reaperrr
488af4b4b9
Moves a few start location/spawn traits to Mods.Common.
2014-11-05 20:46:53 +01:00
Matthias Mailänder
89923d4a45
Merge pull request #6855 from pchote/heightmaps-part-one
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Add groundwork for heightmapped terrain.
2014-11-05 09:54:38 +01:00
atlimit8
f2a02be972
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-04 16:30:25 -06:00
Paul Chote
f0eee47e68
Introduce TerrainTemplatePreviewWidget.
2014-11-05 09:39:55 +13:00
reaperrr
c4d19b77a4
Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
2014-11-03 20:34:44 +01:00
Paul Chote
620c986e9f
Merge pull request #6733 from penev92/bleed
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Moved RenderSprites.cs from Mods.RA to Common
2014-11-04 07:58:35 +13:00
Paul Chote
bd4c22ba96
Merge pull request #6682 from Mailaender/player-settings-ui
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Added player name and color selection to Settings menu
2014-11-04 07:54:49 +13:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
Paul Chote
7ff7935860
Copy Mods.Common to the correct location after build.
2014-10-29 07:44:40 +13:00
Paul Chote
87c02adcb5
Fix the --png utility command. Closes #6845 .
2014-10-27 09:17:29 +13:00
Paul Chote
62c04b2793
Rewrite shp(ts) parsing to avoid offset issues. Fixes #6822 .
2014-10-23 08:14:28 +13:00
Matthias Mailänder
1bed876540
bring back the player name and color to the settings menu
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closes #6380
2014-10-21 23:09:39 +02:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
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Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
RoosterDragon
d671e1de01
Create a separate FrameCache for caching sprite frames.
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We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.
Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
2014-10-14 22:06:11 +01:00
reaperrr
f800cd7f02
Merge pull request #6723 from penev92/bleed
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Moved two more Orders from RA to Common
2014-10-11 15:55:10 +02:00
Matthias Mailänder
997bcc2f6e
Merge pull request #6727 from penev92/bleed_fix_Eluant
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Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 14:44:33 +02:00
penev92
96855e6650
Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 12:07:28 +03:00
penev92
e64380e9df
Moved two more Orders from RA to Common
2014-10-11 11:57:05 +03:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
obrakmann
268c63f7df
Merge pull request #6714 from penev92/bleed
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Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-09 18:02:48 +02:00
reaperrr
827eb6806e
Merge pull request #6705 from steelphase-forks/common-resharp
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Mods.Common resharpered
2014-10-08 22:15:00 +02:00
penev92
7e59e1bf9a
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-08 15:29:58 +03:00
obrakmann
3c791f0eb9
Merge pull request #6643 from DeadlySurprise/assetBrowser
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Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
DeadlySurprise
e187876bdf
Adds vqa playback to the asset browser
2014-10-07 18:59:02 +02:00
steelphase
0cb0ae57f3
Mods.Common Commands namespace
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Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8
Mods.Common R# Console
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Resharper corrections.
2014-10-07 02:07:40 -04:00
Paul Chote
beb7a394a2
Move ShpD2 sprite loading into Mods.Common.
2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2
Move TmpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979
Add plumbing for mod-defined sprite loaders.
2014-10-07 09:55:49 +13:00
Paul Chote
ad0da91ecc
Remove --transpose utility command.
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The engine has supported transposed sprites for a long time now.
2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd
Use SpriteLoader for frame exporting.
2014-10-07 09:55:49 +13:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Matthias Mailänder
1f7bd53b19
Merge pull request #6663 from reaperrr/common-stuff4
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Moved more stuff to Mods.Common
2014-10-05 10:10:14 +02:00
Matthias Mailänder
7101b001b2
Merge pull request #6546 from huwpascoe/freezefix
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Closes #4591
2014-10-05 09:33:21 +02:00
reaperrr
6e1f1b9cc8
Bring Mods.Common includes in alphabetical order
2014-10-04 18:53:56 +02:00
reaperrr
8b5bd49095
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
reaperrr
9381386b7c
Move PlayMusicOnMapLoad to Mods.Common
2014-10-04 18:50:14 +02:00
reaperrr
c741fcedec
Move Smoke effect, ContrailFader effect, SmudgeLayer and LeaveSmudgeWarhead to Mods.Common
2014-10-04 18:48:07 +02:00
Matthias Mailänder
78f934dfb8
Merge pull request #6640 from reaperrr/mods-common-03
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Moves Console and some effects to Mods.Common
2014-10-04 13:33:41 +02:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
reaperrr
f03617bbe5
Move Console commands to Mods.Common
2014-10-03 23:19:27 +02:00
reaperrr
ab30e8a993
Move FloatingText effect to Mods.Common
2014-10-03 23:08:42 +02:00
reaperrr
a7d3ff973e
Move Explosion effect to Mods.Common
2014-10-03 23:08:41 +02:00
Paul Chote
cb85da6712
Merge pull request #6632 from steelphase-forks/common-widgets
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Mods.Common Widgets
2014-10-04 10:06:05 +13:00