0018bf3063 Add start and stop repair overlay animation support. 2017-09-24 11:43:49 +01:00
reaperrr
89c143ae85 Fix remapable TS big blue tib crystal sequence offset 2017-09-16 13:50:17 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
2ccba3768b Add overlay animations to CAARAY. 2017-08-25 10:48:35 +01:00
reaperrr
6e2418d940 Add TS civilian hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6 Center two-legged billboard sprites
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511 Tweak sprite offsets of some TS aban civ buildings
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
reaperrr
b491ec871c Tweak TS sprite walker animations
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
abcdefg30
c58db84d35 Fix the harvesting sequence being invisible in TS 2017-06-23 12:45:16 +02:00
reaperrr
d95bb4152a Add Firestorm Juggernaut to TS 2017-05-14 14:41:20 +02:00
reaperrr
22d8167d49 Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
21a10f84a5 Fix jumpjet flying death animations. 2017-05-01 11:43:18 +01:00
Paul Chote
43ff56eea9 Fix tunnel top definitions. 2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8 Match LPST pre/post deploy sizes and offsets. 2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da Match TTNK pre/post deploy sizes and offsets. 2017-04-29 12:21:10 +01:00
atlimit8
fe03929e6b Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
f3f443d904 Add FS Tiberium Floater to TS
For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
Paul Chote
2b9b9bb984 Fix powerdown indicator position. 2017-04-23 00:44:09 +01:00
reaperrr
ec704b7e34 Move Tiberian Fiend and visceroid sequences to critters.yaml 2017-04-21 16:53:10 +02:00
reaperrr
5789b73091 Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
d9b3d0fd84 Fix TS helipad anim speed
Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438 Fix TS ConYard top lights anim speed
Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae Fix TS factory/barracks lights
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
df85ea222a TS yaml style fixes
To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
abcdefg30
dd15bbeb6d Fix the prone sequences of weedguy 2017-02-08 20:14:17 +01:00
Paul Chote
4f41b6e9ce Implement elevated bridge placeholders. 2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28 Implement jumpjets. 2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419 Fix vein attack animation moving along with target. 2017-01-26 11:01:36 +01:00
reaperrr
2da1304522 Fix large TS visceroid attack and enable attack animation
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
Paul Chote
d6a7a57ee3 Merge pull request #12429 from reaperrr/firestorm-installation
Add TS Firestorm installation
2016-12-18 15:07:10 +00:00
Guido L
d70faefc98 Add the Firestorm Trees 2016-12-17 15:59:35 +01:00
Paul Chote
73a0f470c8 Implement TS bridge rendering. 2016-12-10 11:52:05 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
reaperrr
29355129d2 Fix TS service depot depth sorting 2016-11-12 12:56:37 +01:00
reaperrr
5e8849abd1 Fix TS crate effect depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c Fix Tiberium veins and vein attack depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb Fix Titan muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68 Fix Tick Tank muzzle depth sorting and offset 2016-10-23 18:19:05 +02:00
reaperrr
829f612a04 Fix Nod Buggy muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690 Fix Vulcan Tower muzzle depth sorting 2016-10-23 18:19:05 +02:00